From 2becb6d74f22a324e567abc69f8b183ad3c98251 Mon Sep 17 00:00:00 2001 From: necromanceranne Date: Thu, 9 Apr 2020 00:44:01 +1000 Subject: [PATCH] not really relevant given I literally decided to axe the mod --- code/datums/martial/sleeping_carp.dm | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/code/datums/martial/sleeping_carp.dm b/code/datums/martial/sleeping_carp.dm index 3338b170c3..661a882b58 100644 --- a/code/datums/martial/sleeping_carp.dm +++ b/code/datums/martial/sleeping_carp.dm @@ -125,8 +125,7 @@ playsound(get_turf(A), pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, TRUE) P.firer = A P.setAngle(rand(0, 360))//SHING - A.adjustStaminaLossBuffered (6) //Citadel change to stop infinite bullet sponging as you run away, but it is buffered! - //Also if adjustStaminaLoss ever gets fixed so it isn't being affected by stamina mods like scarps, please adjust by half. + A.adjustStaminaLossBuffered (3) //Citadel change to stop infinite bullet sponging as you run away, but it is buffered! return BULLET_ACT_FORCE_PIERCE return BULLET_ACT_HIT