Nuclear fist

This commit is contained in:
BlackMajor
2019-12-14 02:15:09 +13:00
parent fdbe2c4061
commit 2bf35ec81c
6 changed files with 91 additions and 2 deletions
+34 -1
View File
@@ -507,4 +507,37 @@
return
var/turf/T = get_turf(target)
for(var/i=0, i<50, i+=10)
addtimer(CALLBACK(GLOBAL_PROC, .proc/explosion, T, -1, exp_heavy, exp_light, exp_flash, FALSE, FALSE, exp_fire), i)
addtimer(CALLBACK(GLOBAL_PROC, .proc/explosion, T, -1, exp_heavy, exp_light, exp_flash, FALSE, FALSE, exp_fire), i)
/obj/item/projectile/magic/nuclear
name = "\proper blazing manliness"
icon_state = "nuclear"
nodamage = TRUE
var/mob/living/victim = null
/obj/item/projectile/magic/nuclear/on_hit(target)
new/obj/effect/temp_visual/nuclear(get_turf(src))
if(ismob(target))
if(target == victim)
return
visible_message("<span class='danger'>[victim] slams into [target] with explosive force!</span>")
explosion(src, 2, 3, 4, 0, 6, 0)
qdel(src)
return
else
victim.take_overall_damage(30,30)
explosion(src, -1, -1, -1, 0, 3, 0)
qdel(src)
return //Autistically making it return and qdel because for some reason it was blowing up three times?
/obj/item/projectile/magic/nuclear/Destroy()
for(var/atom/movable/AM in contents)
AM.forceMove(get_turf(src))
. = ..()
/obj/effect/temp_visual/nuclear //where's a good place to put this boi
icon = 'icons/effects/96x96.dmi'
icon_state = "slugboom"
randomdir = FALSE
duration = 60
pixel_x = -48