From d0631447139f315c7da1d949f6ad133192cb0cbe Mon Sep 17 00:00:00 2001 From: President of Shit PRS <68369681+squib-bot@users.noreply.github.com> Date: Sat, 14 Jan 2023 02:01:12 +0000 Subject: [PATCH 01/12] Re-Adding Bounty Consoles Civilian bounties are great, don't get me wrong. But they're civilian bounties and it feels like cargo lost their thing to do, namely putting annoying sheets of paper everywhere. Plus checklists make the brain go ding when you work through them arooga. --- _maps/map_files/BoxStation/BoxStation.dmm | 14 ++- .../map_files/Deltastation/DeltaStation2.dmm | 6 + _maps/map_files/MetaStation/MetaStation.dmm | 2 + _maps/map_files/OmegaStation/OmegaStation.dmm | 3 + _maps/map_files/PubbyStation/PubbyStation.dmm | 6 + .../circuitboards/computer_circuitboards.dm | 4 + code/modules/cargo/bounty_console.dm | 65 ++++++++++ .../comp_board_designs_cargo.dm | 10 +- tgstation.dme | 1 + .../tgui/interfaces/CargoBountyConsole.js | 119 ++++++++++++++++++ .../tgui/interfaces/NtosBountyConsole.js | 119 ++++++++++++++++++ 11 files changed, 347 insertions(+), 2 deletions(-) create mode 100644 code/modules/cargo/bounty_console.dm create mode 100644 tgui/packages/tgui/interfaces/CargoBountyConsole.js create mode 100644 tgui/packages/tgui/interfaces/NtosBountyConsole.js diff --git a/_maps/map_files/BoxStation/BoxStation.dmm b/_maps/map_files/BoxStation/BoxStation.dmm index 8f21e3ecce..81eca95be1 100644 --- a/_maps/map_files/BoxStation/BoxStation.dmm +++ b/_maps/map_files/BoxStation/BoxStation.dmm @@ -30029,6 +30029,9 @@ /obj/machinery/keycard_auth{ pixel_y = 25 }, +/obj/machinery/computer/bounty{ + dir = 4 + }, /turf/open/floor/plasteel, /area/cargo/qm) "bvG" = ( @@ -54946,6 +54949,15 @@ "gjl" = ( /turf/closed/wall, /area/cargo/warehouse) +"gkP" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/machinery/computer/bounty{ + dir = 8 + }, +/turf/open/floor/plasteel, +/area/cargo/office) "gnf" = ( /obj/structure/disposalpipe/segment{ dir = 4 @@ -89992,7 +90004,7 @@ bnG bnz bpA bbR -bkM +gkP jlm bud eyM diff --git a/_maps/map_files/Deltastation/DeltaStation2.dmm b/_maps/map_files/Deltastation/DeltaStation2.dmm index bd8e2c078d..506f5e2396 100644 --- a/_maps/map_files/Deltastation/DeltaStation2.dmm +++ b/_maps/map_files/Deltastation/DeltaStation2.dmm @@ -115731,6 +115731,9 @@ /obj/effect/turf_decal/tile/brown{ dir = 4 }, +/obj/machinery/computer/bounty{ + dir = 8 + }, /turf/open/floor/plasteel, /area/cargo/qm) "twd" = ( @@ -121630,6 +121633,9 @@ /obj/effect/turf_decal/tile/brown{ dir = 8 }, +/obj/machinery/computer/bounty{ + dir = 8 + }, /turf/open/floor/plasteel, /area/cargo/office) "vEI" = ( diff --git a/_maps/map_files/MetaStation/MetaStation.dmm b/_maps/map_files/MetaStation/MetaStation.dmm index 00925c100f..44a080ccb4 100644 --- a/_maps/map_files/MetaStation/MetaStation.dmm +++ b/_maps/map_files/MetaStation/MetaStation.dmm @@ -65483,6 +65483,7 @@ /obj/effect/turf_decal/tile/brown{ dir = 4 }, +/obj/machinery/computer/bounty, /turf/open/floor/plasteel, /area/cargo/qm) "mSd" = ( @@ -72113,6 +72114,7 @@ /obj/effect/turf_decal/tile/brown{ dir = 8 }, +/obj/machinery/computer/bounty, /turf/open/floor/plasteel, /area/cargo/office) "qBq" = ( diff --git a/_maps/map_files/OmegaStation/OmegaStation.dmm b/_maps/map_files/OmegaStation/OmegaStation.dmm index d1b5706c0a..fb77051142 100644 --- a/_maps/map_files/OmegaStation/OmegaStation.dmm +++ b/_maps/map_files/OmegaStation/OmegaStation.dmm @@ -6773,6 +6773,9 @@ /obj/effect/turf_decal/tile/brown{ dir = 8 }, +/obj/machinery/computer/bounty{ + dir = 4 + }, /turf/open/floor/plasteel, /area/cargo/storage) "amw" = ( diff --git a/_maps/map_files/PubbyStation/PubbyStation.dmm b/_maps/map_files/PubbyStation/PubbyStation.dmm index 5a3d69fe60..207b47c096 100644 --- a/_maps/map_files/PubbyStation/PubbyStation.dmm +++ b/_maps/map_files/PubbyStation/PubbyStation.dmm @@ -21132,6 +21132,9 @@ /obj/machinery/status_display/supply{ pixel_x = -32 }, +/obj/machinery/computer/bounty{ + dir = 4 + }, /turf/open/floor/plasteel, /area/cargo/office) "aZk" = ( @@ -22999,6 +23002,9 @@ /obj/effect/turf_decal/tile/brown{ dir = 4 }, +/obj/machinery/computer/bounty{ + dir = 8 + }, /turf/open/floor/plasteel, /area/cargo/qm) "bdI" = ( diff --git a/code/game/objects/items/circuitboards/computer_circuitboards.dm b/code/game/objects/items/circuitboards/computer_circuitboards.dm index 382764c586..58d9627476 100644 --- a/code/game/objects/items/circuitboards/computer_circuitboards.dm +++ b/code/game/objects/items/circuitboards/computer_circuitboards.dm @@ -581,6 +581,10 @@ name = "Supply Request Console (Computer Board)" build_path = /obj/machinery/computer/cargo/request +/obj/item/circuitboard/computer/bounty + name = "Nanotrasen Bounty Console (Computer Board)" + build_path = /obj/machinery/computer/bounty + /obj/item/circuitboard/computer/ferry name = "Transport Ferry (Computer Board)" icon_state = "supply" diff --git a/code/modules/cargo/bounty_console.dm b/code/modules/cargo/bounty_console.dm new file mode 100644 index 0000000000..1f2cba1e5b --- /dev/null +++ b/code/modules/cargo/bounty_console.dm @@ -0,0 +1,65 @@ +#define PRINTER_TIMEOUT 10 + +/obj/machinery/computer/bounty + name = "\improper Nanotrasen bounty console" + desc = "Used to check and claim bounties offered by Nanotrasen" + icon_screen = "bounty" + circuit = /obj/item/circuitboard/computer/bounty + light_color = "#E2853D"//orange + var/printer_ready = 0 //cooldown var + var/static/datum/bank_account/cargocash + +/obj/machinery/computer/bounty/Initialize(mapload) + . = ..() + printer_ready = world.time + PRINTER_TIMEOUT + cargocash = SSeconomy.get_dep_account(ACCOUNT_CAR) + +/obj/machinery/computer/bounty/proc/print_paper() + new /obj/item/paper/bounty_printout(loc) + +/obj/item/paper/bounty_printout + name = "paper - Bounties" + +/obj/item/paper/bounty_printout/Initialize(mapload) + . = ..() + info = "

Nanotrasen Cargo Bounties


" + update_icon() + + for(var/datum/bounty/B in GLOB.bounties_list) + if(B.claimed) + continue + info += {"

[B.name]

+ "} + +/obj/machinery/computer/bounty/ui_interact(mob/user, datum/tgui/ui) + if(!GLOB.bounties_list.len) + setup_bounties() + ui = SStgui.try_update_ui(user, src, ui) + if(!ui) + ui = new(user, src, "CargoBountyConsole", name) + ui.open() + +/obj/machinery/computer/bounty/ui_data(mob/user) + var/list/data = list() + var/list/bountyinfo = list() + for(var/datum/bounty/B in GLOB.bounties_list) + bountyinfo += list(list("name" = B.name, "description" = B.description, "reward_string" = B.reward_string(), "completion_string" = B.completion_string() , "claimed" = B.claimed, "can_claim" = B.can_claim(), "priority" = B.high_priority, "bounty_ref" = REF(B))) + data["stored_cash"] = cargocash.account_balance + data["bountydata"] = bountyinfo + return data + +/obj/machinery/computer/bounty/ui_act(action,params) + if(..()) + return + switch(action) + if("ClaimBounty") + var/datum/bounty/cashmoney = locate(params["bounty"]) in GLOB.bounties_list + if(cashmoney) + cashmoney.claim() + return TRUE + if("Print") + if(printer_ready < world.time) + printer_ready = world.time + PRINTER_TIMEOUT + print_paper() + return \ No newline at end of file diff --git a/code/modules/research/designs/comp_board_designs/comp_board_designs_cargo.dm b/code/modules/research/designs/comp_board_designs/comp_board_designs_cargo.dm index ea8e59a6b3..f2514b6f9c 100644 --- a/code/modules/research/designs/comp_board_designs/comp_board_designs_cargo.dm +++ b/code/modules/research/designs/comp_board_designs/comp_board_designs_cargo.dm @@ -17,7 +17,15 @@ build_path = /obj/item/circuitboard/computer/cargo/request category = list("Computer Boards") departmental_flags = DEPARTMENTAL_FLAG_CARGO - + +/datum/design/board/bounty + name = "Computer Design (Bounty Console)" + desc = "Allows for the construction of circuit boards used to build a Bounty Console." + id = "bounty" + build_path = /obj/item/circuitboard/computer/bounty + category = list("Computer Boards") + departmental_flags = DEPARTMENTAL_FLAG_CARGO + /datum/design/board/mining name = "Computer Design (Outpost Status Display)" desc = "Allows for the construction of circuit boards used to build an outpost status display console." diff --git a/tgstation.dme b/tgstation.dme index a3ec7c7238..728de7105f 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -1943,6 +1943,7 @@ #include "code\modules\buildmode\submodes\throwing.dm" #include "code\modules\buildmode\submodes\variable_edit.dm" #include "code\modules\cargo\bounty.dm" +#include "code\modules\cargo\bounty_console.dm" #include "code\modules\cargo\centcom_podlauncher.dm" #include "code\modules\cargo\console.dm" #include "code\modules\cargo\coupon.dm" diff --git a/tgui/packages/tgui/interfaces/CargoBountyConsole.js b/tgui/packages/tgui/interfaces/CargoBountyConsole.js new file mode 100644 index 0000000000..ad485231eb --- /dev/null +++ b/tgui/packages/tgui/interfaces/CargoBountyConsole.js @@ -0,0 +1,119 @@ +import { useBackend } from '../backend'; +import { AnimatedNumber, Box, Button, Section, Table } from '../components'; +import { formatMoney } from '../format'; +import { Window } from '../layouts'; + +export const CargoBountyConsole = (props, context) => { + const { act, data } = useBackend(context); + const { + bountydata = [], + } = data; + return ( + + +
} + buttons={( +
+
+
+ ); +}; + +const BountyHeader = (props, context) => { + const { act, data } = useBackend(context); + const { + stored_cash, + } = data; + return ( + + formatMoney(value)} /> + {' credits'} + + ); +}; diff --git a/tgui/packages/tgui/interfaces/NtosBountyConsole.js b/tgui/packages/tgui/interfaces/NtosBountyConsole.js new file mode 100644 index 0000000000..bfd2b0e4c9 --- /dev/null +++ b/tgui/packages/tgui/interfaces/NtosBountyConsole.js @@ -0,0 +1,119 @@ +import { useBackend } from '../backend'; +import { AnimatedNumber, Box, Button, Section, Table } from '../components'; +import { formatMoney } from '../format'; +import { NtosWindow } from '../layouts'; + +export const NtosBountyConsole = (props, context) => { + const { act, data } = useBackend(context); + const { + bountydata = [], + } = data; + return ( + + +
} + buttons={( +
+
+
+ ); +}; + +const BountyHeader = (props, context) => { + const { act, data } = useBackend(context); + const { + stored_cash, + } = data; + return ( + + formatMoney(value)} /> + {' credits'} + + ); +}; From 71d588f33de5daf419005c57da082d3c9184b2aa Mon Sep 17 00:00:00 2001 From: President of Shit PRS <68369681+squib-bot@users.noreply.github.com> Date: Sat, 14 Jan 2023 04:00:48 +0000 Subject: [PATCH 02/12] Update bounty_console.dm --- code/modules/cargo/bounty_console.dm | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/code/modules/cargo/bounty_console.dm b/code/modules/cargo/bounty_console.dm index 1f2cba1e5b..4158327c3c 100644 --- a/code/modules/cargo/bounty_console.dm +++ b/code/modules/cargo/bounty_console.dm @@ -62,4 +62,6 @@ if(printer_ready < world.time) printer_ready = world.time + PRINTER_TIMEOUT print_paper() - return \ No newline at end of file + return + + From ed06e686e10af8902f857bad4daf608cd4d86e1a Mon Sep 17 00:00:00 2001 From: SandPoot Date: Tue, 31 Jan 2023 16:40:17 -0300 Subject: [PATCH 03/12] pushies. --- code/__DEFINES/_flags/_flags.dm | 2 + code/__DEFINES/_flags/obj_flags.dm | 2 + .../dcs/signals/signals_screentips.dm | 23 ++++ code/__DEFINES/screentips.dm | 17 +++ code/_globalvars/bitfields.dm | 2 + code/_onclick/hud/hud.dm | 6 +- code/datums/elements/screentips/README.md | 130 ++++++++++++++++++ .../elements/screentips/atom_context.dm | 25 ++++ .../contextual_screentip_bare_hands.dm | 73 ++++++++++ .../contextual_screentip_item_typechecks.dm | 47 +++++++ .../screentips/contextual_screentip_tools.dm | 48 +++++++ .../elements/screentips/item_context.dm | 29 ++++ code/game/atoms.dm | 49 ++++++- code/game/machinery/doors/airlock.dm | 63 ++++++++- code/game/machinery/doors/door.dm | 8 ++ code/game/machinery/doors/firedoor.dm | 38 +++++ code/game/machinery/firealarm.dm | 6 + code/game/objects/items/devices/scanners.dm | 23 ++++ code/game/objects/items/handcuffs.dm | 15 ++ code/game/objects/items/stunbaton.dm | 44 ++++++ code/game/objects/items/weaponry.dm | 15 ++ code/game/objects/structures/tables_racks.dm | 15 +- code/modules/client/preferences.dm | 11 +- code/modules/client/preferences_savefile.dm | 8 +- code/modules/mob/living/carbon/carbon.dm | 1 + .../mob/living/carbon/carbon_context.dm | 50 +++++++ .../mob/living/carbon/human/human_context.dm | 12 ++ code/modules/surgery/bodyparts/helpers.dm | 2 + tgstation.dme | 9 ++ 29 files changed, 759 insertions(+), 14 deletions(-) create mode 100644 code/__DEFINES/dcs/signals/signals_screentips.dm create mode 100644 code/__DEFINES/screentips.dm create mode 100644 code/datums/elements/screentips/README.md create mode 100644 code/datums/elements/screentips/atom_context.dm create mode 100644 code/datums/elements/screentips/contextual_screentip_bare_hands.dm create mode 100644 code/datums/elements/screentips/contextual_screentip_item_typechecks.dm create mode 100644 code/datums/elements/screentips/contextual_screentip_tools.dm create mode 100644 code/datums/elements/screentips/item_context.dm create mode 100644 code/modules/mob/living/carbon/carbon_context.dm create mode 100644 code/modules/mob/living/carbon/human/human_context.dm diff --git a/code/__DEFINES/_flags/_flags.dm b/code/__DEFINES/_flags/_flags.dm index 895f37a7a9..cd38c9ad5b 100644 --- a/code/__DEFINES/_flags/_flags.dm +++ b/code/__DEFINES/_flags/_flags.dm @@ -64,6 +64,8 @@ GLOBAL_LIST_INIT(bitflags, list( #define NO_RUINS_1 (1<<10) /// Should this tile be cleaned up and reinserted into an excited group? #define EXCITED_CLEANUP_1 (1 << 13) +/// Whether or not this atom has contextual screentips when hovered OVER +#define HAS_CONTEXTUAL_SCREENTIPS_1 (1 << 14) ////////////////Area flags\\\\\\\\\\\\\\ /// If it's a valid territory for cult summoning or the CRAB-17 phone to spawn diff --git a/code/__DEFINES/_flags/obj_flags.dm b/code/__DEFINES/_flags/obj_flags.dm index 5f5ea12aaa..c3c48c7d74 100644 --- a/code/__DEFINES/_flags/obj_flags.dm +++ b/code/__DEFINES/_flags/obj_flags.dm @@ -17,6 +17,8 @@ #define EXAMINE_SKIP (1<<14) /// Makes the Examine proc not read out this item. #define IN_STORAGE (1<<15) //is this item in the storage item, such as backpack? used for tooltips #define HAND_ITEM (1<<16) // If an item is just your hand (circled hand, slapper) and shouldn't block things like riding +/// Has contextual screentips when HOVERING OVER OTHER objects +#define ITEM_HAS_CONTEXTUAL_SCREENTIPS (1 << 17) /// Integrity defines for clothing (not flags but close enough) #define CLOTHING_PRISTINE 0 // We have no damage on the clothing diff --git a/code/__DEFINES/dcs/signals/signals_screentips.dm b/code/__DEFINES/dcs/signals/signals_screentips.dm new file mode 100644 index 0000000000..8f7326ee2e --- /dev/null +++ b/code/__DEFINES/dcs/signals/signals_screentips.dm @@ -0,0 +1,23 @@ +/// A "Type-A" contextual screentip interaction. +/// These are used for items that are defined by their behavior. They define their contextual text within *themselves*, +/// not in their targets. +/// Examples include syringes (LMB to inject, RMB to draw) and health analyzers (LMB to scan health/wounds, RMB for chems) +/// Items can override `add_item_context()`, and call `register_item_context()` in order to easily connect to this. +/// Called on /obj/item with a mutable screentip context list, the hovered target, and the mob hovering. +/// A screentip context list is a list that has context keys (SCREENTIP_CONTEXT_*, from __DEFINES/screentips.dm) +/// that map to the action as text. +/// If you mutate the list in this signal, you must return CONTEXTUAL_SCREENTIP_SET. +#define COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET "item_requesting_context_for_target" + +/// A "Type-B" contextual screentip interaction. +/// These are atoms that are defined by what happens *to* them. These should define contextual text within themselves, and +/// not in their operating tools. +/// Examples include construction objects (LMB with glass to put in screen for computers). +/// Called on /atom with a mutable screentip context list, the item being used, and the mob hovering. +/// A screentip context list is a list that has context keys (SCREENTIP_CONTEXT_*, from __DEFINES/screentips.dm) +/// that map to the action as text. +/// If you mutate the list in this signal, you must return CONTEXTUAL_SCREENTIP_SET. +#define COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM "atom_requesting_context_from_item" + +/// Tells the contextual screentips system that the list context was mutated. +#define CONTEXTUAL_SCREENTIP_SET (1 << 0) diff --git a/code/__DEFINES/screentips.dm b/code/__DEFINES/screentips.dm new file mode 100644 index 0000000000..fecbc2a826 --- /dev/null +++ b/code/__DEFINES/screentips.dm @@ -0,0 +1,17 @@ +/// Context applied to LMB actions +#define SCREENTIP_CONTEXT_LMB "LMB" + +/// Context applied to RMB actions +#define SCREENTIP_CONTEXT_RMB "RMB" + +/// Context applied to Ctrl-LMB actions +#define SCREENTIP_CONTEXT_CTRL_LMB "Ctrl-LMB" + +/// Screentips are always disabled +#define SCREENTIP_PREFERENCE_DISABLED "Disabled" + +/// Screentips are always enabled +#define SCREENTIP_PREFERENCE_ENABLED "Enabled" + +/// Screentips are only enabled when they have context +#define SCREENTIP_PREFERENCE_CONTEXT_ONLY "Only with tips" diff --git a/code/_globalvars/bitfields.dm b/code/_globalvars/bitfields.dm index f412f31e9c..8b42b2b070 100644 --- a/code/_globalvars/bitfields.dm +++ b/code/_globalvars/bitfields.dm @@ -155,6 +155,7 @@ DEFINE_BITFIELD(flags_1, list( "CAN_BE_DIRTY_1" = CAN_BE_DIRTY_1, "CONDUCT_1" = CONDUCT_1, "DEFAULT_RICOCHET_1" = DEFAULT_RICOCHET_1, + "HAS_CONTEXTUAL_SCREENTIPS_1" = HAS_CONTEXTUAL_SCREENTIPS_1, "HEAR_1" = HEAR_1, "HOLOGRAM_1" = HOLOGRAM_1, "INITIALIZED_1" = INITIALIZED_1, @@ -246,6 +247,7 @@ DEFINE_BITFIELD(item_flags, list( "IN_STORAGE" = IN_STORAGE, "ITEM_CAN_BLOCK" = ITEM_CAN_BLOCK, "ITEM_CAN_PARRY" = ITEM_CAN_PARRY, + "ITEM_HAS_CONTEXTUAL_SCREENTIPS" = ITEM_HAS_CONTEXTUAL_SCREENTIPS, "NEEDS_PERMIT" = NEEDS_PERMIT, "NOBLUDGEON" = NOBLUDGEON, "NO_MAT_REDEMPTION" = NO_MAT_REDEMPTION, diff --git a/code/_onclick/hud/hud.dm b/code/_onclick/hud/hud.dm index 1eb13d20f6..9d762332c6 100644 --- a/code/_onclick/hud/hud.dm +++ b/code/_onclick/hud/hud.dm @@ -63,13 +63,15 @@ GLOBAL_LIST_INIT(available_ui_styles, list( /// This is updated by the preference for cheaper reads than would be /// had with a proc call, especially on one of the hottest procs in the /// game (MouseEntered). - var/screentips_enabled = TRUE + // var/screentips_enabled = SCREENTIP_PREFERENCE_ENABLED /// The color to use for the screentips. /// This is updated by the preference for cheaper reads than would be /// had with a proc call, especially on one of the hottest procs in the /// game (MouseEntered). - var/screentip_color + // var/screentip_color + + // We don't actually do proccalls really yet, so let's grab at prefs var/atom/movable/screen/movable/action_button/hide_toggle/hide_actions_toggle var/action_buttons_hidden = FALSE diff --git a/code/datums/elements/screentips/README.md b/code/datums/elements/screentips/README.md new file mode 100644 index 0000000000..b52a5d18d1 --- /dev/null +++ b/code/datums/elements/screentips/README.md @@ -0,0 +1,130 @@ +# Contextual screentips (and when to not use this folder) + +Contextual screentips provide information in the form of text at the top of your screen to inform you of the possibilities of an item. The "contextual" here refers to this being handled entirely through code, what it displays and when is completely up to you. + +## The elements (and this folder) + +This folder provides several useful shortcuts to be able to handle 95% of situations. + +### `/datum/element/contextual_screentip_bare_hands` + +This element is used to display screentips **when the user hovers over the object with nothing in their active hand.** + +It takes parameters in the form of both non-combat mode and, optionally, combat mode. + +Example: + +```dm +/obj/machinery/firealarm/Initialize(mapload) + . = ..() + AddElement( \ + /datum/element/contextual_screentip_bare_hands, \ + lmb_text = "Turn on", \ + rmb_text = "Turn off", \ + ) +``` + +This will display "LMB: Turn on | RMB: Turn off" when the user hovers over a fire alarm with an empty active hand. + +### `/datum/element/contextual_screentip_tools` + +This element takes a map of tool behaviors to [context lists](#context-lists). These will be displayed **when the user hovers over the object with an item that has the tool behavior.** + +Example: + +```dm +/obj/structure/table/Initialize(mapload) + if (!(flags_1 & NODECONSTRUCT_1)) + var/static/list/tool_behaviors = list( + TOOL_SCREWDRIVER = list( + SCREENTIP_CONTEXT_RMB = "Disassemble", + ), + TOOL_WRENCH = list( + SCREENTIP_CONTEXT_RMB = "Deconstruct", + ), + ) + AddElement(/datum/element/contextual_screentip_tools, tool_behaviors) +``` + +This will display "RMB: Deconstruct" when the user hovers over a table with a wrench. + +### `/datum/element/contextual_screentip_item_typechecks` + +This element takes a map of item typepaths to [context lists](#context-lists). These will be displayed **when the user hovers over the object with the selected item.** + +Example: + +```dm +/obj/item/restraints/handcuffs/cable/Initialize(mapload) + . = ..() + var/static/list/hovering_item_typechecks = list( + /obj/item/stack/rods = list( + SCREENTIP_CONTEXT_LMB = "Craft wired rod", + ), + /obj/item/stack/sheet/iron = list( + SCREENTIP_CONTEXT_LMB = "Craft bola", + ), + ) + AddElement(/datum/element/contextual_screentip_item_typechecks, hovering_item_typechecks) +``` + +This will display "LMB: Craft bola" when the user hovers over cable restraints with metal in their hand. + +## The basic system (and when to not use this folder) + +The basic system acknowledges the following two interactions: + +### Self-defining items (Type A) +These are items that are defined by their behavior. These should define their contextual text within themselves, and not in their targets. + +- Stun batons (LMB to stun, RMB to harm) +- Syringes (LMB to inject, RMB to draw) +- Health analyzers (LMB to scan for health/wounds [another piece of context], RMB to scans for chemicals) + +### Receiving action defining objects (Type B) +These are objects (not necessarily items) that are defined by what happens *to* them. These should define their contextual text within themselves, and not in their operating tools. + +- Tables (RMB with wrench to deconstruct) +- Construction objects (LMB with glass to put in screen for computers) +- Carbon copies (RMB to take a copy) + +--- + +Both of these are supported, and can be hooked to through several means. + +Note that you **must return `CONTEXTUAL_SCREENTIP_SET` if you change the contextual screentip at all**, otherwise you may not see it. + +### `COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET` + +This signal is registered on **items**, and receives **the hovering object**, provided in the form of `obj/item/source, list/context, atom/target, mob/living/user`. + +### `/atom/proc/register_item_context()`, and `/atom/proc/add_item_context()` +`/atom/proc/add_item_context()` is a proc intended to be overridden to easily create Type-B interactions (ones where atoms are hovered over by items). It receives the exact same arguments as `COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET`: `obj/item/source, list/context, atom/target, mob/living/user`. + +In order for your `add_item_context()` method to be run, you **must** call `register_item_context()`. + +### `COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM` + +This signal is registered on **atoms**, and receives **what the user is hovering with**, provided in the form of `atom/source, list/context, obj/item/held_item, mob/living/user`. + +### `/atom/proc/register_context()`, and `/atom/proc/add_context()` +`/atom/proc/add_context()` is a proc intended to be overridden to easily create Type-B interactions (ones where atoms are hovered over by items). It receives the exact same arguments as `COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM`: `atom/source, list/context, obj/item/held_item, mob/living/user`. + +In order for your `add_context()` method to be run, you **must** call `register_context()`. + +--- + +When using any of these methods, you will receive a mutable context list. + +### Context lists + +Context lists are lists with keys mapping from `SCREENTIP_CONTEXT_*` to a string. You can find these keys in `code/__DEFINES/screentips.dm`. + +The signals and `add_context()` variants mutate the list directly, while shortcut elements will just have you pass them in directly. + +For example: + +```dm +context[SCREENTIP_CONTEXT_LMB] = "Open" +context[SCREENTIP_CONTEXT_RMB] = "Destroy" +``` diff --git a/code/datums/elements/screentips/atom_context.dm b/code/datums/elements/screentips/atom_context.dm new file mode 100644 index 0000000000..ae71d6f929 --- /dev/null +++ b/code/datums/elements/screentips/atom_context.dm @@ -0,0 +1,25 @@ +/// Create a "Type-B" contextual screentip interaction, registering to `add_context()`. +/// This will run `add_context()` when the atom is hovered over by an item for context. +/// `add_context()` will *not* be called unless this is run. +/// This is not necessary for Type-B interactions, as you can just apply the flag and register to the signal yourself. +/atom/proc/register_context() + flags_1 |= HAS_CONTEXTUAL_SCREENTIPS_1 + RegisterSignal(src, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM, .proc/add_context) + +/// Creates a "Type-B" contextual screentip interaction. +/// When a user hovers over this, this proc will be called in order +/// to provide context for contextual screentips. +/// You must call `register_context()` in order for this to be registered. +/// A screentip context list is a list that has context keys (SCREENTIP_CONTEXT_*, from __DEFINES/screentips.dm) +/// that map to the action as text. +/// If you mutate the list in this signal, you must return CONTEXTUAL_SCREENTIP_SET. +/// `source` can, in all cases, be replaced with `src`, and only exists because this proc directly connects to a signal. +/atom/proc/add_context( + atom/source, + list/context, + obj/item/held_item, + mob/living/user, +) + SIGNAL_HANDLER + + return NONE diff --git a/code/datums/elements/screentips/contextual_screentip_bare_hands.dm b/code/datums/elements/screentips/contextual_screentip_bare_hands.dm new file mode 100644 index 0000000000..843d73e78d --- /dev/null +++ b/code/datums/elements/screentips/contextual_screentip_bare_hands.dm @@ -0,0 +1,73 @@ +/// Apply basic contextual screentips when the user hovers over this item with an empty hand. +/// A "Type B" interaction. +/// This stacks with other contextual screentip elements, though you may want to register the signal/flag manually at that point for performance. +/datum/element/contextual_screentip_bare_hands + element_flags = ELEMENT_BESPOKE | ELEMENT_DETACH + id_arg_index = 3 + + /// If set, the text to show for LMB + var/lmb_text + + /// If set, the text to show for RMB + var/rmb_text + + /// If set, the text to show for LMB when in combat mode. Otherwise, defaults to lmb_text. + var/lmb_text_combat_mode + + /// If set, the text to show for RMB when in combat mode. Otherwise, defaults to rmb_text. + var/rmb_text_combat_mode + +// If you're curious about `use_named_parameters`, it's because you should use named parameters! +// AddElement(/datum/element/contextual_screentip_bare_hands, lmb_text = "Do the thing") +/datum/element/contextual_screentip_bare_hands/Attach( + datum/target, + use_named_parameters, + lmb_text, + rmb_text, + lmb_text_combat_mode, + rmb_text_combat_mode, +) + . = ..() + if (!isatom(target)) + return ELEMENT_INCOMPATIBLE + + if (!isnull(use_named_parameters)) + CRASH("Use named parameters instead of positional ones.") + + src.lmb_text = lmb_text + src.rmb_text = rmb_text + src.lmb_text_combat_mode = lmb_text_combat_mode || lmb_text + src.rmb_text_combat_mode = rmb_text_combat_mode || rmb_text + + var/atom/atom_target = target + atom_target.flags_1 |= HAS_CONTEXTUAL_SCREENTIPS_1 + RegisterSignal(atom_target, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM, .proc/on_requesting_context_from_item) + +/datum/element/contextual_screentip_bare_hands/Detach(datum/source, ...) + UnregisterSignal(source, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM) + + // We don't remove HAS_CONTEXTUAL_SCREENTIPS_1, since there could be other stuff still hooked to it, + // and being set without signals is not dangerous, just less performant. + // A lot of things don't do this, perhaps make a proc that checks if any signals are still set, and if not, + // remove the flag. + + return ..() + +/datum/element/contextual_screentip_bare_hands/proc/on_requesting_context_from_item( + datum/source, + list/context, + obj/item/held_item, + mob/living/user, +) + SIGNAL_HANDLER + + if (!isnull(held_item)) + return NONE + + if (!isnull(lmb_text)) + context[SCREENTIP_CONTEXT_LMB] = user.a_intent == INTENT_HARM ? lmb_text_combat_mode : lmb_text + + if (!isnull(rmb_text)) + context[SCREENTIP_CONTEXT_RMB] = user.a_intent == INTENT_HARM ? rmb_text_combat_mode : rmb_text + + return CONTEXTUAL_SCREENTIP_SET diff --git a/code/datums/elements/screentips/contextual_screentip_item_typechecks.dm b/code/datums/elements/screentips/contextual_screentip_item_typechecks.dm new file mode 100644 index 0000000000..44ff1f3190 --- /dev/null +++ b/code/datums/elements/screentips/contextual_screentip_item_typechecks.dm @@ -0,0 +1,47 @@ +/// Apply basic contextual screentips when the user hovers over this item with a provided item. +/// A "Type B" interaction. +/// This stacks with other contextual screentip elements, though you may want to register the signal/flag manually at that point for performance. +/datum/element/contextual_screentip_item_typechecks + element_flags = ELEMENT_BESPOKE | ELEMENT_DETACH + id_arg_index = 2 + + /// Map of item paths to contexts to usages + var/list/item_paths_to_contexts + +/datum/element/contextual_screentip_item_typechecks/Attach(datum/target, item_paths_to_contexts) + . = ..() + if (!isatom(target)) + return ELEMENT_INCOMPATIBLE + + src.item_paths_to_contexts = item_paths_to_contexts + + var/atom/atom_target = target + atom_target.flags_1 |= HAS_CONTEXTUAL_SCREENTIPS_1 + RegisterSignal(atom_target, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM, .proc/on_requesting_context_from_item) + +/datum/element/contextual_screentip_item_typechecks/Detach(datum/source, ...) + UnregisterSignal(source, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM) + + // We don't remove HAS_CONTEXTUAL_SCREENTIPS_1, since there could be other stuff still hooked to it, + // and being set without signals is not dangerous, just less performant. + // A lot of things don't do this, perhaps make a proc that checks if any signals are still set, and if not, + // remove the flag. + + return ..() + +/datum/element/contextual_screentip_item_typechecks/proc/on_requesting_context_from_item( + datum/source, + list/context, + obj/item/held_item, +) + SIGNAL_HANDLER + + if (isnull(held_item)) + return NONE + + for (var/item_path in item_paths_to_contexts) + if (istype(held_item, item_path)) + context += item_paths_to_contexts[item_path] + return CONTEXTUAL_SCREENTIP_SET + + return NONE diff --git a/code/datums/elements/screentips/contextual_screentip_tools.dm b/code/datums/elements/screentips/contextual_screentip_tools.dm new file mode 100644 index 0000000000..a0850f8742 --- /dev/null +++ b/code/datums/elements/screentips/contextual_screentip_tools.dm @@ -0,0 +1,48 @@ +/// Apply basic contextual screentips when the user hovers over this item with an item of the given tool behavior. +/// A "Type B" interaction. +/// This stacks with other contextual screentip elements, though you may want to register the signal/flag manually at that point for performance. +/datum/element/contextual_screentip_tools + element_flags = ELEMENT_BESPOKE | ELEMENT_DETACH + id_arg_index = 2 + + /// Map of tool behaviors to contexts to usages + var/list/tool_behaviors + +/datum/element/contextual_screentip_tools/Attach(datum/target, tool_behaviors) + . = ..() + if (!isatom(target)) + return ELEMENT_INCOMPATIBLE + + src.tool_behaviors = tool_behaviors + + var/atom/atom_target = target + atom_target.flags_1 |= HAS_CONTEXTUAL_SCREENTIPS_1 + RegisterSignal(atom_target, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM, .proc/on_requesting_context_from_item) + +/datum/element/contextual_screentip_tools/Detach(datum/source, ...) + UnregisterSignal(source, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM) + + // We don't remove HAS_CONTEXTUAL_SCREENTIPS_1, since there could be other stuff still hooked to it, + // and being set without signals is not dangerous, just less performant. + // A lot of things don't do this, perhaps make a proc that checks if any signals are still set, and if not, + // remove the flag. + + return ..() + +/datum/element/contextual_screentip_tools/proc/on_requesting_context_from_item( + datum/source, + list/context, + obj/item/held_item, +) + SIGNAL_HANDLER + + if (isnull(held_item)) + return NONE + + var/tool_behavior = held_item.tool_behaviour + if (!(tool_behavior in tool_behaviors)) + return NONE + + context += tool_behaviors[tool_behavior] + + return CONTEXTUAL_SCREENTIP_SET diff --git a/code/datums/elements/screentips/item_context.dm b/code/datums/elements/screentips/item_context.dm new file mode 100644 index 0000000000..239cd18683 --- /dev/null +++ b/code/datums/elements/screentips/item_context.dm @@ -0,0 +1,29 @@ +/// Create a "Type-A" contextual screentip interaction, registering to `add_item_context()`. +/// This will run `add_item_context()` when the item hovers over another object for context. +/// `add_item_context()` will *not* be called unless this is run. +/// This is not necessary for Type-A interactions, as you can just apply the flag and register to the signal yourself. +/obj/item/proc/register_item_context() + item_flags |= ITEM_HAS_CONTEXTUAL_SCREENTIPS + RegisterSignal( + src, + COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET, + .proc/add_item_context, + ) + +/// Creates a "Type-A" contextual screentip interaction. +/// When a user hovers over something with this item in hand, this proc will be called in order +/// to provide context for contextual screentips. +/// You must call `register_item_context()` in order for this to be registered. +/// A screentip context list is a list that has context keys (SCREENTIP_CONTEXT_*, from __DEFINES/screentips.dm) +/// that map to the action as text. +/// If you mutate the list in this signal, you must return CONTEXTUAL_SCREENTIP_SET. +/// `source` can, in all cases, be replaced with `src`, and only exists because this proc directly connects to a signal. +/obj/item/proc/add_item_context( + obj/item/source, + list/context, + atom/target, + mob/living/user, +) + SIGNAL_HANDLER + + return NONE diff --git a/code/game/atoms.dm b/code/game/atoms.dm index e7d9898dd2..120dad3419 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -1450,11 +1450,50 @@ /atom/MouseEntered(location, control, params) . = ..() // Screentips - var/client/client = usr?.client - var/datum/hud/active_hud = client?.mob?.hud_used + var/mob/user = usr + if(isnull(user) && !user.client) + return + + var/datum/hud/active_hud = user.hud_used if(active_hud) - if(!client.prefs.screentip_pref || (flags_1 & NO_SCREENTIPS_1)) + var/screentips_enabled = user.client.prefs.screentip_pref + if(screentips_enabled == SCREENTIP_PREFERENCE_DISABLED || (flags_1 & NO_SCREENTIPS_1)) active_hud.screentip_text.maptext = "" else - //We inline a MAPTEXT() here, because there's no good way to statically add to a string like this - active_hud.screentip_text.maptext = MAPTEXT("[name]") + var/extra_context = "" + + if (isliving(user)) + var/obj/item/held_item = user.get_active_held_item() + + if ((flags_1 & HAS_CONTEXTUAL_SCREENTIPS_1) || (held_item?.item_flags & ITEM_HAS_CONTEXTUAL_SCREENTIPS)) + var/list/context = list() + + var/contextual_screentip_returns = \ + SEND_SIGNAL(src, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM, context, held_item, user) \ + | (held_item && SEND_SIGNAL(held_item, COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET, context, src, user)) + + if (contextual_screentip_returns & CONTEXTUAL_SCREENTIP_SET) + // LMB and RMB on one line... + var/lmb_text = (SCREENTIP_CONTEXT_LMB in context) ? "[SCREENTIP_CONTEXT_LMB]: [context[SCREENTIP_CONTEXT_LMB]]" : "" + var/rmb_text = (SCREENTIP_CONTEXT_RMB in context) ? "[SCREENTIP_CONTEXT_RMB]: [context[SCREENTIP_CONTEXT_RMB]]" : "" + + if (lmb_text) + extra_context = lmb_text + if (rmb_text) + extra_context += " | [rmb_text]" + else if (rmb_text) + extra_context = rmb_text + + // Ctrl-LMB and (in the future) Alt-LMB on another + if (SCREENTIP_CONTEXT_CTRL_LMB in context) + if (extra_context != "") + extra_context += "
" + extra_context += "[SCREENTIP_CONTEXT_CTRL_LMB]: [context[SCREENTIP_CONTEXT_CTRL_LMB]]" + + extra_context = "
[extra_context]" + + if (screentips_enabled == SCREENTIP_PREFERENCE_CONTEXT_ONLY && extra_context == "") + active_hud.screentip_text.maptext = "" + else + //We inline a MAPTEXT() here, because there's no good way to statically add to a string like this + active_hud.screentip_text.maptext = "[name][extra_context]" diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 84e7b93e1b..969469d8ea 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -697,6 +697,38 @@ . += "Alt-click [src] to [ secondsElectrified ? "un-electrify" : "permanently electrify"] it." . += "Ctrl-Shift-click [src] to [ emergency ? "disable" : "enable"] emergency access." +/obj/machinery/door/airlock/add_context(atom/source, list/context, obj/item/held_item, mob/living/user) + . = ..() + + switch (held_item?.tool_behaviour) + if (TOOL_CROWBAR) + if (panel_open) + if (security_level == AIRLOCK_SECURITY_PLASTEEL_O_S || security_level == AIRLOCK_SECURITY_PLASTEEL_I_S) + context[SCREENTIP_CONTEXT_LMB] = "Remove shielding" + return CONTEXTUAL_SCREENTIP_SET + else if (should_try_removing_electronics()) + context[SCREENTIP_CONTEXT_LMB] = "Remove electronics" + return CONTEXTUAL_SCREENTIP_SET + + // Not always contextually true, but is contextually false in ways that make gameplay interesting. + // For example, trying to pry open an airlock, only for the bolts to be down and the lights off. + context[SCREENTIP_CONTEXT_LMB] = "Pry open" + + return CONTEXTUAL_SCREENTIP_SET + if (TOOL_WELDER) + context[SCREENTIP_CONTEXT_RMB] = "Weld shut" + + if (panel_open) + switch (security_level) + if (AIRLOCK_SECURITY_METAL, AIRLOCK_SECURITY_PLASTEEL_I, AIRLOCK_SECURITY_PLASTEEL_O) + context[SCREENTIP_CONTEXT_LMB] = "Cut shielding" + return CONTEXTUAL_SCREENTIP_SET + + context[SCREENTIP_CONTEXT_LMB] = "Repair" + return CONTEXTUAL_SCREENTIP_SET + + return . + /obj/machinery/door/airlock/attack_ai(mob/user) if(!src.canAIControl(user)) if(src.canAIHack()) @@ -1024,6 +1056,31 @@ return return !operating && density +/// Returns if a crowbar would remove the airlock electronics +/obj/machinery/door/airlock/proc/should_try_removing_electronics() + if (security_level != 0) + return FALSE + + if (!panel_open) + return FALSE + + if (obj_flags & EMAGGED) + return TRUE + + if (!density) + return FALSE + + if (!welded) + return FALSE + + if (hasPower()) + return FALSE + + if (locked) + return FALSE + + return TRUE + /obj/machinery/door/airlock/try_to_crowbar(obj/item/I, mob/living/user) var/beingcrowbarred = null if(I.tool_behaviour == TOOL_CROWBAR) @@ -1042,9 +1099,9 @@ charge.forceMove(get_turf(user)) charge = null return - if(beingcrowbarred && panel_open && ((obj_flags & EMAGGED) || (density && welded && !operating && !hasPower() && !locked))) - user.visible_message("[user] removes the electronics from the airlock assembly.", \ - "You start to remove electronics from the airlock assembly...") + if(beingcrowbarred && should_try_removing_electronics() && !operating) + user.visible_message(span_notice("[user] removes the electronics from the airlock assembly."), \ + span_notice("You start to remove electronics from the airlock assembly...")) if(I.use_tool(src, user, 40, volume=100)) deconstruct(TRUE, user) return diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index ef47a0e7f6..535214252a 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -55,6 +55,13 @@ if(!poddoor) . += "Its maintenance panel is screwed in place." +/obj/machinery/door/add_context(atom/source, list/context, obj/item/held_item, mob/living/user) + . = ..() + + if (isnull(held_item)) + context[SCREENTIP_CONTEXT_LMB] = density ? "Open" : "Close" + return CONTEXTUAL_SCREENTIP_SET + /obj/machinery/door/check_access_list(list/access_list) if(red_alert_access && GLOB.security_level >= SEC_LEVEL_RED) return TRUE @@ -65,6 +72,7 @@ set_init_door_layer() update_freelook_sight() air_update_turf(1) + register_context() GLOB.airlocks += src spark_system = new /datum/effect_system/spark_spread spark_system.set_up(2, 1, src) diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm index c0866ce165..57b8fddbf8 100644 --- a/code/game/machinery/doors/firedoor.dm +++ b/code/game/machinery/doors/firedoor.dm @@ -46,6 +46,44 @@ else . += "The bolt locks have been unscrewed, but the bolts themselves are still wrenched to the floor." +/obj/machinery/door/firedoor/add_context(atom/source, list/context, obj/item/held_item, mob/living/user) + . = ..() + + if (isnull(held_item)) + if (density) + // This should be LMB/RMB one day + if (user.a_intent == INTENT_HARM) + context[SCREENTIP_CONTEXT_LMB] = "Knock" + else + context[SCREENTIP_CONTEXT_LMB] = "Bash" + + return CONTEXTUAL_SCREENTIP_SET + else + return . + + switch (held_item.tool_behaviour) + if (TOOL_CROWBAR) + if (density) + context[SCREENTIP_CONTEXT_LMB] = "Close" + else if (!welded) + context[SCREENTIP_CONTEXT_LMB] = "Hold open" + context[SCREENTIP_CONTEXT_RMB] = "Open permanently" + + return CONTEXTUAL_SCREENTIP_SET + if (TOOL_WELDER) + context[SCREENTIP_CONTEXT_LMB] = welded ? "Unweld shut" : "Weld shut" + return CONTEXTUAL_SCREENTIP_SET + if (TOOL_WRENCH) + if (welded && !boltslocked) + context[SCREENTIP_CONTEXT_LMB] = "Unfasten bolts" + return CONTEXTUAL_SCREENTIP_SET + if (TOOL_SCREWDRIVER) + if (welded) + context[SCREENTIP_CONTEXT_LMB] = "Unlock bolts" + return CONTEXTUAL_SCREENTIP_SET + + return . + /obj/machinery/door/firedoor/proc/CalculateAffectingAreas() remove_from_areas() affecting_areas = get_adjacent_open_areas(src) | get_base_area(src) diff --git a/code/game/machinery/firealarm.dm b/code/game/machinery/firealarm.dm index a0da29b2d3..013ede3a51 100644 --- a/code/game/machinery/firealarm.dm +++ b/code/game/machinery/firealarm.dm @@ -51,6 +51,12 @@ myarea = get_base_area(src) LAZYADD(myarea.firealarms, src) + AddElement( \ + /datum/element/contextual_screentip_bare_hands, \ + lmb_text = "Turn on", \ + rmb_text = "Turn off", \ + ) + /obj/machinery/firealarm/Destroy() myarea.firereset(src) LAZYREMOVE(myarea.firealarms, src) diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index 69fc53c904..160119c935 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -91,6 +91,11 @@ GENETICS SCANNER var/scanmode = SCANMODE_HEALTH var/advanced = FALSE +/obj/item/healthanalyzer/Initialize(mapload) + . = ..() + + register_item_context() + /obj/item/healthanalyzer/suicide_act(mob/living/carbon/user) user.visible_message("[user] begins to analyze [user.p_them()]self with [src]! The display shows that [user.p_theyre()] dead!") return BRUTELOSS @@ -130,6 +135,24 @@ GENETICS SCANNER add_fingerprint(user) +/obj/item/healthanalyzer/add_item_context( + obj/item/source, + list/context, + atom/target, +) + if (!isliving(target)) + return NONE + + switch (scanmode) + if (SCANMODE_HEALTH) + context[SCREENTIP_CONTEXT_LMB] = "Scan health" + if (SCANMODE_CHEMICAL) + context[SCREENTIP_CONTEXT_LMB] = "Scan chemicals" + if (SCANMODE_WOUND) + context[SCREENTIP_CONTEXT_LMB] = "Scan wounds" + + return CONTEXTUAL_SCREENTIP_SET + // Used by the PDA medical scanner too /proc/healthscan(mob/user, mob/living/M, mode = 1, advanced = FALSE) if(isliving(user) && (user.incapacitated() || user.eye_blind)) diff --git a/code/game/objects/items/handcuffs.dm b/code/game/objects/items/handcuffs.dm index 163119800f..0c69e8ef6c 100644 --- a/code/game/objects/items/handcuffs.dm +++ b/code/game/objects/items/handcuffs.dm @@ -122,6 +122,21 @@ breakouttime = 300 //Deciseconds = 30s cuffsound = 'sound/weapons/cablecuff.ogg' +/obj/item/restraints/handcuffs/cable/Initialize(mapload) + . = ..() + + var/static/list/hovering_item_typechecks = list( + /obj/item/stack/rods = list( + SCREENTIP_CONTEXT_LMB = "Craft wired rod", + ), + + /obj/item/stack/sheet/metal = list( + SCREENTIP_CONTEXT_LMB = "Craft bola", + ), + ) + + AddElement(/datum/element/contextual_screentip_item_typechecks, hovering_item_typechecks) + /obj/item/restraints/handcuffs/cable/attack_self(mob/user) to_chat(user, "You start unwinding the cable restraints back into coil") if(!do_after(user, 25, TRUE, user)) diff --git a/code/game/objects/items/stunbaton.dm b/code/game/objects/items/stunbaton.dm index efd20fdd9e..e970622905 100644 --- a/code/game/objects/items/stunbaton.dm +++ b/code/game/objects/items/stunbaton.dm @@ -30,6 +30,24 @@ var/status_duration = 3 SECONDS //how long our status effects last for otherwise COOLDOWN_DECLARE(shove_cooldown) + /// The context to show when the baton is active and targetting a living thing + var/context_living_target_active = "Stun" + + /// The context to show when the baton is active and targetting a living thing in combat mode + var/context_living_target_active_combat_mode = "Stun" + + /// The context to show when the baton is inactive and targetting a living thing + var/context_living_target_inactive = "Prod" + + /// The context to show when the baton is inactive and targetting a living thing in combat mode + var/context_living_target_inactive_combat_mode = "Attack" + + /// The RMB context to show when the baton is active and targetting a living thing + var/context_living_rmb_active = "Attack" + + /// The RMB context to show when the baton is inactive and targetting a living thing + var/context_living_rmb_inactive = "Attack" + /obj/item/melee/baton/examine(mob/user) . = ..() . += "Right click attack while in combat mode to knockdown, but only once per [cooldown_duration / 10] seconds." @@ -54,6 +72,8 @@ cell = new preload_cell_type(src) update_icon() + register_item_context() + /obj/item/melee/baton/DoRevenantThrowEffects(atom/target) switch_status() @@ -155,6 +175,30 @@ if(!interrupt) return ..() +/obj/item/melee/baton/add_item_context(datum/source, list/context, atom/target, mob/living/user) + if (isturf(target)) + return NONE + + if (isobj(target)) + context[SCREENTIP_CONTEXT_LMB] = "Attack" + else + if (turned_on) + context[SCREENTIP_CONTEXT_RMB] = context_living_rmb_active + + if (user.a_intent == INTENT_HARM) + context[SCREENTIP_CONTEXT_LMB] = context_living_target_active_combat_mode + else + context[SCREENTIP_CONTEXT_LMB] = context_living_target_active + else + context[SCREENTIP_CONTEXT_RMB] = context_living_rmb_inactive + + if (user.a_intent == INTENT_HARM) + context[SCREENTIP_CONTEXT_LMB] = context_living_target_inactive_combat_mode + else + context[SCREENTIP_CONTEXT_LMB] = context_living_target_inactive + + return CONTEXTUAL_SCREENTIP_SET + /obj/item/melee/baton/alt_pre_attack(atom/A, mob/living/user, params) if(!user.CheckActionCooldown(CLICK_CD_MELEE)) return diff --git a/code/game/objects/items/weaponry.dm b/code/game/objects/items/weaponry.dm index df4ea68af5..fdcfbd3a47 100644 --- a/code/game/objects/items/weaponry.dm +++ b/code/game/objects/items/weaponry.dm @@ -583,6 +583,21 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 attack_verb = list("hit", "bludgeoned", "whacked", "bonked") wound_bonus = -10 +/obj/item/wirerod/Initialize(mapload) + . = ..() + + var/static/list/hovering_item_typechecks = list( + /obj/item/shard = list( + SCREENTIP_CONTEXT_LMB = "Craft spear", + ), + + /obj/item/assembly/igniter = list( + SCREENTIP_CONTEXT_LMB = "Craft stunprod", + ), + ) + + AddElement(/datum/element/contextual_screentip_item_typechecks, hovering_item_typechecks) + /obj/item/wirerod/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/shard)) var/obj/item/spear/S = new /obj/item/spear diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index 56bd859cda..444df4d965 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -490,6 +490,19 @@ // the sprites in the editor to see why. icon = smooth_icon + if (!(flags_1 & NODECONSTRUCT_1)) + var/static/list/tool_behaviors = list( + TOOL_SCREWDRIVER = list( + SCREENTIP_CONTEXT_RMB = "Disassemble", + ), + + TOOL_WRENCH = list( + SCREENTIP_CONTEXT_RMB = "Deconstruct", + ), + ) + + AddElement(/datum/element/contextual_screentip_tools, tool_behaviors) + /obj/structure/table/wood/fancy/black icon_state = "fancy_table_black" buildstack = /obj/item/stack/tile/carpet/black @@ -704,7 +717,7 @@ . = !density if(istype(caller)) . = . || (caller.pass_flags & PASSTABLE) - + /obj/structure/rack/MouseDrop_T(obj/O, mob/user) . = ..() if ((!( istype(O, /obj/item) ) || user.get_active_held_item() != O)) diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm index 98ee55bc17..9144f0d708 100644 --- a/code/modules/client/preferences.dm +++ b/code/modules/client/preferences.dm @@ -62,7 +62,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) var/UI_style = null var/outline_enabled = TRUE var/outline_color = COLOR_THEME_MIDNIGHT - var/screentip_pref = TRUE + var/screentip_pref = SCREENTIP_PREFERENCE_ENABLED var/screentip_color = "#ffd391" var/buttons_locked = FALSE var/hotkeys = FALSE @@ -2913,7 +2913,14 @@ GLOBAL_LIST_EMPTY(preferences_datums) if(pickedOutlineColor != pickedOutlineColor) outline_color = pickedOutlineColor // nullable if("screentip_pref") - screentip_pref = !screentip_pref + var/choice = tgalert(user, "Choose your screentip preference", "Screentipping?", "Yes", "Context Only", "No") + switch(choice) + if("Yes") + screentip_pref = SCREENTIP_PREFERENCE_ENABLED + if("Context Only") + screentip_pref = SCREENTIP_PREFERENCE_CONTEXT_ONLY + else + screentip_pref = SCREENTIP_PREFERENCE_DISABLED if("screentip_color") var/pickedScreentipColor = input(user, "Choose your screentip color.", "General Preference", screentip_color) as color|null if(pickedScreentipColor) diff --git a/code/modules/client/preferences_savefile.dm b/code/modules/client/preferences_savefile.dm index 962260c2b5..c0386e8f45 100644 --- a/code/modules/client/preferences_savefile.dm +++ b/code/modules/client/preferences_savefile.dm @@ -5,7 +5,7 @@ // You do not need to raise this if you are adding new values that have sane defaults. // Only raise this value when changing the meaning/format/name/layout of an existing value // where you would want the updater procs below to run -#define SAVEFILE_VERSION_MAX 56 +#define SAVEFILE_VERSION_MAX 57 /* SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn @@ -56,6 +56,12 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car be_special -= "NO_ANTAGS" for(var/be_special_type in be_special) be_special[be_special_type] = 1 + if(current_version < 57) + if(screentip_pref) + screentip_pref = SCREENTIP_PREFERENCE_ENABLED + else + // Let's give it a little chance okay, change if you don't like still. + screentip_pref = SCREENTIP_PREFERENCE_CONTEXT_ONLY /datum/preferences/proc/update_character(current_version, savefile/S) if(current_version < 19) diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index e12a28d01a..bf68b6767d 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -8,6 +8,7 @@ GLOB.carbon_list += src blood_volume = (BLOOD_VOLUME_NORMAL * blood_ratio) add_movespeed_modifier(/datum/movespeed_modifier/carbon_crawling) + register_context() /mob/living/carbon/Destroy() //This must be done first, so the mob ghosts correctly before DNA etc is nulled diff --git a/code/modules/mob/living/carbon/carbon_context.dm b/code/modules/mob/living/carbon/carbon_context.dm new file mode 100644 index 0000000000..c632c08a2e --- /dev/null +++ b/code/modules/mob/living/carbon/carbon_context.dm @@ -0,0 +1,50 @@ +/mob/living/carbon/add_context(atom/source, list/context, obj/item/held_item, mob/living/user) + . = ..() + + if (!isnull(held_item)) + return . + + if (!ishuman(user)) + return . + + var/combat_mode = SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE) + + switch(user.a_intent) + if(INTENT_HELP) + if(user == src) + context[SCREENTIP_CONTEXT_LMB] = "Check injuries" + else if(!lying) + context[SCREENTIP_CONTEXT_LMB] = "Comfort" + else if (health >= 0 && !HAS_TRAIT(src, TRAIT_FAKEDEATH)) + context[SCREENTIP_CONTEXT_LMB] = "Shake" + else + context[SCREENTIP_CONTEXT_LMB] = "CPR" + if(INTENT_DISARM) + context[SCREENTIP_CONTEXT_LMB] = "Disarm" + if(combat_mode) + context[SCREENTIP_CONTEXT_RMB] = "Shove" + if(INTENT_GRAB) + if(src != user) + if (pulledby == user) + switch (user.grab_state) + if (GRAB_PASSIVE) + context[SCREENTIP_CONTEXT_LMB] = "Grip" + if (GRAB_AGGRESSIVE) + context[SCREENTIP_CONTEXT_LMB] = "Choke" + if (GRAB_NECK) + context[SCREENTIP_CONTEXT_LMB] = "Strangle" + else + return . + else + context[SCREENTIP_CONTEXT_LMB] = "Pull" + if(INTENT_HARM) + context[SCREENTIP_CONTEXT_LMB] = "Attack" + + // Did you know we cannot upgrade grabs from ctrl-click, that's cool + if(pulledby != user) + context[SCREENTIP_CONTEXT_CTRL_LMB] = "Pull" + // Happens on any intent i believe + if((user == src) && combat_mode && lying) + context[SCREENTIP_CONTEXT_RMB] = "Force to get up" + + return CONTEXTUAL_SCREENTIP_SET diff --git a/code/modules/mob/living/carbon/human/human_context.dm b/code/modules/mob/living/carbon/human/human_context.dm new file mode 100644 index 0000000000..5ad545985e --- /dev/null +++ b/code/modules/mob/living/carbon/human/human_context.dm @@ -0,0 +1,12 @@ +/* // Nothing unique, yet. +/mob/living/carbon/human/add_context(atom/source, list/context, obj/item/held_item, mob/living/user) + . = ..() + + if (!ishuman(user)) + return . + + if (user == src) + return . + + return CONTEXTUAL_SCREENTIP_SET +*/ diff --git a/code/modules/surgery/bodyparts/helpers.dm b/code/modules/surgery/bodyparts/helpers.dm index 40f599c103..9be468079b 100644 --- a/code/modules/surgery/bodyparts/helpers.dm +++ b/code/modules/surgery/bodyparts/helpers.dm @@ -3,6 +3,8 @@ return /mob/living/carbon/get_bodypart(zone) + RETURN_TYPE(/obj/item/bodypart) + if(!zone) zone = BODY_ZONE_CHEST for(var/X in bodyparts) diff --git a/tgstation.dme b/tgstation.dme index e0b11fb3ad..13ef5694e7 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -108,6 +108,7 @@ #include "code\__DEFINES\rust_g.dm" #include "code\__DEFINES\rust_g_overrides.dm" #include "code\__DEFINES\say.dm" +#include "code\__DEFINES\screentips.dm" #include "code\__DEFINES\security_levels.dm" #include "code\__DEFINES\shuttles.dm" #include "code\__DEFINES\sight.dm" @@ -156,6 +157,7 @@ #include "code\__DEFINES\dcs\flags.dm" #include "code\__DEFINES\dcs\helpers.dm" #include "code\__DEFINES\dcs\signals.dm" +#include "code\__DEFINES\dcs\signals\signals_screentips.dm" #include "code\__DEFINES\dcs\signals\signals_subsystem.dm" #include "code\__DEFINES\dcs\signals\signals_atom\signals_atom_movement.dm" #include "code\__DEFINES\dcs\signals\signals_mob\signals_mob_living.dm" @@ -715,6 +717,11 @@ #include "code\datums\elements\ventcrawling.dm" #include "code\datums\elements\weather_listener.dm" #include "code\datums\elements\wuv.dm" +#include "code\datums\elements\screentips\atom_context.dm" +#include "code\datums\elements\screentips\contextual_screentip_bare_hands.dm" +#include "code\datums\elements\screentips\contextual_screentip_item_typechecks.dm" +#include "code\datums\elements\screentips\contextual_screentip_tools.dm" +#include "code\datums\elements\screentips\item_context.dm" #include "code\datums\helper_datums\events.dm" #include "code\datums\helper_datums\getrev.dm" #include "code\datums\helper_datums\icon_snapshot.dm" @@ -2641,6 +2648,7 @@ #include "code\modules\mob\living\brain\status_procs.dm" #include "code\modules\mob\living\carbon\carbon.dm" #include "code\modules\mob\living\carbon\carbon_active_parry.dm" +#include "code\modules\mob\living\carbon\carbon_context.dm" #include "code\modules\mob\living\carbon\carbon_defense.dm" #include "code\modules\mob\living\carbon\carbon_defines.dm" #include "code\modules\mob\living\carbon\carbon_movement.dm" @@ -2696,6 +2704,7 @@ #include "code\modules\mob\living\carbon\human\examine.dm" #include "code\modules\mob\living\carbon\human\human.dm" #include "code\modules\mob\living\carbon\human\human_block.dm" +#include "code\modules\mob\living\carbon\human\human_context.dm" #include "code\modules\mob\living\carbon\human\human_defense.dm" #include "code\modules\mob\living\carbon\human\human_defines.dm" #include "code\modules\mob\living\carbon\human\human_helpers.dm" From 5052f836e71006d3eb634a92dda8fadc2e898db2 Mon Sep 17 00:00:00 2001 From: SandPoot Date: Mon, 6 Feb 2023 19:54:54 -0300 Subject: [PATCH 04/12] the stuff --- code/__DEFINES/inventory.dm | 4 +- code/__DEFINES/loadout.dm | 4 +- code/__HELPERS/custom_holoforms.dm | 1 + code/_globalvars/bitfields.dm | 1 + code/_globalvars/lists/loadout_categories.dm | 3 +- code/controllers/subsystem/job.dm | 67 +++++++++++++++++-- .../objects/structures/ghost_role_spawners.dm | 5 +- code/modules/clothing/under/accessories.dm | 3 +- .../mob/dead/new_player/preferences_setup.dm | 3 +- .../mob/living/carbon/human/inventory.dm | 4 ++ .../mob/living/carbon/human/species.dm | 16 +++++ .../code/modules/client/loadout/_loadout.dm | 1 + .../code/modules/client/loadout/accessory.dm | 20 ++++++ .../code/modules/client/loadout/backpack.dm | 20 +----- tgstation.dme | 1 + 15 files changed, 123 insertions(+), 30 deletions(-) create mode 100644 modular_citadel/code/modules/client/loadout/accessory.dm diff --git a/code/__DEFINES/inventory.dm b/code/__DEFINES/inventory.dm index 6c83a46514..d087c82093 100644 --- a/code/__DEFINES/inventory.dm +++ b/code/__DEFINES/inventory.dm @@ -46,9 +46,11 @@ #define ITEM_SLOT_HANDCUFFED (1<<18) /// Legcuff slot (bolas, beartraps) #define ITEM_SLOT_LEGCUFFED (1<<19) +/// To attach to a jumpsuit +#define ITEM_SLOT_ACCESSORY (1<<20) /// Total amount of slots -#define SLOTS_AMT 20 // Keep this up to date! +#define SLOTS_AMT 21 // Keep this up to date! //SLOT GROUP HELPERS #define ITEM_SLOT_POCKETS (ITEM_SLOT_LPOCKET|ITEM_SLOT_RPOCKET) diff --git a/code/__DEFINES/loadout.dm b/code/__DEFINES/loadout.dm index 182e58c1f7..4a52d25fb3 100644 --- a/code/__DEFINES/loadout.dm +++ b/code/__DEFINES/loadout.dm @@ -4,10 +4,12 @@ #define LOADOUT_SUBCATEGORY_NONE "Miscellaneous" #define LOADOUT_SUBCATEGORIES_NONE list("Miscellaneous") +//accessory +#define LOADOUT_CATEGORY_ACCESSORY "Accessory" + //backpack #define LOADOUT_CATEGORY_BACKPACK "In backpack" #define LOADOUT_SUBCATEGORY_BACKPACK_GENERAL "General" //basically anything that there's not enough of to have its own subcategory -#define LOADOUT_SUBCATEGORY_BACKPACK_ACCESSORIES "Accessories" //maybe one day someone will make loadouts have accessory compatibility #define LOADOUT_SUBCATEGORY_BACKPACK_TOYS "Toys" //neck #define LOADOUT_CATEGORY_NECK "Neck" diff --git a/code/__HELPERS/custom_holoforms.dm b/code/__HELPERS/custom_holoforms.dm index 8aa8d279ec..87f3bfbe8b 100644 --- a/code/__HELPERS/custom_holoforms.dm +++ b/code/__HELPERS/custom_holoforms.dm @@ -6,6 +6,7 @@ prefs.copy_to(mannequin) if(apply_loadout && prefs.parent) SSjob.equip_loadout(prefs.parent.mob, mannequin, bypass_prereqs = TRUE) + SSjob.post_equip_loadout(prefs.parent.mob, mannequin, bypass_prereqs = TRUE) if(copy_job) var/datum/job/highest = prefs.get_highest_job() if(highest && !istype(highest, /datum/job/ai) && !istype(highest, /datum/job/cyborg)) diff --git a/code/_globalvars/bitfields.dm b/code/_globalvars/bitfields.dm index f412f31e9c..1f261903d2 100644 --- a/code/_globalvars/bitfields.dm +++ b/code/_globalvars/bitfields.dm @@ -412,6 +412,7 @@ DEFINE_BITFIELD(sight, list( )) DEFINE_BITFIELD(slot_flags, list( + "ITEM_SLOT_ACCESSORY" = ITEM_SLOT_ACCESSORY, "ITEM_SLOT_BACK" = ITEM_SLOT_BACK, "ITEM_SLOT_BACKPACK" = ITEM_SLOT_BACKPACK, "ITEM_SLOT_BELT" = ITEM_SLOT_BELT, diff --git a/code/_globalvars/lists/loadout_categories.dm b/code/_globalvars/lists/loadout_categories.dm index 5dd7220676..4ddb451f19 100644 --- a/code/_globalvars/lists/loadout_categories.dm +++ b/code/_globalvars/lists/loadout_categories.dm @@ -1,5 +1,6 @@ GLOBAL_LIST_INIT(loadout_categories, list( - LOADOUT_CATEGORY_BACKPACK = list(LOADOUT_SUBCATEGORY_BACKPACK_GENERAL, LOADOUT_SUBCATEGORY_BACKPACK_ACCESSORIES, LOADOUT_SUBCATEGORY_BACKPACK_TOYS), + LOADOUT_CATEGORY_ACCESSORY = LOADOUT_SUBCATEGORIES_NONE, + LOADOUT_CATEGORY_BACKPACK = list(LOADOUT_SUBCATEGORY_BACKPACK_GENERAL, LOADOUT_SUBCATEGORY_BACKPACK_TOYS), LOADOUT_CATEGORY_NECK = list(LOADOUT_SUBCATEGORY_NECK_GENERAL, LOADOUT_SUBCATEGORY_NECK_TIE, LOADOUT_SUBCATEGORY_NECK_SCARVES), LOADOUT_CATEGORY_MASK = LOADOUT_SUBCATEGORIES_NONE, LOADOUT_CATEGORY_HANDS = LOADOUT_SUBCATEGORIES_NONE, diff --git a/code/controllers/subsystem/job.dm b/code/controllers/subsystem/job.dm index 643811368c..ac681642c7 100644 --- a/code/controllers/subsystem/job.dm +++ b/code/controllers/subsystem/job.dm @@ -482,7 +482,7 @@ SUBSYSTEM_DEF(job) if(job.dresscodecompliant)// CIT CHANGE - dress code compliance equip_loadout(N, H) // CIT CHANGE - allows players to spawn with loadout items job.after_spawn(H, M.client, joined_late) // note: this happens before the mob has a key! M will always have a client, H might not. - equip_loadout(N, H, TRUE)//CIT CHANGE - makes players spawn with in-backpack loadout items properly. A little hacky but it works + post_equip_loadout(N, H)//CIT CHANGE - makes players spawn with in-backpack loadout items properly. A little hacky but it works var/list/tcg_cards if(ishuman(H)) @@ -684,7 +684,7 @@ SUBSYSTEM_DEF(job) message_admins(msg) CRASH(msg) -/datum/controller/subsystem/job/proc/equip_loadout(mob/dead/new_player/N, mob/living/M, equipbackpackstuff, bypass_prereqs = FALSE, can_drop = TRUE) +/datum/controller/subsystem/job/proc/equip_loadout(mob/dead/new_player/N, mob/living/M, bypass_prereqs = FALSE, can_drop = TRUE) var/mob/the_mob = N if(!the_mob) the_mob = M // cause this doesn't get assigned if player is a latejoiner @@ -702,9 +702,68 @@ SUBSYSTEM_DEF(job) permitted = FALSE if(G.donoritem && !G.donator_ckey_check(the_mob.client.ckey)) permitted = FALSE - if(!equipbackpackstuff && G.slot == ITEM_SLOT_BACKPACK)//snowflake check since plopping stuff in the backpack doesnt work for pre-job equip loadout stuffs + if(G.handle_post_equip) permitted = FALSE - if(equipbackpackstuff && G.slot != ITEM_SLOT_BACKPACK)//ditto + if(!permitted) + continue + var/obj/item/I = new G.path + if(I) + if(length(i[LOADOUT_COLOR])) //handle loadout colors + //handle polychromic items + if((G.loadout_flags & LOADOUT_CAN_COLOR_POLYCHROMIC) && length(G.loadout_initial_colors)) + var/datum/element/polychromic/polychromic = LAZYACCESS(I.comp_lookup, "item_worn_overlays") //stupid way to do it but GetElement does not work for this + if(polychromic && istype(polychromic)) + var/list/polychromic_entry = polychromic.colors_by_atom[I] + if(polychromic_entry) + if(polychromic.suits_with_helmet_typecache[I.type]) //is this one of those toggleable hood/helmet things? + polychromic.connect_helmet(I,i[LOADOUT_COLOR]) + polychromic.colors_by_atom[I] = i[LOADOUT_COLOR] + I.update_icon() + else + //handle non-polychromic items (they only have one color) + I.add_atom_colour(i[LOADOUT_COLOR][1], FIXED_COLOUR_PRIORITY) + I.update_icon() + //when inputting the data it's already sanitized + if(i[LOADOUT_CUSTOM_NAME]) + var/custom_name = i[LOADOUT_CUSTOM_NAME] + I.name = custom_name + if(i[LOADOUT_CUSTOM_DESCRIPTION]) + var/custom_description = i[LOADOUT_CUSTOM_DESCRIPTION] + I.desc = custom_description + if(!M.equip_to_slot_if_possible(I, G.slot, disable_warning = TRUE, bypass_equip_delay_self = TRUE)) // If the job's dresscode compliant, try to put it in its slot, first + if(iscarbon(M)) + var/mob/living/carbon/C = M + var/obj/item/storage/backpack/B = C.back + if(!B || !SEND_SIGNAL(B, COMSIG_TRY_STORAGE_INSERT, I, null, TRUE, TRUE)) // Otherwise, try to put it in the backpack, for carbons. + if(can_drop) + I.forceMove(get_turf(C)) + else + qdel(I) + else if(!M.equip_to_slot_if_possible(I, ITEM_SLOT_BACKPACK, disable_warning = TRUE, bypass_equip_delay_self = TRUE)) // Otherwise, try to put it in the backpack + if(can_drop) + I.forceMove(get_turf(M)) // If everything fails, just put it on the floor under the mob. + else + qdel(I) + +/datum/controller/subsystem/job/proc/post_equip_loadout(mob/dead/new_player/N, mob/living/M, bypass_prereqs = FALSE, can_drop = TRUE) + var/mob/the_mob = N + if(!the_mob) + the_mob = M // cause this doesn't get assigned if player is a latejoiner + var/list/chosen_gear = the_mob.client.prefs.loadout_data["SAVE_[the_mob.client.prefs.loadout_slot]"] + if(the_mob.client && the_mob.client.prefs && (chosen_gear && chosen_gear.len)) + if(!ishuman(M))//no silicons allowed + return + for(var/i in chosen_gear) + var/datum/gear/G = istext(i[LOADOUT_ITEM]) ? text2path(i[LOADOUT_ITEM]) : i[LOADOUT_ITEM] + G = GLOB.loadout_items[initial(G.category)][initial(G.subcategory)][initial(G.name)] + if(!G) + continue + var/permitted = TRUE + if(!bypass_prereqs && G.restricted_roles && G.restricted_roles.len && !(M.mind.assigned_role in G.restricted_roles)) + permitted = FALSE + if(G.donoritem && !G.donator_ckey_check(the_mob.client.ckey)) + permitted = FALSE + if(!G.handle_post_equip) permitted = FALSE if(!permitted) continue diff --git a/code/game/objects/structures/ghost_role_spawners.dm b/code/game/objects/structures/ghost_role_spawners.dm index 0077ad82da..90224af8cc 100644 --- a/code/game/objects/structures/ghost_role_spawners.dm +++ b/code/game/objects/structures/ghost_role_spawners.dm @@ -73,7 +73,7 @@ yolk.gib() QDEL_NULL(egg) return ..() - + /obj/effect/mob_spawn/human/ash_walker name = "ash walker egg" desc = "A man-sized yellow egg, spawned from some unfathomable creature. A humanoid silhouette lurks within." @@ -835,7 +835,8 @@ var/area/A = get_area(src) var/datum/outfit/O = new /datum/outfit/ghostcafe() O.equip(new_spawn, FALSE, new_spawn.client) - SSjob.equip_loadout(null, new_spawn, FALSE) + SSjob.equip_loadout(null, new_spawn) + SSjob.post_equip_loadout(null, new_spawn) SSquirks.AssignQuirks(new_spawn, new_spawn.client, TRUE, TRUE, null, FALSE, new_spawn) new_spawn.AddElement(/datum/element/ghost_role_eligibility, free_ghosting = TRUE) new_spawn.AddElement(/datum/element/dusts_on_catatonia) diff --git a/code/modules/clothing/under/accessories.dm b/code/modules/clothing/under/accessories.dm index f481d83009..51a1868483 100644 --- a/code/modules/clothing/under/accessories.dm +++ b/code/modules/clothing/under/accessories.dm @@ -4,7 +4,8 @@ icon = 'icons/obj/clothing/accessories.dmi' icon_state = "plasma" item_state = "" //no inhands - slot_flags = 0 + slot_flags = ITEM_SLOT_ACCESSORY + slot_equipment_priority = list(ITEM_SLOT_ACCESSORY) w_class = WEIGHT_CLASS_SMALL var/above_suit = FALSE var/minimize_when_attached = TRUE // TRUE if shown as a small icon in corner, FALSE if overlayed diff --git a/code/modules/mob/dead/new_player/preferences_setup.dm b/code/modules/mob/dead/new_player/preferences_setup.dm index 378313311e..dd3d5186de 100644 --- a/code/modules/mob/dead/new_player/preferences_setup.dm +++ b/code/modules/mob/dead/new_player/preferences_setup.dm @@ -51,7 +51,8 @@ if(current_tab == LOADOUT_TAB) //give it its loadout if not on the appearance tab - SSjob.equip_loadout(parent.mob, mannequin, FALSE, bypass_prereqs = TRUE, can_drop = FALSE) + SSjob.equip_loadout(parent.mob, mannequin, bypass_prereqs = TRUE, can_drop = FALSE) + SSjob.post_equip_loadout(parent.mob, mannequin, bypass_prereqs = TRUE, can_drop = FALSE) else if(previewJob && equip_job) mannequin.job = previewJob.title diff --git a/code/modules/mob/living/carbon/human/inventory.dm b/code/modules/mob/living/carbon/human/inventory.dm index 4c30a1d742..d8f87cf273 100644 --- a/code/modules/mob/living/carbon/human/inventory.dm +++ b/code/modules/mob/living/carbon/human/inventory.dm @@ -148,6 +148,10 @@ if(ITEM_SLOT_SUITSTORE) s_store = I update_inv_s_store() + if(ITEM_SLOT_ACCESSORY) + var/obj/item/clothing/under/attach_target = w_uniform + attach_target.attach_accessory(I, src, TRUE) + // updates handled by attach_accessory else to_chat(src, "You are trying to equip this item to an unsupported inventory slot. Report this to a coder!") not_handled = TRUE diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm index 10f064423c..bed766519f 100644 --- a/code/modules/mob/living/carbon/human/species.dm +++ b/code/modules/mob/living/carbon/human/species.dm @@ -1454,6 +1454,22 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) if(SEND_SIGNAL(H.back, COMSIG_TRY_STORAGE_CAN_INSERT, I, H, TRUE)) return TRUE return FALSE + if(ITEM_SLOT_ACCESSORY) + if(istype(H.w_uniform, /obj/item/clothing/under)) + var/obj/item/clothing/under/attaching_target = H.w_uniform + if(attaching_target.attached_accessory) + if(return_warning) + return_warning[1] = "\The [attaching_target] already has an accessory." + return FALSE + if(attaching_target.dummy_thick) + if(return_warning) + return_warning[1] = "\The [attaching_target] is too bulky and cannot have accessories attached to it!" + return FALSE + else + return TRUE + else if(return_warning) + return_warning[1] = "\The [H.w_uniform] cannot have any attachments." + return FALSE return FALSE //Unsupported slot /datum/species/proc/equip_delay_self_check(obj/item/I, mob/living/carbon/human/H, bypass_equip_delay_self) diff --git a/modular_citadel/code/modules/client/loadout/_loadout.dm b/modular_citadel/code/modules/client/loadout/_loadout.dm index 5f895c4805..f33beecb32 100644 --- a/modular_citadel/code/modules/client/loadout/_loadout.dm +++ b/modular_citadel/code/modules/client/loadout/_loadout.dm @@ -55,6 +55,7 @@ GLOBAL_LIST_EMPTY(loadout_whitelist_ids) var/geargroupID //defines the ID that the gear inherits from the config var/loadout_flags = LOADOUT_CAN_NAME | LOADOUT_CAN_DESCRIPTION var/list/loadout_initial_colors = list() + var/handle_post_equip = FALSE //NEW DONATOR SYTSEM STUFF var/donoritem //autoset on new if null diff --git a/modular_citadel/code/modules/client/loadout/accessory.dm b/modular_citadel/code/modules/client/loadout/accessory.dm new file mode 100644 index 0000000000..55cce181a5 --- /dev/null +++ b/modular_citadel/code/modules/client/loadout/accessory.dm @@ -0,0 +1,20 @@ +/datum/gear/accessory + category = LOADOUT_CATEGORY_ACCESSORY + slot = ITEM_SLOT_ACCESSORY + handle_post_equip = TRUE + +/datum/gear/accessory/necklace + name = "A renameable necklace" + path = /obj/item/clothing/accessory/necklace + +/datum/gear/accessory/polymaidapron + name = "Polychromic maid apron" + path = /obj/item/clothing/accessory/maidapron/polychromic + loadout_flags = LOADOUT_CAN_NAME | LOADOUT_CAN_DESCRIPTION | LOADOUT_CAN_COLOR_POLYCHROMIC + loadout_initial_colors = list("#333333", "#FFFFFF") + +/datum/gear/accessory/pridepin + name = "Pride pin" + path = /obj/item/clothing/accessory/pride + loadout_flags = LOADOUT_CAN_NAME | LOADOUT_CAN_DESCRIPTION + cost = 0 diff --git a/modular_citadel/code/modules/client/loadout/backpack.dm b/modular_citadel/code/modules/client/loadout/backpack.dm index a0be000b31..24545e7b4c 100644 --- a/modular_citadel/code/modules/client/loadout/backpack.dm +++ b/modular_citadel/code/modules/client/loadout/backpack.dm @@ -2,6 +2,7 @@ category = LOADOUT_CATEGORY_BACKPACK subcategory = LOADOUT_SUBCATEGORY_BACKPACK_GENERAL slot = ITEM_SLOT_BACKPACK + handle_post_equip = TRUE /datum/gear/backpack/plushbox name = "Plushie Choice Box" @@ -172,25 +173,6 @@ path = /obj/item/storage/fancy/ringbox/diamond cost = 5 -/datum/gear/backpack/necklace //this is here because loadout doesn't support proper accessories - name = "A renameable necklace" - path = /obj/item/clothing/accessory/necklace - subcategory = LOADOUT_SUBCATEGORY_BACKPACK_ACCESSORIES - -/datum/gear/backpack/polymaidapron //this is ALSO here because loadout doesn't support proper accessories - name = "Polychromic maid apron" - path = /obj/item/clothing/accessory/maidapron/polychromic - loadout_flags = LOADOUT_CAN_NAME | LOADOUT_CAN_DESCRIPTION | LOADOUT_CAN_COLOR_POLYCHROMIC - loadout_initial_colors = list("#333333", "#FFFFFF") - subcategory = LOADOUT_SUBCATEGORY_BACKPACK_ACCESSORIES - -/datum/gear/backpack/pridepin //what the two comments above said - name = "Pride pin" - path = /obj/item/clothing/accessory/pride - loadout_flags = LOADOUT_CAN_NAME | LOADOUT_CAN_DESCRIPTION - subcategory = LOADOUT_SUBCATEGORY_BACKPACK_ACCESSORIES - cost = 0 - // Moved here from quirks /datum/gear/backpack/dyespray name = "Hair dye spray" diff --git a/tgstation.dme b/tgstation.dme index e0b11fb3ad..07e2f9ec6f 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -3814,6 +3814,7 @@ #include "modular_citadel\code\modules\client\loadout\_medical.dm" #include "modular_citadel\code\modules\client\loadout\_security.dm" #include "modular_citadel\code\modules\client\loadout\_service.dm" +#include "modular_citadel\code\modules\client\loadout\accessory.dm" #include "modular_citadel\code\modules\client\loadout\backpack.dm" #include "modular_citadel\code\modules\client\loadout\glasses.dm" #include "modular_citadel\code\modules\client\loadout\gloves.dm" From 9e2851b76be2d3307385c1eed8a96171740a4b49 Mon Sep 17 00:00:00 2001 From: SandPoot Date: Mon, 6 Feb 2023 20:01:47 -0300 Subject: [PATCH 05/12] donator. --- modular_citadel/code/modules/client/loadout/__donator.dm | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/modular_citadel/code/modules/client/loadout/__donator.dm b/modular_citadel/code/modules/client/loadout/__donator.dm index 4c09236872..197f088356 100644 --- a/modular_citadel/code/modules/client/loadout/__donator.dm +++ b/modular_citadel/code/modules/client/loadout/__donator.dm @@ -54,9 +54,10 @@ /datum/gear/donator/kiaramedal name = "Insignia of Steele" - slot = ITEM_SLOT_BACKPACK + slot = ITEM_SLOT_ACCESSORY path = /obj/item/clothing/accessory/medal/steele ckeywhitelist = list("inferno707") + handle_post_equip = TRUE /datum/gear/donator/hheart name = "The Hollow Heart" From 1b1154260cfd48193bea9772e863dc22208d66ff Mon Sep 17 00:00:00 2001 From: SandPoot Date: Wed, 8 Feb 2023 02:17:57 -0300 Subject: [PATCH 06/12] correct everything and some intention based checks --- code/datums/elements/screentips/README.md | 4 +- .../contextual_screentip_bare_hands.dm | 49 +++++++++++++++---- code/game/machinery/doors/airlock.dm | 4 ++ code/game/machinery/doors/door.dm | 2 +- code/game/machinery/doors/firedoor.dm | 20 ++------ code/game/machinery/firealarm.dm | 11 +++-- code/game/objects/items/devices/scanners.dm | 1 + code/game/objects/items/stunbaton.dm | 30 +++--------- code/game/objects/structures/tables_racks.dm | 14 +++++- .../mob/living/carbon/carbon_context.dm | 4 +- 10 files changed, 79 insertions(+), 60 deletions(-) diff --git a/code/datums/elements/screentips/README.md b/code/datums/elements/screentips/README.md index b52a5d18d1..069b5d6f37 100644 --- a/code/datums/elements/screentips/README.md +++ b/code/datums/elements/screentips/README.md @@ -19,8 +19,8 @@ Example: . = ..() AddElement( \ /datum/element/contextual_screentip_bare_hands, \ - lmb_text = "Turn on", \ - rmb_text = "Turn off", \ + lmb_text = list(INTENT_HELP = "Turn on"), \ + rmb_text = list(INTENT_HELP = "Turn off"), \ ) ``` diff --git a/code/datums/elements/screentips/contextual_screentip_bare_hands.dm b/code/datums/elements/screentips/contextual_screentip_bare_hands.dm index 843d73e78d..136fcf6499 100644 --- a/code/datums/elements/screentips/contextual_screentip_bare_hands.dm +++ b/code/datums/elements/screentips/contextual_screentip_bare_hands.dm @@ -5,20 +5,30 @@ element_flags = ELEMENT_BESPOKE | ELEMENT_DETACH id_arg_index = 3 + /* How to use SandPoot's version of this: + * + * Combat mode will be checked first, then the intents for it, if the + * current intent has not been set it defaults to the first item of the list. + * + * Otherwise if not in combat mode or no messages for it + * will also try to get messages for the current intent + * if failing to, will try to get the first item of the list. + */ + /// If set, the text to show for LMB - var/lmb_text + var/list/lmb_text /// If set, the text to show for RMB - var/rmb_text + var/list/rmb_text /// If set, the text to show for LMB when in combat mode. Otherwise, defaults to lmb_text. - var/lmb_text_combat_mode + var/list/lmb_text_combat_mode /// If set, the text to show for RMB when in combat mode. Otherwise, defaults to rmb_text. - var/rmb_text_combat_mode + var/list/rmb_text_combat_mode // If you're curious about `use_named_parameters`, it's because you should use named parameters! -// AddElement(/datum/element/contextual_screentip_bare_hands, lmb_text = "Do the thing") +// AddElement(/datum/element/contextual_screentip_bare_hands, lmb_text = list(INTENT_HELP = "Do the thing")) /datum/element/contextual_screentip_bare_hands/Attach( datum/target, use_named_parameters, @@ -64,10 +74,31 @@ if (!isnull(held_item)) return NONE - if (!isnull(lmb_text)) - context[SCREENTIP_CONTEXT_LMB] = user.a_intent == INTENT_HARM ? lmb_text_combat_mode : lmb_text + var/combat_mode = SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE) - if (!isnull(rmb_text)) - context[SCREENTIP_CONTEXT_RMB] = user.a_intent == INTENT_HARM ? rmb_text_combat_mode : rmb_text + if(combat_mode && length(lmb_text_combat_mode)) + if(lmb_text_combat_mode[user.a_intent]) + context[SCREENTIP_CONTEXT_LMB] = lmb_text_combat_mode[user.a_intent] + else + var/first_item = lmb_text_combat_mode[1] + context[SCREENTIP_CONTEXT_LMB] = lmb_text_combat_mode[first_item] + else if(length(lmb_text)) + if(lmb_text[user.a_intent]) + context[SCREENTIP_CONTEXT_LMB] = lmb_text[user.a_intent] + else + var/first_item = lmb_text[1] + context[SCREENTIP_CONTEXT_LMB] = lmb_text[first_item] + if(combat_mode && length(rmb_text_combat_mode)) + if(rmb_text_combat_mode[user.a_intent]) + context[SCREENTIP_CONTEXT_RMB] = rmb_text_combat_mode[user.a_intent] + else + var/first_item = rmb_text_combat_mode[1] + context[SCREENTIP_CONTEXT_RMB] = rmb_text_combat_mode[first_item] + else if(length(rmb_text)) + if(rmb_text[user.a_intent]) + context[SCREENTIP_CONTEXT_RMB] = rmb_text[user.a_intent] + else + var/first_item = rmb_text[1] + context[SCREENTIP_CONTEXT_RMB] = rmb_text[first_item] return CONTEXTUAL_SCREENTIP_SET diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 969469d8ea..d45d0c3260 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -700,6 +700,10 @@ /obj/machinery/door/airlock/add_context(atom/source, list/context, obj/item/held_item, mob/living/user) . = ..() + if(istype(held_item, /obj/item/stack/sheet/plasteel)) + context[SCREENTIP_CONTEXT_LMB] = "Reinforce" + return CONTEXTUAL_SCREENTIP_SET + switch (held_item?.tool_behaviour) if (TOOL_CROWBAR) if (panel_open) diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index 535214252a..b037c8f090 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -58,7 +58,7 @@ /obj/machinery/door/add_context(atom/source, list/context, obj/item/held_item, mob/living/user) . = ..() - if (isnull(held_item)) + if (isnull(held_item) && !istype(src, /obj/machinery/door/firedoor)) // You cannot open/close with your hands context[SCREENTIP_CONTEXT_LMB] = density ? "Open" : "Close" return CONTEXTUAL_SCREENTIP_SET diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm index 57b8fddbf8..b5ca314115 100644 --- a/code/game/machinery/doors/firedoor.dm +++ b/code/game/machinery/doors/firedoor.dm @@ -51,25 +51,16 @@ if (isnull(held_item)) if (density) - // This should be LMB/RMB one day - if (user.a_intent == INTENT_HARM) - context[SCREENTIP_CONTEXT_LMB] = "Knock" - else - context[SCREENTIP_CONTEXT_LMB] = "Bash" - + context[SCREENTIP_CONTEXT_LMB] = "Knock" return CONTEXTUAL_SCREENTIP_SET else return . switch (held_item.tool_behaviour) if (TOOL_CROWBAR) - if (density) - context[SCREENTIP_CONTEXT_LMB] = "Close" - else if (!welded) - context[SCREENTIP_CONTEXT_LMB] = "Hold open" - context[SCREENTIP_CONTEXT_RMB] = "Open permanently" - - return CONTEXTUAL_SCREENTIP_SET + if(!welded) + context[SCREENTIP_CONTEXT_LMB] = density ? "Open" : "Close" + return CONTEXTUAL_SCREENTIP_SET if (TOOL_WELDER) context[SCREENTIP_CONTEXT_LMB] = welded ? "Unweld shut" : "Weld shut" return CONTEXTUAL_SCREENTIP_SET @@ -79,9 +70,8 @@ return CONTEXTUAL_SCREENTIP_SET if (TOOL_SCREWDRIVER) if (welded) - context[SCREENTIP_CONTEXT_LMB] = "Unlock bolts" + context[SCREENTIP_CONTEXT_LMB] = boltslocked ? "Unlock bolts" : "Lock bolts" return CONTEXTUAL_SCREENTIP_SET - return . /obj/machinery/door/firedoor/proc/CalculateAffectingAreas() diff --git a/code/game/machinery/firealarm.dm b/code/game/machinery/firealarm.dm index 013ede3a51..bd741d536e 100644 --- a/code/game/machinery/firealarm.dm +++ b/code/game/machinery/firealarm.dm @@ -51,11 +51,12 @@ myarea = get_base_area(src) LAZYADD(myarea.firealarms, src) - AddElement( \ - /datum/element/contextual_screentip_bare_hands, \ - lmb_text = "Turn on", \ - rmb_text = "Turn off", \ - ) +/obj/machinery/firealarm/add_context(atom/source, list/context, obj/item/held_item, mob/living/user) + . = ..() + + if(isnull(held_item)) + context[SCREENTIP_CONTEXT_LMB] = triggered ? "Turn off" : "Turn on" + return CONTEXTUAL_SCREENTIP_SET /obj/machinery/firealarm/Destroy() myarea.firereset(src) diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index 160119c935..78d3ae58e4 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -572,6 +572,7 @@ GENETICS SCANNER name = "first aid analyzer" icon_state = "adv_spectrometer" desc = "A prototype MeLo-Tech medical scanner used to diagnose injuries and recommend treatment for serious wounds, but offers no further insight into the patient's health. You hope the final version is less annoying to read!" + scanmode = SCANMODE_WOUND // Forces context to give correct tip. var/next_encouragement var/greedy diff --git a/code/game/objects/items/stunbaton.dm b/code/game/objects/items/stunbaton.dm index e970622905..ded7c4d656 100644 --- a/code/game/objects/items/stunbaton.dm +++ b/code/game/objects/items/stunbaton.dm @@ -30,24 +30,6 @@ var/status_duration = 3 SECONDS //how long our status effects last for otherwise COOLDOWN_DECLARE(shove_cooldown) - /// The context to show when the baton is active and targetting a living thing - var/context_living_target_active = "Stun" - - /// The context to show when the baton is active and targetting a living thing in combat mode - var/context_living_target_active_combat_mode = "Stun" - - /// The context to show when the baton is inactive and targetting a living thing - var/context_living_target_inactive = "Prod" - - /// The context to show when the baton is inactive and targetting a living thing in combat mode - var/context_living_target_inactive_combat_mode = "Attack" - - /// The RMB context to show when the baton is active and targetting a living thing - var/context_living_rmb_active = "Attack" - - /// The RMB context to show when the baton is inactive and targetting a living thing - var/context_living_rmb_inactive = "Attack" - /obj/item/melee/baton/examine(mob/user) . = ..() . += "Right click attack while in combat mode to knockdown, but only once per [cooldown_duration / 10] seconds." @@ -183,19 +165,19 @@ context[SCREENTIP_CONTEXT_LMB] = "Attack" else if (turned_on) - context[SCREENTIP_CONTEXT_RMB] = context_living_rmb_active + context[SCREENTIP_CONTEXT_RMB] = "Knockdown" if (user.a_intent == INTENT_HARM) - context[SCREENTIP_CONTEXT_LMB] = context_living_target_active_combat_mode + context[SCREENTIP_CONTEXT_LMB] = "Harmful stun" else - context[SCREENTIP_CONTEXT_LMB] = context_living_target_active + context[SCREENTIP_CONTEXT_LMB] = "Stun" else - context[SCREENTIP_CONTEXT_RMB] = context_living_rmb_inactive + context[SCREENTIP_CONTEXT_RMB] = "Knockdown" // DON'T TELL EM, PRANKED. if (user.a_intent == INTENT_HARM) - context[SCREENTIP_CONTEXT_LMB] = context_living_target_inactive_combat_mode + context[SCREENTIP_CONTEXT_LMB] = "Attack" // It's fine i guess...? else - context[SCREENTIP_CONTEXT_LMB] = context_living_target_inactive + context[SCREENTIP_CONTEXT_LMB] = "Stun" // STILL DO NOT DARE TELLING THEM return CONTEXTUAL_SCREENTIP_SET diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index 444df4d965..d0344d68fc 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -37,6 +37,16 @@ smooth = SMOOTH_TRUE canSmoothWith = list(/obj/structure/table, /obj/structure/table/reinforced, /obj/structure/table/greyscale) +/obj/structure/table/Initialize(mapload) + . = ..() + + var/static/list/barehanded_interactions = list( + INTENT_HELP = "Slap", + INTENT_HARM = "Slam" + ) + + AddElement(/datum/element/contextual_screentip_bare_hands, rmb_text_combat_mode = barehanded_interactions) + /obj/structure/table/examine(mob/user) . = ..() . += deconstruction_hints(user) @@ -493,11 +503,11 @@ if (!(flags_1 & NODECONSTRUCT_1)) var/static/list/tool_behaviors = list( TOOL_SCREWDRIVER = list( - SCREENTIP_CONTEXT_RMB = "Disassemble", + SCREENTIP_CONTEXT_LMB = "Disassemble", ), TOOL_WRENCH = list( - SCREENTIP_CONTEXT_RMB = "Deconstruct", + SCREENTIP_CONTEXT_LMB = "Deconstruct", ), ) diff --git a/code/modules/mob/living/carbon/carbon_context.dm b/code/modules/mob/living/carbon/carbon_context.dm index c632c08a2e..ae2a8d26e7 100644 --- a/code/modules/mob/living/carbon/carbon_context.dm +++ b/code/modules/mob/living/carbon/carbon_context.dm @@ -21,7 +21,7 @@ context[SCREENTIP_CONTEXT_LMB] = "CPR" if(INTENT_DISARM) context[SCREENTIP_CONTEXT_LMB] = "Disarm" - if(combat_mode) + if(combat_mode && (src != user)) context[SCREENTIP_CONTEXT_RMB] = "Shove" if(INTENT_GRAB) if(src != user) @@ -41,7 +41,7 @@ context[SCREENTIP_CONTEXT_LMB] = "Attack" // Did you know we cannot upgrade grabs from ctrl-click, that's cool - if(pulledby != user) + if((pulledby != user) && (src != user)) context[SCREENTIP_CONTEXT_CTRL_LMB] = "Pull" // Happens on any intent i believe if((user == src) && combat_mode && lying) From 4491abc2d78707ce3d683bbc3c769045ce8d0e04 Mon Sep 17 00:00:00 2001 From: SandPoot Date: Thu, 9 Feb 2023 02:20:02 -0300 Subject: [PATCH 07/12] updates to most recent version and puts intent hints! --- code/__DEFINES/screentips.dm | 18 ++ code/datums/elements/screentips/README.md | 10 +- .../contextual_screentip_bare_hands.dm | 28 +-- .../contextual_screentip_sharpness.dm | 57 ++++++ .../{elements => }/screentips/atom_context.dm | 0 .../{elements => }/screentips/item_context.dm | 0 code/game/atoms.dm | 193 ++++++++++++++++-- code/game/machinery/doors/airlock.dm | 14 +- code/game/machinery/doors/door.dm | 2 +- code/game/machinery/doors/firedoor.dm | 10 +- code/game/machinery/firealarm.dm | 5 +- code/game/objects/items/devices/PDA/PDA.dm | 32 +++ code/game/objects/items/devices/scanners.dm | 6 +- code/game/objects/items/handcuffs.dm | 4 +- code/game/objects/items/stunbaton.dm | 18 +- code/game/objects/items/weaponry.dm | 4 +- code/game/objects/structures/tables_racks.dm | 4 +- code/modules/client/preferences.dm | 2 +- .../mob/living/carbon/carbon_context.dm | 60 +++--- .../mob/living/carbon/human/human_context.dm | 17 +- tgstation.dme | 5 +- 21 files changed, 382 insertions(+), 107 deletions(-) create mode 100644 code/datums/elements/screentips/contextual_screentip_sharpness.dm rename code/datums/{elements => }/screentips/atom_context.dm (100%) rename code/datums/{elements => }/screentips/item_context.dm (100%) diff --git a/code/__DEFINES/screentips.dm b/code/__DEFINES/screentips.dm index fecbc2a826..a3b1018352 100644 --- a/code/__DEFINES/screentips.dm +++ b/code/__DEFINES/screentips.dm @@ -4,9 +4,24 @@ /// Context applied to RMB actions #define SCREENTIP_CONTEXT_RMB "RMB" +/// Context applied to Shift-LMB actions +#define SCREENTIP_CONTEXT_SHIFT_LMB "Shift-LMB" + /// Context applied to Ctrl-LMB actions #define SCREENTIP_CONTEXT_CTRL_LMB "Ctrl-LMB" +/// Context applied to Ctrl-RMB actions +#define SCREENTIP_CONTEXT_CTRL_RMB "Ctrl-RMB" + +/// Context applied to Alt-LMB actions +#define SCREENTIP_CONTEXT_ALT_LMB "Alt-LMB" + +/// Context applied to Alt-RMB actions +#define SCREENTIP_CONTEXT_ALT_RMB "Alt-RMB" + +/// Context applied to Ctrl-Shift-LMB actions +#define SCREENTIP_CONTEXT_CTRL_SHIFT_LMB "Ctrl-Shift-LMB" + /// Screentips are always disabled #define SCREENTIP_PREFERENCE_DISABLED "Disabled" @@ -15,3 +30,6 @@ /// Screentips are only enabled when they have context #define SCREENTIP_PREFERENCE_CONTEXT_ONLY "Only with tips" + +/// Regardless of intent +#define INTENT_ANY "intent_any" diff --git a/code/datums/elements/screentips/README.md b/code/datums/elements/screentips/README.md index 069b5d6f37..95dd54d7f7 100644 --- a/code/datums/elements/screentips/README.md +++ b/code/datums/elements/screentips/README.md @@ -17,6 +17,7 @@ Example: ```dm /obj/machinery/firealarm/Initialize(mapload) . = ..() + AddElement( \ /datum/element/contextual_screentip_bare_hands, \ lmb_text = list(INTENT_HELP = "Turn on"), \ @@ -37,12 +38,14 @@ Example: if (!(flags_1 & NODECONSTRUCT_1)) var/static/list/tool_behaviors = list( TOOL_SCREWDRIVER = list( - SCREENTIP_CONTEXT_RMB = "Disassemble", + SCREENTIP_CONTEXT_LMB = "Disassemble", ), + TOOL_WRENCH = list( - SCREENTIP_CONTEXT_RMB = "Deconstruct", + SCREENTIP_CONTEXT_LMB = "Deconstruct", ), ) + AddElement(/datum/element/contextual_screentip_tools, tool_behaviors) ``` @@ -57,14 +60,17 @@ Example: ```dm /obj/item/restraints/handcuffs/cable/Initialize(mapload) . = ..() + var/static/list/hovering_item_typechecks = list( /obj/item/stack/rods = list( SCREENTIP_CONTEXT_LMB = "Craft wired rod", ), + /obj/item/stack/sheet/iron = list( SCREENTIP_CONTEXT_LMB = "Craft bola", ), ) + AddElement(/datum/element/contextual_screentip_item_typechecks, hovering_item_typechecks) ``` diff --git a/code/datums/elements/screentips/contextual_screentip_bare_hands.dm b/code/datums/elements/screentips/contextual_screentip_bare_hands.dm index 136fcf6499..98ef45af3f 100644 --- a/code/datums/elements/screentips/contextual_screentip_bare_hands.dm +++ b/code/datums/elements/screentips/contextual_screentip_bare_hands.dm @@ -76,29 +76,17 @@ var/combat_mode = SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE) + // Combat lmb if(combat_mode && length(lmb_text_combat_mode)) - if(lmb_text_combat_mode[user.a_intent]) - context[SCREENTIP_CONTEXT_LMB] = lmb_text_combat_mode[user.a_intent] - else - var/first_item = lmb_text_combat_mode[1] - context[SCREENTIP_CONTEXT_LMB] = lmb_text_combat_mode[first_item] + context[SCREENTIP_CONTEXT_LMB] = lmb_text_combat_mode + // LMB else if(length(lmb_text)) - if(lmb_text[user.a_intent]) - context[SCREENTIP_CONTEXT_LMB] = lmb_text[user.a_intent] - else - var/first_item = lmb_text[1] - context[SCREENTIP_CONTEXT_LMB] = lmb_text[first_item] + context[SCREENTIP_CONTEXT_LMB] = lmb_text + // Combat rmb if(combat_mode && length(rmb_text_combat_mode)) - if(rmb_text_combat_mode[user.a_intent]) - context[SCREENTIP_CONTEXT_RMB] = rmb_text_combat_mode[user.a_intent] - else - var/first_item = rmb_text_combat_mode[1] - context[SCREENTIP_CONTEXT_RMB] = rmb_text_combat_mode[first_item] + context[SCREENTIP_CONTEXT_RMB] = rmb_text_combat_mode + // RMB else if(length(rmb_text)) - if(rmb_text[user.a_intent]) - context[SCREENTIP_CONTEXT_RMB] = rmb_text[user.a_intent] - else - var/first_item = rmb_text[1] - context[SCREENTIP_CONTEXT_RMB] = rmb_text[first_item] + context[SCREENTIP_CONTEXT_RMB] = rmb_text return CONTEXTUAL_SCREENTIP_SET diff --git a/code/datums/elements/screentips/contextual_screentip_sharpness.dm b/code/datums/elements/screentips/contextual_screentip_sharpness.dm new file mode 100644 index 0000000000..0ee89f2fd7 --- /dev/null +++ b/code/datums/elements/screentips/contextual_screentip_sharpness.dm @@ -0,0 +1,57 @@ +/// Apply basic contextual screentips when the user hovers over this item with an item of the given tool behavior. +/// A "Type B" interaction. +/// This stacks with other contextual screentip elements, though you may want to register the signal/flag manually at that point for performance. +/datum/element/contextual_screentip_sharpness + element_flags = ELEMENT_BESPOKE | ELEMENT_DETACH + id_arg_index = 2 + + /// If set, the text to show for LMB + var/list/lmb_text + + /// If set, the text to show for RMB + var/list/rmb_text + +/datum/element/contextual_screentip_sharpness/Attach(datum/target, lmb_text, rmb_text) + . = ..() + if (!isatom(target)) + return ELEMENT_INCOMPATIBLE + + src.lmb_text = lmb_text + src.rmb_text = rmb_text + + var/atom/atom_target = target + atom_target.flags_1 |= HAS_CONTEXTUAL_SCREENTIPS_1 + RegisterSignal(atom_target, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM, .proc/on_requesting_context_from_item) + +/datum/element/contextual_screentip_sharpness/Detach(datum/source, ...) + UnregisterSignal(source, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM) + + // We don't remove HAS_CONTEXTUAL_SCREENTIPS_1, since there could be other stuff still hooked to it, + // and being set without signals is not dangerous, just less performant. + // A lot of things don't do this, perhaps make a proc that checks if any signals are still set, and if not, + // remove the flag. + + return ..() + +/datum/element/contextual_screentip_sharpness/proc/on_requesting_context_from_item( + datum/source, + list/context, + obj/item/held_item, +) + SIGNAL_HANDLER + + if (isnull(held_item)) + return NONE + + var/sharpness = held_item.get_sharpness() + if (!sharpness) + return NONE + + if (length(lmb_text)) + context[SCREENTIP_CONTEXT_LMB] = lmb_text + + if (length(rmb_text)) + context[SCREENTIP_CONTEXT_RMB] = rmb_text + + return CONTEXTUAL_SCREENTIP_SET + diff --git a/code/datums/elements/screentips/atom_context.dm b/code/datums/screentips/atom_context.dm similarity index 100% rename from code/datums/elements/screentips/atom_context.dm rename to code/datums/screentips/atom_context.dm diff --git a/code/datums/elements/screentips/item_context.dm b/code/datums/screentips/item_context.dm similarity index 100% rename from code/datums/elements/screentips/item_context.dm rename to code/datums/screentips/item_context.dm diff --git a/code/game/atoms.dm b/code/game/atoms.dm index 120dad3419..deed93676e 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -1460,12 +1460,34 @@ if(screentips_enabled == SCREENTIP_PREFERENCE_DISABLED || (flags_1 & NO_SCREENTIPS_1)) active_hud.screentip_text.maptext = "" else + active_hud.screentip_text.maptext_y = 0 + var/lmb_rmb_line = "" + var/ctrl_lmb_ctrl_rmb_line = "" + var/alt_lmb_alt_rmb_line = "" + var/shift_lmb_ctrl_shift_lmb_line = "" + var/extra_lines = 0 var/extra_context = "" - if (isliving(user)) + // Generate intent icons + var/static/image/intent_help + if(!intent_help) + intent_help = image('icons/emoji.dmi', icon_state = INTENT_HELP) + var/static/image/intent_disarm + if(!intent_disarm) + intent_disarm = image('icons/emoji.dmi', icon_state = INTENT_DISARM) + var/static/image/intent_grab + if(!intent_grab) + intent_grab = image('icons/emoji.dmi', icon_state = INTENT_GRAB) + var/static/image/intent_harm + if(!intent_harm) + intent_harm = image('icons/emoji.dmi', icon_state = INTENT_HARM) + // + + + if (isliving(user) || isovermind(user) || isaicamera(user)) var/obj/item/held_item = user.get_active_held_item() - if ((flags_1 & HAS_CONTEXTUAL_SCREENTIPS_1) || (held_item?.item_flags & ITEM_HAS_CONTEXTUAL_SCREENTIPS)) + if (flags_1 & HAS_CONTEXTUAL_SCREENTIPS_1 || held_item?.item_flags & ITEM_HAS_CONTEXTUAL_SCREENTIPS) var/list/context = list() var/contextual_screentip_returns = \ @@ -1474,23 +1496,168 @@ if (contextual_screentip_returns & CONTEXTUAL_SCREENTIP_SET) // LMB and RMB on one line... - var/lmb_text = (SCREENTIP_CONTEXT_LMB in context) ? "[SCREENTIP_CONTEXT_LMB]: [context[SCREENTIP_CONTEXT_LMB]]" : "" - var/rmb_text = (SCREENTIP_CONTEXT_RMB in context) ? "[SCREENTIP_CONTEXT_RMB]: [context[SCREENTIP_CONTEXT_RMB]]" : "" + var/lmb_text = "" + if((SCREENTIP_CONTEXT_LMB in context) && (length(context[SCREENTIP_CONTEXT_LMB]) > 0)) + var/list/to_add + for(var/intent in context[SCREENTIP_CONTEXT_LMB]) + switch(intent) + if(INTENT_HELP) + LAZYADD(to_add, "\icon[intent_help] [SCREENTIP_CONTEXT_LMB]: [context[SCREENTIP_CONTEXT_LMB][INTENT_HELP]]") + if(INTENT_DISARM) + LAZYADD(to_add, "\icon[intent_disarm] [SCREENTIP_CONTEXT_LMB]: [context[SCREENTIP_CONTEXT_LMB][INTENT_DISARM]]") + if(INTENT_GRAB) + LAZYADD(to_add, "\icon[intent_grab] [SCREENTIP_CONTEXT_LMB]: [context[SCREENTIP_CONTEXT_LMB][INTENT_GRAB]]") + if(INTENT_HARM) + LAZYADD(to_add, "\icon[intent_harm] [SCREENTIP_CONTEXT_LMB]: [context[SCREENTIP_CONTEXT_LMB][INTENT_HARM]]") + else // If you're adding intent-less YOU BETTER ADD IT FIRST IN THE LIST + LAZYADD(to_add, "[SCREENTIP_CONTEXT_LMB]: [context[SCREENTIP_CONTEXT_LMB][intent]]") + lmb_text = english_list(to_add, "", " | ", " | ", " | ") + var/rmb_text = "" + if((SCREENTIP_CONTEXT_RMB in context) && (length(context[SCREENTIP_CONTEXT_RMB]) > 0)) + var/list/to_add + for(var/intent in context[SCREENTIP_CONTEXT_RMB]) + switch(intent) + if(INTENT_HELP) + LAZYADD(to_add, "\icon[intent_help] [SCREENTIP_CONTEXT_RMB]: [context[SCREENTIP_CONTEXT_RMB][INTENT_HELP]]") + if(INTENT_DISARM) + LAZYADD(to_add, "\icon[intent_disarm] [SCREENTIP_CONTEXT_RMB]: [context[SCREENTIP_CONTEXT_RMB][INTENT_DISARM]]") + if(INTENT_GRAB) + LAZYADD(to_add, "\icon[intent_grab] [SCREENTIP_CONTEXT_RMB]: [context[SCREENTIP_CONTEXT_RMB][INTENT_GRAB]]") + if(INTENT_HARM) + LAZYADD(to_add, "\icon[intent_harm] [SCREENTIP_CONTEXT_RMB]: [context[SCREENTIP_CONTEXT_RMB][INTENT_HARM]]") + else // If you're adding intent-less YOU BETTER ADD IT FIRST IN THE LIST + LAZYADD(to_add, "[SCREENTIP_CONTEXT_RMB]: [context[SCREENTIP_CONTEXT_RMB][intent]]") + rmb_text = english_list(to_add, "", " | ", " | ", " | ") if (lmb_text) - extra_context = lmb_text + lmb_rmb_line = lmb_text if (rmb_text) - extra_context += " | [rmb_text]" + lmb_rmb_line += " | [rmb_text]" else if (rmb_text) - extra_context = rmb_text + lmb_rmb_line = rmb_text - // Ctrl-LMB and (in the future) Alt-LMB on another - if (SCREENTIP_CONTEXT_CTRL_LMB in context) - if (extra_context != "") - extra_context += "
" - extra_context += "[SCREENTIP_CONTEXT_CTRL_LMB]: [context[SCREENTIP_CONTEXT_CTRL_LMB]]" + // Ctrl-LMB, Ctrl-RMB on one line... + if (lmb_rmb_line != "") + lmb_rmb_line += "
" + extra_lines++ + if((SCREENTIP_CONTEXT_CTRL_LMB in context) && (length(context[SCREENTIP_CONTEXT_CTRL_LMB]) > 0)) + var/list/to_add + for(var/intent in context[SCREENTIP_CONTEXT_CTRL_LMB]) + switch(intent) + if(INTENT_HELP) + LAZYADD(to_add, "\icon[intent_help] [SCREENTIP_CONTEXT_CTRL_LMB]: [context[SCREENTIP_CONTEXT_CTRL_LMB][INTENT_HELP]]") + if(INTENT_DISARM) + LAZYADD(to_add, "\icon[intent_disarm] [SCREENTIP_CONTEXT_CTRL_LMB]: [context[SCREENTIP_CONTEXT_CTRL_LMB][INTENT_DISARM]]") + if(INTENT_GRAB) + LAZYADD(to_add, "\icon[intent_grab] [SCREENTIP_CONTEXT_CTRL_LMB]: [context[SCREENTIP_CONTEXT_CTRL_LMB][INTENT_GRAB]]") + if(INTENT_HARM) + LAZYADD(to_add, "\icon[intent_harm] [SCREENTIP_CONTEXT_CTRL_LMB]: [context[SCREENTIP_CONTEXT_CTRL_LMB][INTENT_HARM]]") + else // If you're adding intent-less YOU BETTER ADD IT FIRST IN THE LIST + LAZYADD(to_add, "[SCREENTIP_CONTEXT_CTRL_LMB]: [context[SCREENTIP_CONTEXT_CTRL_LMB][intent]]") + ctrl_lmb_ctrl_rmb_line = english_list(to_add, "", " | ", " | ", " | ") - extra_context = "
[extra_context]" + if((SCREENTIP_CONTEXT_CTRL_RMB in context) && (length(context[SCREENTIP_CONTEXT_CTRL_RMB]) > 0)) + if (ctrl_lmb_ctrl_rmb_line != "") + ctrl_lmb_ctrl_rmb_line += " | " + ctrl_lmb_ctrl_rmb_line += "[SCREENTIP_CONTEXT_CTRL_RMB]: [context[SCREENTIP_CONTEXT_CTRL_RMB]]" + var/list/to_add + for(var/intent in context[SCREENTIP_CONTEXT_CTRL_RMB]) + switch(intent) + if(INTENT_HELP) + LAZYADD(to_add, "\icon[intent_help] [SCREENTIP_CONTEXT_CTRL_RMB]: [context[SCREENTIP_CONTEXT_CTRL_RMB][INTENT_HELP]]") + if(INTENT_DISARM) + LAZYADD(to_add, "\icon[intent_disarm] [SCREENTIP_CONTEXT_CTRL_RMB]: [context[SCREENTIP_CONTEXT_CTRL_RMB][INTENT_DISARM]]") + if(INTENT_GRAB) + LAZYADD(to_add, "\icon[intent_grab] [SCREENTIP_CONTEXT_CTRL_RMB]: [context[SCREENTIP_CONTEXT_CTRL_RMB][INTENT_GRAB]]") + if(INTENT_HARM) + LAZYADD(to_add, "\icon[intent_harm] [SCREENTIP_CONTEXT_CTRL_RMB]: [context[SCREENTIP_CONTEXT_CTRL_RMB][INTENT_HARM]]") + else // If you're adding intent-less YOU BETTER ADD IT FIRST IN THE LIST + LAZYADD(to_add, "[SCREENTIP_CONTEXT_CTRL_RMB]: [context[SCREENTIP_CONTEXT_CTRL_RMB][intent]]") + ctrl_lmb_ctrl_rmb_line = english_list(to_add, "", " | ", " | ", " | ") + + // Alt-LMB, Alt-RMB on one line... + if (ctrl_lmb_ctrl_rmb_line != "") + ctrl_lmb_ctrl_rmb_line += "
" + extra_lines++ + if((SCREENTIP_CONTEXT_ALT_LMB in context) && (length(context[SCREENTIP_CONTEXT_ALT_LMB]) > 0)) + var/list/to_add + for(var/intent in context[SCREENTIP_CONTEXT_ALT_LMB]) + switch(intent) + if(INTENT_HELP) + LAZYADD(to_add, "\icon[intent_help] [SCREENTIP_CONTEXT_ALT_LMB]: [context[SCREENTIP_CONTEXT_ALT_LMB][INTENT_HELP]]") + if(INTENT_DISARM) + LAZYADD(to_add, "\icon[intent_disarm] [SCREENTIP_CONTEXT_ALT_LMB]: [context[SCREENTIP_CONTEXT_ALT_LMB][INTENT_DISARM]]") + if(INTENT_GRAB) + LAZYADD(to_add, "\icon[intent_grab] [SCREENTIP_CONTEXT_ALT_LMB]: [context[SCREENTIP_CONTEXT_ALT_LMB][INTENT_GRAB]]") + if(INTENT_HARM) + LAZYADD(to_add, "\icon[intent_harm] [SCREENTIP_CONTEXT_ALT_LMB]: [context[SCREENTIP_CONTEXT_ALT_LMB][INTENT_HARM]]") + else // If you're adding intent-less YOU BETTER ADD IT FIRST IN THE LIST + LAZYADD(to_add, "[SCREENTIP_CONTEXT_ALT_LMB]: [context[SCREENTIP_CONTEXT_ALT_LMB][intent]]") + alt_lmb_alt_rmb_line = english_list(to_add, "", " | ", " | ", " | ") + if((SCREENTIP_CONTEXT_ALT_RMB in context) && (length(context[SCREENTIP_CONTEXT_ALT_RMB]) > 0)) + if (alt_lmb_alt_rmb_line != "") + alt_lmb_alt_rmb_line += " | " + var/list/to_add + for(var/intent in context[SCREENTIP_CONTEXT_ALT_RMB]) + switch(intent) + if(INTENT_HELP) + LAZYADD(to_add, "\icon[intent_help] [SCREENTIP_CONTEXT_ALT_RMB]: [context[SCREENTIP_CONTEXT_ALT_RMB][INTENT_HELP]]") + if(INTENT_DISARM) + LAZYADD(to_add, "\icon[intent_disarm] [SCREENTIP_CONTEXT_ALT_RMB]: [context[SCREENTIP_CONTEXT_ALT_RMB][INTENT_DISARM]]") + if(INTENT_GRAB) + LAZYADD(to_add, "\icon[intent_grab] [SCREENTIP_CONTEXT_ALT_RMB]: [context[SCREENTIP_CONTEXT_ALT_RMB][INTENT_GRAB]]") + if(INTENT_HARM) + LAZYADD(to_add, "\icon[intent_harm] [SCREENTIP_CONTEXT_ALT_RMB]: [context[SCREENTIP_CONTEXT_ALT_RMB][INTENT_HARM]]") + else // If you're adding intent-less YOU BETTER ADD IT FIRST IN THE LIST + LAZYADD(to_add, "[SCREENTIP_CONTEXT_ALT_RMB]: [context[SCREENTIP_CONTEXT_ALT_RMB][intent]]") + alt_lmb_alt_rmb_line = english_list(to_add, "", " | ", " | ", " | ") + + // Shift-LMB, Ctrl-Shift-LMB on one line... + if (alt_lmb_alt_rmb_line != "") + alt_lmb_alt_rmb_line += "
" + extra_lines++ + if((SCREENTIP_CONTEXT_SHIFT_LMB in context) && (length(context[SCREENTIP_CONTEXT_SHIFT_LMB]) > 0)) + var/list/to_add + for(var/intent in context[SCREENTIP_CONTEXT_SHIFT_LMB]) + switch(intent) + if(INTENT_HELP) + LAZYADD(to_add, "\icon[intent_help] [SCREENTIP_CONTEXT_SHIFT_LMB]: [context[SCREENTIP_CONTEXT_SHIFT_LMB][INTENT_HELP]]") + if(INTENT_DISARM) + LAZYADD(to_add, "\icon[intent_disarm] [SCREENTIP_CONTEXT_SHIFT_LMB]: [context[SCREENTIP_CONTEXT_SHIFT_LMB][INTENT_DISARM]]") + if(INTENT_GRAB) + LAZYADD(to_add, "\icon[intent_grab] [SCREENTIP_CONTEXT_SHIFT_LMB]: [context[SCREENTIP_CONTEXT_SHIFT_LMB][INTENT_GRAB]]") + if(INTENT_HARM) + LAZYADD(to_add, "\icon[intent_harm] [SCREENTIP_CONTEXT_SHIFT_LMB]: [context[SCREENTIP_CONTEXT_SHIFT_LMB][INTENT_HARM]]") + else // If you're adding intent-less YOU BETTER ADD IT FIRST IN THE LIST + LAZYADD(to_add, "[SCREENTIP_CONTEXT_SHIFT_LMB]: [context[SCREENTIP_CONTEXT_SHIFT_LMB][intent]]") + shift_lmb_ctrl_shift_lmb_line = english_list(to_add, "", " | ", " | ", " | ") + + if((SCREENTIP_CONTEXT_CTRL_SHIFT_LMB in context) && (length(context[SCREENTIP_CONTEXT_CTRL_SHIFT_LMB]) > 0)) + if (shift_lmb_ctrl_shift_lmb_line != "") + shift_lmb_ctrl_shift_lmb_line += " | " + shift_lmb_ctrl_shift_lmb_line += "[SCREENTIP_CONTEXT_CTRL_SHIFT_LMB]: [context[SCREENTIP_CONTEXT_CTRL_SHIFT_LMB]]" + var/list/to_add + for(var/intent in context[SCREENTIP_CONTEXT_CTRL_SHIFT_LMB]) + switch(intent) + if(INTENT_HELP) + LAZYADD(to_add, "\icon[intent_help] [SCREENTIP_CONTEXT_CTRL_SHIFT_LMB]: [context[SCREENTIP_CONTEXT_CTRL_SHIFT_LMB][INTENT_HELP]]") + if(INTENT_DISARM) + LAZYADD(to_add, "\icon[intent_disarm] [SCREENTIP_CONTEXT_CTRL_SHIFT_LMB]: [context[SCREENTIP_CONTEXT_CTRL_SHIFT_LMB][INTENT_DISARM]]") + if(INTENT_GRAB) + LAZYADD(to_add, "\icon[intent_grab] [SCREENTIP_CONTEXT_CTRL_SHIFT_LMB]: [context[SCREENTIP_CONTEXT_CTRL_SHIFT_LMB][INTENT_GRAB]]") + if(INTENT_HARM) + LAZYADD(to_add, "\icon[intent_harm] [SCREENTIP_CONTEXT_CTRL_SHIFT_LMB]: [context[SCREENTIP_CONTEXT_CTRL_SHIFT_LMB][INTENT_HARM]]") + else // If you're adding intent-less YOU BETTER ADD IT FIRST IN THE LIST + LAZYADD(to_add, "[SCREENTIP_CONTEXT_CTRL_SHIFT_LMB]: [context[SCREENTIP_CONTEXT_CTRL_SHIFT_LMB][intent]]") + shift_lmb_ctrl_shift_lmb_line = english_list(to_add, "", " | ", " | ", " | ") + + if (shift_lmb_ctrl_shift_lmb_line != "") + extra_lines++ + + if(extra_lines) + extra_context = "
[lmb_rmb_line][ctrl_lmb_ctrl_rmb_line][alt_lmb_alt_rmb_line][shift_lmb_ctrl_shift_lmb_line]" + //first extra line pushes atom name line up 10px, subsequent lines push it up 9px, this offsets that and keeps the first line in the same place + active_hud.screentip_text.maptext_y = -10 + (extra_lines - 1) * -9 if (screentips_enabled == SCREENTIP_PREFERENCE_CONTEXT_ONLY && extra_context == "") active_hud.screentip_text.maptext = "" diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index d45d0c3260..aa888fe67e 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -701,34 +701,34 @@ . = ..() if(istype(held_item, /obj/item/stack/sheet/plasteel)) - context[SCREENTIP_CONTEXT_LMB] = "Reinforce" + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Reinforce") return CONTEXTUAL_SCREENTIP_SET switch (held_item?.tool_behaviour) if (TOOL_CROWBAR) if (panel_open) if (security_level == AIRLOCK_SECURITY_PLASTEEL_O_S || security_level == AIRLOCK_SECURITY_PLASTEEL_I_S) - context[SCREENTIP_CONTEXT_LMB] = "Remove shielding" + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Remove shielding") return CONTEXTUAL_SCREENTIP_SET else if (should_try_removing_electronics()) - context[SCREENTIP_CONTEXT_LMB] = "Remove electronics" + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Remove electronics") return CONTEXTUAL_SCREENTIP_SET // Not always contextually true, but is contextually false in ways that make gameplay interesting. // For example, trying to pry open an airlock, only for the bolts to be down and the lights off. - context[SCREENTIP_CONTEXT_LMB] = "Pry open" + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Pry open") return CONTEXTUAL_SCREENTIP_SET if (TOOL_WELDER) - context[SCREENTIP_CONTEXT_RMB] = "Weld shut" + LAZYSET(context[SCREENTIP_CONTEXT_RMB], INTENT_ANY, "Weld shut") if (panel_open) switch (security_level) if (AIRLOCK_SECURITY_METAL, AIRLOCK_SECURITY_PLASTEEL_I, AIRLOCK_SECURITY_PLASTEEL_O) - context[SCREENTIP_CONTEXT_LMB] = "Cut shielding" + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Cut shielding") return CONTEXTUAL_SCREENTIP_SET - context[SCREENTIP_CONTEXT_LMB] = "Repair" + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Repair") return CONTEXTUAL_SCREENTIP_SET return . diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index b037c8f090..d565984bf0 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -59,7 +59,7 @@ . = ..() if (isnull(held_item) && !istype(src, /obj/machinery/door/firedoor)) // You cannot open/close with your hands - context[SCREENTIP_CONTEXT_LMB] = density ? "Open" : "Close" + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, (density ? "Open" : "Close")) return CONTEXTUAL_SCREENTIP_SET /obj/machinery/door/check_access_list(list/access_list) diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm index b5ca314115..b094f5c28a 100644 --- a/code/game/machinery/doors/firedoor.dm +++ b/code/game/machinery/doors/firedoor.dm @@ -51,7 +51,7 @@ if (isnull(held_item)) if (density) - context[SCREENTIP_CONTEXT_LMB] = "Knock" + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Knock") return CONTEXTUAL_SCREENTIP_SET else return . @@ -59,18 +59,18 @@ switch (held_item.tool_behaviour) if (TOOL_CROWBAR) if(!welded) - context[SCREENTIP_CONTEXT_LMB] = density ? "Open" : "Close" + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, (density ? "Open" : "Close")) return CONTEXTUAL_SCREENTIP_SET if (TOOL_WELDER) - context[SCREENTIP_CONTEXT_LMB] = welded ? "Unweld shut" : "Weld shut" + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, (welded ? "Unweld shut" : "Weld shut")) return CONTEXTUAL_SCREENTIP_SET if (TOOL_WRENCH) if (welded && !boltslocked) - context[SCREENTIP_CONTEXT_LMB] = "Unfasten bolts" + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Unfasten bolts") return CONTEXTUAL_SCREENTIP_SET if (TOOL_SCREWDRIVER) if (welded) - context[SCREENTIP_CONTEXT_LMB] = boltslocked ? "Unlock bolts" : "Lock bolts" + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, (boltslocked ? "Unlock bolts" : "Lock bolts")) return CONTEXTUAL_SCREENTIP_SET return . diff --git a/code/game/machinery/firealarm.dm b/code/game/machinery/firealarm.dm index bd741d536e..0a0bed491b 100644 --- a/code/game/machinery/firealarm.dm +++ b/code/game/machinery/firealarm.dm @@ -51,11 +51,14 @@ myarea = get_base_area(src) LAZYADD(myarea.firealarms, src) + register_context() + /obj/machinery/firealarm/add_context(atom/source, list/context, obj/item/held_item, mob/living/user) . = ..() if(isnull(held_item)) - context[SCREENTIP_CONTEXT_LMB] = triggered ? "Turn off" : "Turn on" + var/area/location = get_area(src) + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, (location.fire ? "Turn off" : "Turn on")) return CONTEXTUAL_SCREENTIP_SET /obj/machinery/firealarm/Destroy() diff --git a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm index b3eb8ab439..ed6f4e8123 100644 --- a/code/game/objects/items/devices/PDA/PDA.dm +++ b/code/game/objects/items/devices/PDA/PDA.dm @@ -116,6 +116,38 @@ GLOBAL_LIST_EMPTY(PDAs) if(inserted_item && (!isturf(loc))) . += "Ctrl-click to remove [inserted_item]." +/obj/item/pda/add_context(atom/source, list/context, obj/item/held_item, mob/living/user) + . = ..() + + if(held_item) + if(istype(held_item, /obj/item/cartridge) && !cartridge) + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Insert Cartridge") + . = CONTEXTUAL_SCREENTIP_SET + else if(istype(held_item, /obj/item/card/id) && !id) + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Insert ID") + . = CONTEXTUAL_SCREENTIP_SET + else if(istype(held_item, /obj/item/paicard) && !pai) + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Insert pAI") + . = CONTEXTUAL_SCREENTIP_SET + else if(is_type_in_list(held_item, contained_item) && !inserted_item) + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Insert [held_item]") + . = CONTEXTUAL_SCREENTIP_SET + else if(istype(held_item, /obj/item/photo)) + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Scan photo") + . = CONTEXTUAL_SCREENTIP_SET + + if(id) // ID gets removed before inserted_item + LAZYSET(context[SCREENTIP_CONTEXT_ALT_LMB], INTENT_ANY, "Remove ID") + . = CONTEXTUAL_SCREENTIP_SET + else if(inserted_item) + LAZYSET(context[SCREENTIP_CONTEXT_ALT_LMB], INTENT_ANY, "Remove [inserted_item]") + . = CONTEXTUAL_SCREENTIP_SET + + if(inserted_item) + LAZYSET(context[SCREENTIP_CONTEXT_CTRL_LMB], INTENT_ANY, "Remove [inserted_item]") + . = CONTEXTUAL_SCREENTIP_SET + return . || NONE + /obj/item/pda/Initialize(mapload) if(GLOB.pda_reskins) unique_reskin = GLOB.pda_reskins diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index 78d3ae58e4..7d7e39c41f 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -145,11 +145,11 @@ GENETICS SCANNER switch (scanmode) if (SCANMODE_HEALTH) - context[SCREENTIP_CONTEXT_LMB] = "Scan health" + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Scan health") if (SCANMODE_CHEMICAL) - context[SCREENTIP_CONTEXT_LMB] = "Scan chemicals" + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Scan chemicals") if (SCANMODE_WOUND) - context[SCREENTIP_CONTEXT_LMB] = "Scan wounds" + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Scan wounds") return CONTEXTUAL_SCREENTIP_SET diff --git a/code/game/objects/items/handcuffs.dm b/code/game/objects/items/handcuffs.dm index 0c69e8ef6c..f0cd0fc1e7 100644 --- a/code/game/objects/items/handcuffs.dm +++ b/code/game/objects/items/handcuffs.dm @@ -127,11 +127,11 @@ var/static/list/hovering_item_typechecks = list( /obj/item/stack/rods = list( - SCREENTIP_CONTEXT_LMB = "Craft wired rod", + SCREENTIP_CONTEXT_LMB = list(INTENT_ANY = "Craft wired rod"), ), /obj/item/stack/sheet/metal = list( - SCREENTIP_CONTEXT_LMB = "Craft bola", + SCREENTIP_CONTEXT_LMB = list(INTENT_ANY = "Craft bola"), ), ) diff --git a/code/game/objects/items/stunbaton.dm b/code/game/objects/items/stunbaton.dm index ded7c4d656..7d84d38624 100644 --- a/code/game/objects/items/stunbaton.dm +++ b/code/game/objects/items/stunbaton.dm @@ -162,22 +162,18 @@ return NONE if (isobj(target)) - context[SCREENTIP_CONTEXT_LMB] = "Attack" + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Attack") else if (turned_on) - context[SCREENTIP_CONTEXT_RMB] = "Knockdown" + LAZYSET(context[SCREENTIP_CONTEXT_RMB], INTENT_ANY, "Knockdown") - if (user.a_intent == INTENT_HARM) - context[SCREENTIP_CONTEXT_LMB] = "Harmful stun" - else - context[SCREENTIP_CONTEXT_LMB] = "Stun" + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Stun") + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_HARM, "Harmful stun") else - context[SCREENTIP_CONTEXT_RMB] = "Knockdown" // DON'T TELL EM, PRANKED. + LAZYSET(context[SCREENTIP_CONTEXT_RMB], INTENT_ANY, "Knockdown") // DON'T TELL EM, PRANKED. - if (user.a_intent == INTENT_HARM) - context[SCREENTIP_CONTEXT_LMB] = "Attack" // It's fine i guess...? - else - context[SCREENTIP_CONTEXT_LMB] = "Stun" // STILL DO NOT DARE TELLING THEM + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Stun") // STILL DO NOT DARE TELLING THEM + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_HARM, "Attack") // It's fine i guess...? return CONTEXTUAL_SCREENTIP_SET diff --git a/code/game/objects/items/weaponry.dm b/code/game/objects/items/weaponry.dm index fdcfbd3a47..fa8a0bd239 100644 --- a/code/game/objects/items/weaponry.dm +++ b/code/game/objects/items/weaponry.dm @@ -588,11 +588,11 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 var/static/list/hovering_item_typechecks = list( /obj/item/shard = list( - SCREENTIP_CONTEXT_LMB = "Craft spear", + SCREENTIP_CONTEXT_LMB = list(INTENT_ANY = "Craft spear"), ), /obj/item/assembly/igniter = list( - SCREENTIP_CONTEXT_LMB = "Craft stunprod", + SCREENTIP_CONTEXT_LMB = list(INTENT_ANY = "Craft stunprod"), ), ) diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index d0344d68fc..38b9737104 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -503,11 +503,11 @@ if (!(flags_1 & NODECONSTRUCT_1)) var/static/list/tool_behaviors = list( TOOL_SCREWDRIVER = list( - SCREENTIP_CONTEXT_LMB = "Disassemble", + SCREENTIP_CONTEXT_LMB = list(INTENT_ANY = "Disassemble"), ), TOOL_WRENCH = list( - SCREENTIP_CONTEXT_LMB = "Deconstruct", + SCREENTIP_CONTEXT_LMB = list(INTENT_ANY = "Deconstruct"), ), ) diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm index 9144f0d708..1e83285139 100644 --- a/code/modules/client/preferences.dm +++ b/code/modules/client/preferences.dm @@ -827,7 +827,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) dat += "UI Style: [UI_style]
" dat += "Outline: [outline_enabled ? "Enabled" : "Disabled"]
" dat += "Outline Color: [outline_color ? "" : "Theme-based (null)"]    Change
" - dat += "Screentip: [screentip_pref ? "Enabled" : "Disabled"]
" + dat += "Screentip: [screentip_pref]
" dat += "Screentip Color:     Change
" dat += "tgui Monitors: [(tgui_lock) ? "Primary" : "All"]
" dat += "tgui Style: [(tgui_fancy) ? "Fancy" : "No Frills"]
" diff --git a/code/modules/mob/living/carbon/carbon_context.dm b/code/modules/mob/living/carbon/carbon_context.dm index ae2a8d26e7..36c7974574 100644 --- a/code/modules/mob/living/carbon/carbon_context.dm +++ b/code/modules/mob/living/carbon/carbon_context.dm @@ -9,42 +9,40 @@ var/combat_mode = SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE) - switch(user.a_intent) - if(INTENT_HELP) - if(user == src) - context[SCREENTIP_CONTEXT_LMB] = "Check injuries" - else if(!lying) - context[SCREENTIP_CONTEXT_LMB] = "Comfort" - else if (health >= 0 && !HAS_TRAIT(src, TRAIT_FAKEDEATH)) - context[SCREENTIP_CONTEXT_LMB] = "Shake" - else - context[SCREENTIP_CONTEXT_LMB] = "CPR" - if(INTENT_DISARM) - context[SCREENTIP_CONTEXT_LMB] = "Disarm" - if(combat_mode && (src != user)) - context[SCREENTIP_CONTEXT_RMB] = "Shove" - if(INTENT_GRAB) - if(src != user) - if (pulledby == user) - switch (user.grab_state) - if (GRAB_PASSIVE) - context[SCREENTIP_CONTEXT_LMB] = "Grip" - if (GRAB_AGGRESSIVE) - context[SCREENTIP_CONTEXT_LMB] = "Choke" - if (GRAB_NECK) - context[SCREENTIP_CONTEXT_LMB] = "Strangle" - else - return . + if(user == src) + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_HELP, "Check injuries") + else if(!lying) + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_HELP, "Comfort") + else if (health >= 0 && !HAS_TRAIT(src, TRAIT_FAKEDEATH)) + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_HELP, "Shake") + else + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_HELP, "CPR") + + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_DISARM, "Disarm") + if(combat_mode && (src != user)) + LAZYSET(context[SCREENTIP_CONTEXT_RMB], INTENT_DISARM, "Shove") + + if(src != user) + if (pulledby == user) + switch (user.grab_state) + if (GRAB_PASSIVE) + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_GRAB, "Grip") + if (GRAB_AGGRESSIVE) + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_GRAB, "Choke") + if (GRAB_NECK) + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_GRAB, "Strangle") else - context[SCREENTIP_CONTEXT_LMB] = "Pull" - if(INTENT_HARM) - context[SCREENTIP_CONTEXT_LMB] = "Attack" + return . + else + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_GRAB, "Pull") + + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_HARM, "Attack") // Did you know we cannot upgrade grabs from ctrl-click, that's cool if((pulledby != user) && (src != user)) - context[SCREENTIP_CONTEXT_CTRL_LMB] = "Pull" + LAZYSET(context[SCREENTIP_CONTEXT_CTRL_LMB], INTENT_ANY, "Pull") // Happens on any intent i believe if((user == src) && combat_mode && lying) - context[SCREENTIP_CONTEXT_RMB] = "Force to get up" + LAZYSET(context[SCREENTIP_CONTEXT_RMB], INTENT_ANY, "Force to get up") return CONTEXTUAL_SCREENTIP_SET diff --git a/code/modules/mob/living/carbon/human/human_context.dm b/code/modules/mob/living/carbon/human/human_context.dm index 5ad545985e..fb3087f432 100644 --- a/code/modules/mob/living/carbon/human/human_context.dm +++ b/code/modules/mob/living/carbon/human/human_context.dm @@ -1,12 +1,21 @@ -/* // Nothing unique, yet. /mob/living/carbon/human/add_context(atom/source, list/context, obj/item/held_item, mob/living/user) . = ..() if (!ishuman(user)) return . - if (user == src) - return . + var/aim_for_mouth = user.zone_selected == "mouth" + var/target_on_help = a_intent == INTENT_HELP + var/target_aiming_for_mouth = zone_selected == "mouth" + var/target_restrained = restrained() + var/same_dir = (dir & user.dir) + var/aim_for_groin = user.zone_selected == "groin" + var/target_aiming_for_groin = zone_selected == "groin" + + if(aim_for_mouth && (target_on_help || target_restrained || target_aiming_for_mouth)) + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_DISARM, "Slap face") + + else if(aim_for_groin && (src == user || lying || same_dir) && (target_on_help || target_restrained || target_aiming_for_groin)) + LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_DISARM, "Slap ass") return CONTEXTUAL_SCREENTIP_SET -*/ diff --git a/tgstation.dme b/tgstation.dme index 13ef5694e7..c958a86148 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -717,11 +717,10 @@ #include "code\datums\elements\ventcrawling.dm" #include "code\datums\elements\weather_listener.dm" #include "code\datums\elements\wuv.dm" -#include "code\datums\elements\screentips\atom_context.dm" #include "code\datums\elements\screentips\contextual_screentip_bare_hands.dm" #include "code\datums\elements\screentips\contextual_screentip_item_typechecks.dm" +#include "code\datums\elements\screentips\contextual_screentip_sharpness.dm" #include "code\datums\elements\screentips\contextual_screentip_tools.dm" -#include "code\datums\elements\screentips\item_context.dm" #include "code\datums\helper_datums\events.dm" #include "code\datums\helper_datums\getrev.dm" #include "code\datums\helper_datums\icon_snapshot.dm" @@ -777,6 +776,8 @@ #include "code\datums\ruins\lavaland.dm" #include "code\datums\ruins\space.dm" #include "code\datums\ruins\station.dm" +#include "code\datums\screentips\atom_context.dm" +#include "code\datums\screentips\item_context.dm" #include "code\datums\skills\_check_skills.dm" #include "code\datums\skills\_skill.dm" #include "code\datums\skills\_skill_holder.dm" From d29ce2328c64ba36444ce3a08505d54acd9ef0be Mon Sep 17 00:00:00 2001 From: SandPoot Date: Thu, 9 Feb 2023 02:25:34 -0300 Subject: [PATCH 08/12] some extra touches --- code/datums/elements/screentips/README.md | 10 +++++----- code/modules/mob/living/carbon/carbon_context.dm | 2 +- .../mob/living/carbon/human/human_context.dm | 15 +++++++++++++++ 3 files changed, 21 insertions(+), 6 deletions(-) diff --git a/code/datums/elements/screentips/README.md b/code/datums/elements/screentips/README.md index 95dd54d7f7..5b4ee4fd18 100644 --- a/code/datums/elements/screentips/README.md +++ b/code/datums/elements/screentips/README.md @@ -38,18 +38,18 @@ Example: if (!(flags_1 & NODECONSTRUCT_1)) var/static/list/tool_behaviors = list( TOOL_SCREWDRIVER = list( - SCREENTIP_CONTEXT_LMB = "Disassemble", + SCREENTIP_CONTEXT_LMB = list(INTENT_ANY = "Disassemble"), ), TOOL_WRENCH = list( - SCREENTIP_CONTEXT_LMB = "Deconstruct", + SCREENTIP_CONTEXT_LMB = list(INTENT_ANY = "Deconstruct"), ), ) AddElement(/datum/element/contextual_screentip_tools, tool_behaviors) ``` -This will display "RMB: Deconstruct" when the user hovers over a table with a wrench. +This will display "LMB: Deconstruct" when the user hovers over a table with a wrench. ### `/datum/element/contextual_screentip_item_typechecks` @@ -63,11 +63,11 @@ Example: var/static/list/hovering_item_typechecks = list( /obj/item/stack/rods = list( - SCREENTIP_CONTEXT_LMB = "Craft wired rod", + SCREENTIP_CONTEXT_LMB = list(INTENT_ANY = "Craft wired rod"), ), /obj/item/stack/sheet/iron = list( - SCREENTIP_CONTEXT_LMB = "Craft bola", + SCREENTIP_CONTEXT_LMB = list(INTENT_ANY = "Craft bola"), ), ) diff --git a/code/modules/mob/living/carbon/carbon_context.dm b/code/modules/mob/living/carbon/carbon_context.dm index 36c7974574..e7fc4d11bf 100644 --- a/code/modules/mob/living/carbon/carbon_context.dm +++ b/code/modules/mob/living/carbon/carbon_context.dm @@ -38,7 +38,7 @@ LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_HARM, "Attack") - // Did you know we cannot upgrade grabs from ctrl-click, that's cool + // Monkeys cannot be grabbed harder using ctrl-click, don't ask. if((pulledby != user) && (src != user)) LAZYSET(context[SCREENTIP_CONTEXT_CTRL_LMB], INTENT_ANY, "Pull") // Happens on any intent i believe diff --git a/code/modules/mob/living/carbon/human/human_context.dm b/code/modules/mob/living/carbon/human/human_context.dm index fb3087f432..5229fba3ea 100644 --- a/code/modules/mob/living/carbon/human/human_context.dm +++ b/code/modules/mob/living/carbon/human/human_context.dm @@ -18,4 +18,19 @@ else if(aim_for_groin && (src == user || lying || same_dir) && (target_on_help || target_restrained || target_aiming_for_groin)) LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_DISARM, "Slap ass") + // Humans can actually be upgrade grabbed using ctrl-click + if(src != user) + if (pulledby == user) + switch (user.grab_state) + if (GRAB_PASSIVE) + LAZYSET(context[SCREENTIP_CONTEXT_CTRL_LMB], INTENT_ANY, "Grip") + if (GRAB_AGGRESSIVE) + LAZYSET(context[SCREENTIP_CONTEXT_CTRL_LMB], INTENT_ANY, "Choke") + if (GRAB_NECK) + LAZYSET(context[SCREENTIP_CONTEXT_CTRL_LMB], INTENT_ANY, "Strangle") + else + return . + else + LAZYSET(context[SCREENTIP_CONTEXT_CTRL_LMB], INTENT_ANY, "Pull") + return CONTEXTUAL_SCREENTIP_SET From 78c28a40c7765e78982c9df8a7d99cf40b906e74 Mon Sep 17 00:00:00 2001 From: SandPoot Date: Thu, 9 Feb 2023 02:54:31 -0300 Subject: [PATCH 09/12] sneaky hint about reskinning --- code/datums/elements/object_reskinning.dm | 33 ++++++++++++++++------ code/game/objects/items/devices/PDA/PDA.dm | 2 ++ 2 files changed, 26 insertions(+), 9 deletions(-) diff --git a/code/datums/elements/object_reskinning.dm b/code/datums/elements/object_reskinning.dm index 8b5d905e72..8b3177e5ee 100644 --- a/code/datums/elements/object_reskinning.dm +++ b/code/datums/elements/object_reskinning.dm @@ -18,21 +18,20 @@ /datum/element/object_reskinning element_flags = ELEMENT_DETACH -/datum/element/object_reskinning/Attach(datum/target) +/datum/element/object_reskinning/Attach(obj/target) . = ..() - var/obj/the_obj = target - if(!istype(the_obj)) + if(!istype(target)) return ELEMENT_INCOMPATIBLE - if(!islist(the_obj.unique_reskin) || !length(the_obj.unique_reskin)) + if(!islist(target.unique_reskin) || !length(target.unique_reskin)) message_admins("[src] was given to an object without any unique reskins, if you really need to, give it a couple skins first.") return ELEMENT_INCOMPATIBLE - RegisterSignal(the_obj, COMSIG_PARENT_EXAMINE, .proc/on_examine) - RegisterSignal(the_obj, the_obj.reskin_binding, .proc/reskin) + RegisterSignal(target, COMSIG_PARENT_EXAMINE, .proc/on_examine) + RegisterSignal(target, target.reskin_binding, .proc/reskin) + RegisterSignal(target, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM, .proc/on_requesting_context_from_item) -/datum/element/object_reskinning/Detach(datum/source, force) - var/obj/being_deleted = source - UnregisterSignal(source, list(COMSIG_PARENT_EXAMINE, being_deleted.reskin_binding)) +/datum/element/object_reskinning/Detach(obj/source, force) + UnregisterSignal(source, list(COMSIG_PARENT_EXAMINE, source.reskin_binding, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM)) return ..() /datum/element/object_reskinning/proc/on_examine(obj/obj, mob/user, list/examine_list) @@ -102,3 +101,19 @@ if(user.incapacitated()) return FALSE return TRUE + +/datum/element/object_reskinning/proc/on_requesting_context_from_item( + obj/source, + list/context, + obj/item/held_item, + mob/living/user, +) + SIGNAL_HANDLER + + if(isnull(held_item)) + switch(obj.reskin_binding) + if(COMSIG_CLICK_CTRL_SHIFT) + LAZYSET(context[SCREENTIP_CONTEXT_CTRL_SHIFT_LMB], INTENT_ANY, "Reskin PDA") + else + LAZYSET(context[SCREENTIP_CONTEXT_ALT_LMB], INTENT_ANY, "Reskin [source]") + return CONTEXTUAL_SCREENTIP_SET diff --git a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm index ed6f4e8123..30877750f6 100644 --- a/code/game/objects/items/devices/PDA/PDA.dm +++ b/code/game/objects/items/devices/PDA/PDA.dm @@ -165,6 +165,8 @@ GLOBAL_LIST_EMPTY(PDAs) new_overlays = TRUE update_icon() + register_context() + /obj/item/pda/reskin_obj(mob/M) . = ..() new_overlays = TRUE From c1e8039c11593ea5d787019b90e51d802f1d7de3 Mon Sep 17 00:00:00 2001 From: SandPoot Date: Thu, 9 Feb 2023 03:00:56 -0300 Subject: [PATCH 10/12] source --- code/datums/elements/object_reskinning.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/datums/elements/object_reskinning.dm b/code/datums/elements/object_reskinning.dm index 8b3177e5ee..a75a818fc3 100644 --- a/code/datums/elements/object_reskinning.dm +++ b/code/datums/elements/object_reskinning.dm @@ -111,9 +111,9 @@ SIGNAL_HANDLER if(isnull(held_item)) - switch(obj.reskin_binding) + switch(source.reskin_binding) if(COMSIG_CLICK_CTRL_SHIFT) LAZYSET(context[SCREENTIP_CONTEXT_CTRL_SHIFT_LMB], INTENT_ANY, "Reskin PDA") else LAZYSET(context[SCREENTIP_CONTEXT_ALT_LMB], INTENT_ANY, "Reskin [source]") - return CONTEXTUAL_SCREENTIP_SET + return CONTEXTUAL_SCREENTIP_SET From 8ea39f9cf4c6a32567647dcde9ad714afae836a0 Mon Sep 17 00:00:00 2001 From: SandPoot Date: Fri, 10 Feb 2023 00:39:04 -0300 Subject: [PATCH 11/12] helpers --- code/__HELPERS/screentips.dm | 31 +++++ code/game/atoms.dm | 136 ++----------------- code/game/objects/structures/tables_racks.dm | 2 +- tgstation.dme | 1 + 4 files changed, 41 insertions(+), 129 deletions(-) create mode 100644 code/__HELPERS/screentips.dm diff --git a/code/__HELPERS/screentips.dm b/code/__HELPERS/screentips.dm new file mode 100644 index 0000000000..967e1c3bb6 --- /dev/null +++ b/code/__HELPERS/screentips.dm @@ -0,0 +1,31 @@ +// Generate intent icons +/// Help intent icon for screentip context +GLOBAL_DATUM_INIT(icon_intent_help, /image, image('icons/emoji.dmi', icon_state = INTENT_HELP)) +/// Disarm intent icon for screentip context +GLOBAL_DATUM_INIT(icon_intent_disarm, /image, image('icons/emoji.dmi', icon_state = INTENT_DISARM)) +/// Grab intent icon for screentip context +GLOBAL_DATUM_INIT(icon_intent_grab, /image, image('icons/emoji.dmi', icon_state = INTENT_GRAB)) +/// Harm intent icon for screentip context +GLOBAL_DATUM_INIT(icon_intent_harm, /image, image('icons/emoji.dmi', icon_state = INTENT_HARM)) + +/* + * # Builds context with each intent for this key + * Args: + * - context = list (REQUIRED) + * - key = string (REQUIRED) +*/ +/proc/build_context(list/context, key) + var/list/to_add + for(var/intent in context[key]) + switch(intent) + if(INTENT_HELP) + LAZYADD(to_add, "\icon[GLOB.icon_intent_help] [key]: [context[key][INTENT_HELP]]") + if(INTENT_DISARM) + LAZYADD(to_add, "\icon[GLOB.icon_intent_disarm] [key]: [context[key][INTENT_DISARM]]") + if(INTENT_GRAB) + LAZYADD(to_add, "\icon[GLOB.icon_intent_grab] [key]: [context[key][INTENT_GRAB]]") + if(INTENT_HARM) + LAZYADD(to_add, "\icon[GLOB.icon_intent_harm] [key]: [context[key][INTENT_HARM]]") + else // If you're adding intent-less YOU BETTER ADD IT FIRST IN THE LIST + LAZYADD(to_add, "[key]: [context[key][intent]]") + return english_list(to_add, "", " ", " ") diff --git a/code/game/atoms.dm b/code/game/atoms.dm index deed93676e..911a91bea3 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -1468,22 +1468,6 @@ var/extra_lines = 0 var/extra_context = "" - // Generate intent icons - var/static/image/intent_help - if(!intent_help) - intent_help = image('icons/emoji.dmi', icon_state = INTENT_HELP) - var/static/image/intent_disarm - if(!intent_disarm) - intent_disarm = image('icons/emoji.dmi', icon_state = INTENT_DISARM) - var/static/image/intent_grab - if(!intent_grab) - intent_grab = image('icons/emoji.dmi', icon_state = INTENT_GRAB) - var/static/image/intent_harm - if(!intent_harm) - intent_harm = image('icons/emoji.dmi', icon_state = INTENT_HARM) - // - - if (isliving(user) || isovermind(user) || isaicamera(user)) var/obj/item/held_item = user.get_active_held_item() @@ -1498,36 +1482,10 @@ // LMB and RMB on one line... var/lmb_text = "" if((SCREENTIP_CONTEXT_LMB in context) && (length(context[SCREENTIP_CONTEXT_LMB]) > 0)) - var/list/to_add - for(var/intent in context[SCREENTIP_CONTEXT_LMB]) - switch(intent) - if(INTENT_HELP) - LAZYADD(to_add, "\icon[intent_help] [SCREENTIP_CONTEXT_LMB]: [context[SCREENTIP_CONTEXT_LMB][INTENT_HELP]]") - if(INTENT_DISARM) - LAZYADD(to_add, "\icon[intent_disarm] [SCREENTIP_CONTEXT_LMB]: [context[SCREENTIP_CONTEXT_LMB][INTENT_DISARM]]") - if(INTENT_GRAB) - LAZYADD(to_add, "\icon[intent_grab] [SCREENTIP_CONTEXT_LMB]: [context[SCREENTIP_CONTEXT_LMB][INTENT_GRAB]]") - if(INTENT_HARM) - LAZYADD(to_add, "\icon[intent_harm] [SCREENTIP_CONTEXT_LMB]: [context[SCREENTIP_CONTEXT_LMB][INTENT_HARM]]") - else // If you're adding intent-less YOU BETTER ADD IT FIRST IN THE LIST - LAZYADD(to_add, "[SCREENTIP_CONTEXT_LMB]: [context[SCREENTIP_CONTEXT_LMB][intent]]") - lmb_text = english_list(to_add, "", " | ", " | ", " | ") + lmb_text = build_context(context, SCREENTIP_CONTEXT_LMB) var/rmb_text = "" if((SCREENTIP_CONTEXT_RMB in context) && (length(context[SCREENTIP_CONTEXT_RMB]) > 0)) - var/list/to_add - for(var/intent in context[SCREENTIP_CONTEXT_RMB]) - switch(intent) - if(INTENT_HELP) - LAZYADD(to_add, "\icon[intent_help] [SCREENTIP_CONTEXT_RMB]: [context[SCREENTIP_CONTEXT_RMB][INTENT_HELP]]") - if(INTENT_DISARM) - LAZYADD(to_add, "\icon[intent_disarm] [SCREENTIP_CONTEXT_RMB]: [context[SCREENTIP_CONTEXT_RMB][INTENT_DISARM]]") - if(INTENT_GRAB) - LAZYADD(to_add, "\icon[intent_grab] [SCREENTIP_CONTEXT_RMB]: [context[SCREENTIP_CONTEXT_RMB][INTENT_GRAB]]") - if(INTENT_HARM) - LAZYADD(to_add, "\icon[intent_harm] [SCREENTIP_CONTEXT_RMB]: [context[SCREENTIP_CONTEXT_RMB][INTENT_HARM]]") - else // If you're adding intent-less YOU BETTER ADD IT FIRST IN THE LIST - LAZYADD(to_add, "[SCREENTIP_CONTEXT_RMB]: [context[SCREENTIP_CONTEXT_RMB][intent]]") - rmb_text = english_list(to_add, "", " | ", " | ", " | ") + rmb_text = build_context(context, SCREENTIP_CONTEXT_RMB) if (lmb_text) lmb_rmb_line = lmb_text @@ -1541,115 +1499,37 @@ lmb_rmb_line += "
" extra_lines++ if((SCREENTIP_CONTEXT_CTRL_LMB in context) && (length(context[SCREENTIP_CONTEXT_CTRL_LMB]) > 0)) - var/list/to_add - for(var/intent in context[SCREENTIP_CONTEXT_CTRL_LMB]) - switch(intent) - if(INTENT_HELP) - LAZYADD(to_add, "\icon[intent_help] [SCREENTIP_CONTEXT_CTRL_LMB]: [context[SCREENTIP_CONTEXT_CTRL_LMB][INTENT_HELP]]") - if(INTENT_DISARM) - LAZYADD(to_add, "\icon[intent_disarm] [SCREENTIP_CONTEXT_CTRL_LMB]: [context[SCREENTIP_CONTEXT_CTRL_LMB][INTENT_DISARM]]") - if(INTENT_GRAB) - LAZYADD(to_add, "\icon[intent_grab] [SCREENTIP_CONTEXT_CTRL_LMB]: [context[SCREENTIP_CONTEXT_CTRL_LMB][INTENT_GRAB]]") - if(INTENT_HARM) - LAZYADD(to_add, "\icon[intent_harm] [SCREENTIP_CONTEXT_CTRL_LMB]: [context[SCREENTIP_CONTEXT_CTRL_LMB][INTENT_HARM]]") - else // If you're adding intent-less YOU BETTER ADD IT FIRST IN THE LIST - LAZYADD(to_add, "[SCREENTIP_CONTEXT_CTRL_LMB]: [context[SCREENTIP_CONTEXT_CTRL_LMB][intent]]") - ctrl_lmb_ctrl_rmb_line = english_list(to_add, "", " | ", " | ", " | ") + ctrl_lmb_ctrl_rmb_line = build_context(context, SCREENTIP_CONTEXT_CTRL_LMB) if((SCREENTIP_CONTEXT_CTRL_RMB in context) && (length(context[SCREENTIP_CONTEXT_CTRL_RMB]) > 0)) if (ctrl_lmb_ctrl_rmb_line != "") ctrl_lmb_ctrl_rmb_line += " | " ctrl_lmb_ctrl_rmb_line += "[SCREENTIP_CONTEXT_CTRL_RMB]: [context[SCREENTIP_CONTEXT_CTRL_RMB]]" - var/list/to_add - for(var/intent in context[SCREENTIP_CONTEXT_CTRL_RMB]) - switch(intent) - if(INTENT_HELP) - LAZYADD(to_add, "\icon[intent_help] [SCREENTIP_CONTEXT_CTRL_RMB]: [context[SCREENTIP_CONTEXT_CTRL_RMB][INTENT_HELP]]") - if(INTENT_DISARM) - LAZYADD(to_add, "\icon[intent_disarm] [SCREENTIP_CONTEXT_CTRL_RMB]: [context[SCREENTIP_CONTEXT_CTRL_RMB][INTENT_DISARM]]") - if(INTENT_GRAB) - LAZYADD(to_add, "\icon[intent_grab] [SCREENTIP_CONTEXT_CTRL_RMB]: [context[SCREENTIP_CONTEXT_CTRL_RMB][INTENT_GRAB]]") - if(INTENT_HARM) - LAZYADD(to_add, "\icon[intent_harm] [SCREENTIP_CONTEXT_CTRL_RMB]: [context[SCREENTIP_CONTEXT_CTRL_RMB][INTENT_HARM]]") - else // If you're adding intent-less YOU BETTER ADD IT FIRST IN THE LIST - LAZYADD(to_add, "[SCREENTIP_CONTEXT_CTRL_RMB]: [context[SCREENTIP_CONTEXT_CTRL_RMB][intent]]") - ctrl_lmb_ctrl_rmb_line = english_list(to_add, "", " | ", " | ", " | ") + ctrl_lmb_ctrl_rmb_line = build_context(context, SCREENTIP_CONTEXT_CTRL_RMB) // Alt-LMB, Alt-RMB on one line... if (ctrl_lmb_ctrl_rmb_line != "") ctrl_lmb_ctrl_rmb_line += "
" extra_lines++ if((SCREENTIP_CONTEXT_ALT_LMB in context) && (length(context[SCREENTIP_CONTEXT_ALT_LMB]) > 0)) - var/list/to_add - for(var/intent in context[SCREENTIP_CONTEXT_ALT_LMB]) - switch(intent) - if(INTENT_HELP) - LAZYADD(to_add, "\icon[intent_help] [SCREENTIP_CONTEXT_ALT_LMB]: [context[SCREENTIP_CONTEXT_ALT_LMB][INTENT_HELP]]") - if(INTENT_DISARM) - LAZYADD(to_add, "\icon[intent_disarm] [SCREENTIP_CONTEXT_ALT_LMB]: [context[SCREENTIP_CONTEXT_ALT_LMB][INTENT_DISARM]]") - if(INTENT_GRAB) - LAZYADD(to_add, "\icon[intent_grab] [SCREENTIP_CONTEXT_ALT_LMB]: [context[SCREENTIP_CONTEXT_ALT_LMB][INTENT_GRAB]]") - if(INTENT_HARM) - LAZYADD(to_add, "\icon[intent_harm] [SCREENTIP_CONTEXT_ALT_LMB]: [context[SCREENTIP_CONTEXT_ALT_LMB][INTENT_HARM]]") - else // If you're adding intent-less YOU BETTER ADD IT FIRST IN THE LIST - LAZYADD(to_add, "[SCREENTIP_CONTEXT_ALT_LMB]: [context[SCREENTIP_CONTEXT_ALT_LMB][intent]]") - alt_lmb_alt_rmb_line = english_list(to_add, "", " | ", " | ", " | ") + alt_lmb_alt_rmb_line = build_context(context, SCREENTIP_CONTEXT_ALT_LMB) if((SCREENTIP_CONTEXT_ALT_RMB in context) && (length(context[SCREENTIP_CONTEXT_ALT_RMB]) > 0)) if (alt_lmb_alt_rmb_line != "") alt_lmb_alt_rmb_line += " | " - var/list/to_add - for(var/intent in context[SCREENTIP_CONTEXT_ALT_RMB]) - switch(intent) - if(INTENT_HELP) - LAZYADD(to_add, "\icon[intent_help] [SCREENTIP_CONTEXT_ALT_RMB]: [context[SCREENTIP_CONTEXT_ALT_RMB][INTENT_HELP]]") - if(INTENT_DISARM) - LAZYADD(to_add, "\icon[intent_disarm] [SCREENTIP_CONTEXT_ALT_RMB]: [context[SCREENTIP_CONTEXT_ALT_RMB][INTENT_DISARM]]") - if(INTENT_GRAB) - LAZYADD(to_add, "\icon[intent_grab] [SCREENTIP_CONTEXT_ALT_RMB]: [context[SCREENTIP_CONTEXT_ALT_RMB][INTENT_GRAB]]") - if(INTENT_HARM) - LAZYADD(to_add, "\icon[intent_harm] [SCREENTIP_CONTEXT_ALT_RMB]: [context[SCREENTIP_CONTEXT_ALT_RMB][INTENT_HARM]]") - else // If you're adding intent-less YOU BETTER ADD IT FIRST IN THE LIST - LAZYADD(to_add, "[SCREENTIP_CONTEXT_ALT_RMB]: [context[SCREENTIP_CONTEXT_ALT_RMB][intent]]") - alt_lmb_alt_rmb_line = english_list(to_add, "", " | ", " | ", " | ") + alt_lmb_alt_rmb_line = build_context(context, SCREENTIP_CONTEXT_ALT_RMB) // Shift-LMB, Ctrl-Shift-LMB on one line... if (alt_lmb_alt_rmb_line != "") alt_lmb_alt_rmb_line += "
" extra_lines++ if((SCREENTIP_CONTEXT_SHIFT_LMB in context) && (length(context[SCREENTIP_CONTEXT_SHIFT_LMB]) > 0)) - var/list/to_add - for(var/intent in context[SCREENTIP_CONTEXT_SHIFT_LMB]) - switch(intent) - if(INTENT_HELP) - LAZYADD(to_add, "\icon[intent_help] [SCREENTIP_CONTEXT_SHIFT_LMB]: [context[SCREENTIP_CONTEXT_SHIFT_LMB][INTENT_HELP]]") - if(INTENT_DISARM) - LAZYADD(to_add, "\icon[intent_disarm] [SCREENTIP_CONTEXT_SHIFT_LMB]: [context[SCREENTIP_CONTEXT_SHIFT_LMB][INTENT_DISARM]]") - if(INTENT_GRAB) - LAZYADD(to_add, "\icon[intent_grab] [SCREENTIP_CONTEXT_SHIFT_LMB]: [context[SCREENTIP_CONTEXT_SHIFT_LMB][INTENT_GRAB]]") - if(INTENT_HARM) - LAZYADD(to_add, "\icon[intent_harm] [SCREENTIP_CONTEXT_SHIFT_LMB]: [context[SCREENTIP_CONTEXT_SHIFT_LMB][INTENT_HARM]]") - else // If you're adding intent-less YOU BETTER ADD IT FIRST IN THE LIST - LAZYADD(to_add, "[SCREENTIP_CONTEXT_SHIFT_LMB]: [context[SCREENTIP_CONTEXT_SHIFT_LMB][intent]]") - shift_lmb_ctrl_shift_lmb_line = english_list(to_add, "", " | ", " | ", " | ") + shift_lmb_ctrl_shift_lmb_line = build_context(context, SCREENTIP_CONTEXT_SHIFT_LMB) if((SCREENTIP_CONTEXT_CTRL_SHIFT_LMB in context) && (length(context[SCREENTIP_CONTEXT_CTRL_SHIFT_LMB]) > 0)) if (shift_lmb_ctrl_shift_lmb_line != "") shift_lmb_ctrl_shift_lmb_line += " | " shift_lmb_ctrl_shift_lmb_line += "[SCREENTIP_CONTEXT_CTRL_SHIFT_LMB]: [context[SCREENTIP_CONTEXT_CTRL_SHIFT_LMB]]" - var/list/to_add - for(var/intent in context[SCREENTIP_CONTEXT_CTRL_SHIFT_LMB]) - switch(intent) - if(INTENT_HELP) - LAZYADD(to_add, "\icon[intent_help] [SCREENTIP_CONTEXT_CTRL_SHIFT_LMB]: [context[SCREENTIP_CONTEXT_CTRL_SHIFT_LMB][INTENT_HELP]]") - if(INTENT_DISARM) - LAZYADD(to_add, "\icon[intent_disarm] [SCREENTIP_CONTEXT_CTRL_SHIFT_LMB]: [context[SCREENTIP_CONTEXT_CTRL_SHIFT_LMB][INTENT_DISARM]]") - if(INTENT_GRAB) - LAZYADD(to_add, "\icon[intent_grab] [SCREENTIP_CONTEXT_CTRL_SHIFT_LMB]: [context[SCREENTIP_CONTEXT_CTRL_SHIFT_LMB][INTENT_GRAB]]") - if(INTENT_HARM) - LAZYADD(to_add, "\icon[intent_harm] [SCREENTIP_CONTEXT_CTRL_SHIFT_LMB]: [context[SCREENTIP_CONTEXT_CTRL_SHIFT_LMB][INTENT_HARM]]") - else // If you're adding intent-less YOU BETTER ADD IT FIRST IN THE LIST - LAZYADD(to_add, "[SCREENTIP_CONTEXT_CTRL_SHIFT_LMB]: [context[SCREENTIP_CONTEXT_CTRL_SHIFT_LMB][intent]]") - shift_lmb_ctrl_shift_lmb_line = english_list(to_add, "", " | ", " | ", " | ") + shift_lmb_ctrl_shift_lmb_line = build_context(context, SCREENTIP_CONTEXT_CTRL_SHIFT_LMB) if (shift_lmb_ctrl_shift_lmb_line != "") extra_lines++ diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index 38b9737104..b7642f4658 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -41,7 +41,7 @@ . = ..() var/static/list/barehanded_interactions = list( - INTENT_HELP = "Slap", + INTENT_ANY = "Slap", INTENT_HARM = "Slam" ) diff --git a/tgstation.dme b/tgstation.dme index c958a86148..6c23e295ee 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -212,6 +212,7 @@ #include "code\__HELPERS\reagents.dm" #include "code\__HELPERS\roundend.dm" #include "code\__HELPERS\sanitize_values.dm" +#include "code\__HELPERS\screentips.dm" #include "code\__HELPERS\shell.dm" #include "code\__HELPERS\stat_tracking.dm" #include "code\__HELPERS\text.dm" From 008eedfedca9f5d9fb05e03b22ee3eaa9efb9e20 Mon Sep 17 00:00:00 2001 From: Putnam3145 Date: Sun, 12 Feb 2023 17:12:52 -0800 Subject: [PATCH 12/12] Fix shuttle catastrophe happening during transit --- code/modules/events/shuttle_catastrophe.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/modules/events/shuttle_catastrophe.dm b/code/modules/events/shuttle_catastrophe.dm index 2e431a8a34..18b9dc61ca 100644 --- a/code/modules/events/shuttle_catastrophe.dm +++ b/code/modules/events/shuttle_catastrophe.dm @@ -9,6 +9,8 @@ /datum/round_event_control/shuttle_catastrophe/canSpawnEvent(players, gamemode) if(SSshuttle.emergency.name == "Build your own shuttle kit") return FALSE //don't undo manual player engineering, it also would unload people and ghost them, there's just a lot of problems + if(SSshuttle.emergency.in_flight()) + return FALSE //ditto, problems return ..()