compile
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@@ -25,8 +25,7 @@
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if(light_amount < SHADOW_SPECIES_LIGHT_THRESHOLD)
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playsound(get_turf(user), 'sound/magic/ethereal_enter.ogg', 50, 1, -1)
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visible_message("<span class='boldwarning'>[user] melts into the shadows!</span>")
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user.SetStun(0, FALSE)
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user.SetKnockdown(0, FALSE)
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user.SetAllImmobility(0)
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user.setStaminaLoss(0, 0)
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var/obj/effect/dummy/phased_mob/shadow/S2 = new(get_turf(user.loc))
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user.forceMove(S2)
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