does the fix?

This commit is contained in:
Seris02
2019-12-28 21:11:17 +08:00
committed by GitHub
parent 973fdb61c6
commit 2c26c3bdec
@@ -596,11 +596,13 @@ Difficulty: Normal
var/bursting = FALSE //if we're bursting and need to hit anyone crossing us
var/list/nohurt
/obj/effect/temp_visual/hierophant/blast/Initialize(mapload, new_caster, friendly_fire, list/only_hit_once, list/donthurt = list())
/obj/effect/temp_visual/hierophant/blast/Initialize(mapload, new_caster, friendly_fire, list/only_hit_once, list/donthurt)
. = ..()
if(only_hit_once)
hit_things = only_hit_once
friendly_fire_check = friendly_fire
if (!donthurt)
donthurt = list()
nohurt = donthurt
if(new_caster)
hit_things += new_caster