Ports move force and move resist, movement/pushing/pulling tweaks & co.
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//Defaults
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#define MOVE_FORCE_DEFAULT 1000
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#define MOVE_RESIST_DEFAULT 1000
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#define PULL_FORCE_DEFAULT 1000
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//Factors/modifiers
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#define MOVE_FORCE_PULL_RATIO 1 //Same move force to pull objects
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#define MOVE_FORCE_PUSH_RATIO 1 //Same move force to normally push
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#define MOVE_FORCE_FORCEPUSH_RATIO 2 //2x move force to forcefully push
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#define MOVE_FORCE_CRUSH_RATIO 3 //3x move force to do things like crush objects
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#define MOVE_FORCE_THROW_RATIO 1 //Same force throw as resist to throw objects
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#define MOVE_FORCE_OVERPOWERING (MOVE_FORCE_DEFAULT * MOVE_FORCE_CRUSH_RATIO * 10)
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#define MOVE_FORCE_EXTREMELY_STRONG (MOVE_FORCE_DEFAULT * MOVE_FORCE_CRUSH_RATIO * 3)
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#define MOVE_FORCE_VERY_STRONG ((MOVE_FORCE_DEFAULT * MOVE_FORCE_CRUSH_RATIO) - 1)
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#define MOVE_FORCE_STRONG (MOVE_FORCE_DEFAULT * 2)
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#define MOVE_FORCE_NORMAL MOVE_FORCE_DEFAULT
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#define MOVE_FORCE_WEAK (MOVE_FORCE_DEFAULT / 2)
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#define MOVE_FORCE_VERY_WEAK ((MOVE_FORCE_DEFAULT / MOVE_FORCE_CRUSH_RATIO) + 1)
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#define MOVE_FORCE_EXTREMELY_WEAK (MOVE_FORCE_DEFAULT / (MOVE_FORCE_CRUSH_RATIO * 3))
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