Ports move force and move resist, movement/pushing/pulling tweaks & co.

This commit is contained in:
Ghommie
2019-10-24 18:01:46 +02:00
parent 432a7dba5d
commit 2c578ca683
121 changed files with 553 additions and 437 deletions
@@ -145,9 +145,9 @@
C.throw_mode_on() //so they can catch it on the return.
return ..()
/obj/item/shield/energy/bananium/throw_impact(atom/hit_atom)
/obj/item/shield/energy/bananium/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(active)
var/caught = hit_atom.hitby(src, 0, 0)
var/caught = hit_atom.hitby(src, FALSE, FALSE, throwingdatum=throwingdatum)
if(iscarbon(hit_atom) && !caught)//if they are a carbon and they didn't catch it
GET_COMPONENT(slipper, /datum/component/slippery)
slipper.Slip(hit_atom)