Ports move force and move resist, movement/pushing/pulling tweaks & co.
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@@ -105,10 +105,10 @@
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playsound(src.loc, "sparks", 50, 1)
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shock(M)
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/obj/item/twohanded/mjollnir/throw_impact(atom/target)
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/obj/item/twohanded/mjollnir/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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. = ..()
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if(isliving(target))
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shock(target)
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if(isliving(hit_atom))
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shock(hit_atom)
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/obj/item/twohanded/mjollnir/update_icon() //Currently only here to fuck with the on-mob icons.
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icon_state = "mjollnir[wielded]"
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