Ports move force and move resist, movement/pushing/pulling tweaks & co.
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@@ -40,7 +40,7 @@
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cell = new preload_cell_type(src)
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update_icon()
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/obj/item/melee/baton/throw_impact(atom/hit_atom)
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/obj/item/melee/baton/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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..()
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//Only mob/living types have stun handling
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if(status && prob(throw_hit_chance) && iscarbon(hit_atom))
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