Ports move force and move resist, movement/pushing/pulling tweaks & co.
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@@ -235,7 +235,7 @@
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if(proximity && ismovableatom(O) && O != sliver)
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Consume(O, user)
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/obj/item/hemostat/supermatter/throw_impact(atom/hit_atom) // no instakill supermatter javelins
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/obj/item/hemostat/supermatter/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum) // no instakill supermatter javelins
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if(sliver)
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sliver.forceMove(loc)
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to_chat(usr, "<span class='notice'>\The [sliver] falls out of \the [src] as you throw them.</span>")
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