Ports move force and move resist, movement/pushing/pulling tweaks & co.
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@@ -80,7 +80,7 @@
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SEND_SIGNAL(src, COMSIG_OBJ_SETANCHORED, anchorvalue)
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anchored = anchorvalue
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/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
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/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force)
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..()
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if(obj_flags & FROZEN)
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visible_message("<span class='danger'>[src] shatters into a million pieces!</span>")
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