Ports move force and move resist, movement/pushing/pulling tweaks & co.
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@@ -258,7 +258,7 @@
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take_damage(1, BURN, 0, 0)
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..()
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/obj/structure/grille/hitby(AM as mob|obj)
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/obj/structure/grille/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
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if(isobj(AM))
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if(prob(50) && anchored && !broken)
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var/obj/O = AM
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