Ports move force and move resist, movement/pushing/pulling tweaks & co.
This commit is contained in:
@@ -45,10 +45,10 @@
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bonus_damage *= 3 //total 30 damage on cultists, 50 with ratvar
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GLOB.clockwork_vitality += target.adjustFireLoss(bonus_damage) //adds the damage done to existing vitality
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/obj/item/clockwork/weapon/ratvarian_spear/throw_impact(atom/target)
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var/turf/T = get_turf(target)
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if(isliving(target))
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var/mob/living/L = target
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/obj/item/clockwork/weapon/ratvarian_spear/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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var/turf/T = get_turf(hit_atom)
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if(isliving(hit_atom))
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var/mob/living/L = hit_atom
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if(is_servant_of_ratvar(L))
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if(L.put_in_active_hand(src))
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L.visible_message("<span class='warning'>[L] catches [src] out of the air!</span>")
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@@ -264,7 +264,7 @@
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to_chat(user, "<span class='warning'>The bola seems to take on a life of its own!</span>")
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throw_impact(user)
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/obj/item/restraints/legcuffs/bola/cult/throw_impact(atom/hit_atom)
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/obj/item/restraints/legcuffs/bola/cult/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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if(iscultist(hit_atom))
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return
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. = ..()
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@@ -689,10 +689,10 @@
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/obj/item/twohanded/cult_spear/update_icon()
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icon_state = "bloodspear[wielded]"
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/obj/item/twohanded/cult_spear/throw_impact(atom/target)
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var/turf/T = get_turf(target)
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if(isliving(target))
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var/mob/living/L = target
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/obj/item/twohanded/cult_spear/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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var/turf/T = get_turf(hit_atom)
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if(isliving(hit_atom))
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var/mob/living/L = hit_atom
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if(iscultist(L))
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playsound(src, 'sound/weapons/throwtap.ogg', 50)
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if(L.put_in_active_hand(src))
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@@ -983,11 +983,11 @@
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return TRUE
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return FALSE
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/obj/item/shield/mirror/throw_impact(atom/target, throwingdatum)
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var/turf/T = get_turf(target)
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/obj/item/shield/mirror/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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var/turf/T = get_turf(hit_atom)
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var/datum/thrownthing/D = throwingdatum
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if(isliving(target))
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var/mob/living/L = target
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if(isliving(hit_atom))
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var/mob/living/L = hit_atom
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if(iscultist(L))
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playsound(src, 'sound/weapons/throwtap.ogg', 50)
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if(L.put_in_active_hand(src))
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@@ -43,7 +43,7 @@
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wander = FALSE
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density = FALSE
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movement_type = FLYING
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anchored = TRUE
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move_resist = MOVE_FORCE_OVERPOWERING
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mob_size = MOB_SIZE_TINY
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pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
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speed = 1
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@@ -360,7 +360,7 @@
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user.dropItemToGround(src)
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scatter()
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/obj/item/ectoplasm/revenant/throw_impact(atom/hit_atom)
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/obj/item/ectoplasm/revenant/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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..()
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if(inert)
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return
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@@ -142,7 +142,7 @@
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. = ..()
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olddir = dir
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/obj/item/assembly/infra/throw_impact()
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/obj/item/assembly/infra/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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. = ..()
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if(!olddir)
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return
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@@ -130,10 +130,10 @@
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return FALSE
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/obj/item/assembly/mousetrap/hitby(A as mob|obj)
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/obj/item/assembly/mousetrap/hitby(atom/hit_atom, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
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if(!armed)
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return ..()
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visible_message("<span class='warning'>[src] is triggered by [A].</span>")
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visible_message("<span class='warning'>[src] is triggered by [hit_atom].</span>")
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triggered(null)
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@@ -266,12 +266,13 @@
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/atom/movable/proc/experience_pressure_difference(pressure_difference, direction, pressure_resistance_prob_delta = 0)
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var/const/PROBABILITY_OFFSET = 25
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var/const/PROBABILITY_BASE_PRECENT = 75
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var/max_force = sqrt(pressure_difference)*(MOVE_FORCE_DEFAULT / 5)
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set waitfor = 0
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var/move_prob = 100
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if (pressure_resistance > 0)
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move_prob = (pressure_difference/pressure_resistance*PROBABILITY_BASE_PRECENT)-PROBABILITY_OFFSET
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move_prob += pressure_resistance_prob_delta
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if (move_prob > PROBABILITY_OFFSET && prob(move_prob))
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if (move_prob > PROBABILITY_OFFSET && prob(move_prob) && (move_resist != INFINITY) && (!anchored && (max_force >= (move_resist * MOVE_FORCE_PUSH_RATIO))) || (anchored && (max_force >= (move_resist * MOVE_FORCE_FORCEPUSH_RATIO))))
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step(src, direction)
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last_high_pressure_movement_air_cycle = SSair.times_fired
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@@ -14,6 +14,7 @@ Pipelines + Other Objects -> Pipe network
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/obj/machinery/atmospherics
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anchored = TRUE
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move_resist = INFINITY //Moving a connected machine without actually doing the normal (dis)connection things will probably cause a LOT of issues.
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idle_power_usage = 0
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active_power_usage = 0
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power_channel = ENVIRON
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@@ -43,6 +43,9 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
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icon = 'icons/obj/objects.dmi'
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icon_state = "immrod"
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throwforce = 100
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move_force = INFINITY
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move_resist = INFINITY
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pull_force = INFINITY
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density = TRUE
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anchored = TRUE
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var/mob/living/wizard
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@@ -213,9 +213,9 @@ GLOBAL_LIST_INIT(hallucination_list, list(
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. = ..()
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name = "alien hunter ([rand(1, 1000)])"
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/obj/effect/hallucination/simple/xeno/throw_impact(A)
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/obj/effect/hallucination/simple/xeno/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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update_icon("alienh_pounce")
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if(A == target && target.stat!=DEAD)
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if(hit_atom == target && target.stat!=DEAD)
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target.Knockdown(100)
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target.visible_message("<span class='danger'>[target] flails around wildly.</span>","<span class ='userdanger'>[name] pounces on you!</span>")
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@@ -101,10 +101,10 @@
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to_chat(user, "<span class='notice'>You heat [name] with [I]!</span>")
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..()
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/obj/item/reagent_containers/food/drinks/throw_impact(atom/target, datum/thrownthing/throwinfo)
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/obj/item/reagent_containers/food/drinks/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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. = ..()
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if(!.) //if the bottle wasn't caught
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smash(target, throwinfo.thrower, TRUE)
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smash(hit_atom, throwingdatum?.thrower, TRUE)
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/obj/item/reagent_containers/food/drinks/proc/smash(atom/target, mob/thrower, ranged = FALSE)
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if(!isGlass)
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@@ -442,7 +442,7 @@
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isGlass = FALSE
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return
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/obj/item/reagent_containers/food/drinks/bottle/molotov/throw_impact(atom/target,datum/thrownthing/throwdata)
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/obj/item/reagent_containers/food/drinks/bottle/molotov/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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var/firestarter = 0
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for(var/datum/reagent/R in reagents.reagent_list)
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for(var/A in accelerants)
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@@ -450,8 +450,8 @@
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firestarter = 1
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break
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if(firestarter && active)
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target.fire_act()
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new /obj/effect/hotspot(get_turf(target))
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hit_atom.fire_act()
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new /obj/effect/hotspot(get_turf(hit_atom))
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..()
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/obj/item/reagent_containers/food/drinks/bottle/molotov/attackby(obj/item/I, mob/user, params)
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@@ -31,7 +31,7 @@
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var/color = mix_color_from_reagents(reagents.reagent_list)
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add_atom_colour(color, FIXED_COLOUR_PRIORITY)
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/obj/item/reagent_containers/food/snacks/egg/throw_impact(atom/hit_atom)
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/obj/item/reagent_containers/food/snacks/egg/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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if(!..()) //was it caught by a mob?
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var/turf/T = get_turf(hit_atom)
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new/obj/effect/decal/cleanable/egg_smudge(T)
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@@ -439,8 +439,8 @@
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head.color = C
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add_overlay(head)
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/obj/item/reagent_containers/food/snacks/lollipop/throw_impact(atom/A)
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..(A)
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/obj/item/reagent_containers/food/snacks/lollipop/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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..(hit_atom)
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throw_speed = 1
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throwforce = 0
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@@ -29,7 +29,7 @@
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foodtype = GRAIN | DAIRY | SUGAR
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var/stunning = TRUE
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/obj/item/reagent_containers/food/snacks/pie/cream/throw_impact(atom/hit_atom)
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/obj/item/reagent_containers/food/snacks/pie/cream/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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. = ..()
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if(!.) //if we're not being caught
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splat(hit_atom)
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@@ -231,7 +231,7 @@
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if(boxes.len >= 3 && prob(25 * boxes.len))
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disperse_pizzas()
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/obj/item/pizzabox/throw_impact(atom/movable/AM)
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/obj/item/pizzabox/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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if(boxes.len >= 2 && prob(20 * boxes.len))
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disperse_pizzas()
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@@ -422,7 +422,7 @@
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reagents.add_reagent(R, 30)
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name = "[R] Potion"
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/obj/item/reagent_containers/potion_container/throw_impact(atom/target)
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/obj/item/reagent_containers/potion_container/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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..()
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sleep(20)
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var/datum/effect_system/smoke_spread/chem/s = new()
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@@ -80,7 +80,7 @@
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item_state = "dodgeball"
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desc = "Used for playing the most violent and degrading of childhood games."
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/obj/item/toy/beach_ball/holoball/dodgeball/throw_impact(atom/hit_atom)
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/obj/item/toy/beach_ball/holoball/dodgeball/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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..()
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if((ishuman(hit_atom)))
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var/mob/living/carbon/M = hit_atom
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@@ -123,7 +123,7 @@
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else
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..()
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/obj/structure/holohoop/hitby(atom/movable/AM)
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/obj/structure/holohoop/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
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if (isitem(AM) && !istype(AM,/obj/item/projectile))
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if(prob(50))
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AM.forceMove(get_turf(src))
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@@ -91,7 +91,7 @@
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squash(user)
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..()
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/obj/item/reagent_containers/food/snacks/grown/throw_impact(atom/hit_atom)
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/obj/item/reagent_containers/food/snacks/grown/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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if(!..()) //was it caught by a mob?
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if(seed)
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for(var/datum/plant_gene/trait/T in seed.genes)
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@@ -48,7 +48,7 @@
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return 1
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return 0
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/obj/item/grown/throw_impact(atom/hit_atom)
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/obj/item/grown/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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if(!..()) //was it caught by a mob?
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if(seed)
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for(var/datum/plant_gene/trait/T in seed.genes)
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@@ -11,6 +11,7 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
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var/uses_left = 3
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var/can_use_indoors
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var/safe_for_living_creatures = 1
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var/max_force_fulton = MOVE_FORCE_STRONG
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/obj/item/extraction_pack/examine()
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. = ..()
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@@ -57,7 +58,7 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
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return
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if(!isturf(A.loc)) // no extracting stuff inside other stuff
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return
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if(A.anchored)
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if(A.anchored || (A.move_resist > max_force_fulton))
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return
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to_chat(user, "<span class='notice'>You start attaching the pack to [A]...</span>")
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if(do_after(user,50,target=A))
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@@ -99,7 +99,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
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recipes = GLOB.sand_recipes
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. = ..()
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/obj/item/stack/ore/glass/throw_impact(atom/hit_atom)
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/obj/item/stack/ore/glass/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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if(..() || !ishuman(hit_atom))
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return
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var/mob/living/carbon/human/C = hit_atom
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@@ -3,7 +3,8 @@
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/mob/camera
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name = "camera mob"
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density = FALSE
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anchored = TRUE
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move_force = INFINITY
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move_resist = INFINITY
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status_flags = GODMODE // You can't damage it.
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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see_in_dark = 7
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@@ -4,6 +4,7 @@ INITIALIZE_IMMEDIATE(/mob/dead)
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/mob/dead
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sight = SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
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move_resist = INFINITY
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throwforce = 0
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/mob/dead/Initialize()
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@@ -12,8 +12,6 @@
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stat = DEAD
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canmove = FALSE
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anchored = TRUE // don't get pushed around
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var/mob/living/new_character //for instant transfer once the round is set up
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//Used to make sure someone doesn't get spammed with messages if they're ineligible for roles
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@@ -151,7 +149,7 @@
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message_admins(msg)
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to_chat(usr, "<span class='danger'>The round is either not ready, or has already finished...</span>")
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return
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if(!GLOB.enter_allowed)
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to_chat(usr, "<span class='notice'>There is an administrative lock on entering the game!</span>")
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return
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@@ -12,7 +12,6 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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stat = DEAD
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density = FALSE
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canmove = 0
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anchored = TRUE // don't get pushed around
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see_invisible = SEE_INVISIBLE_OBSERVER
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see_in_dark = 100
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invisibility = INVISIBILITY_OBSERVER
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@@ -619,10 +618,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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to_chat(src, "<span class='warning'>This creature is too powerful for you to possess!</span>")
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return 0
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if(istype (target, /mob/living/simple_animal/hostile/spawner))
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to_chat(src, "<span class='warning'>This isn't really a creature, now is it!</span>")
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return 0
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if(!can_reenter_round)
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to_chat(src, "<span class='warning'>You are unable to re-enter the round.</span>")
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return FALSE
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@@ -5,7 +5,7 @@
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/mob/living/carbon/alien/get_ear_protection()
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return 2 //no ears
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/mob/living/carbon/alien/hitby(atom/movable/AM, skipcatch, hitpush)
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/mob/living/carbon/alien/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
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..(AM, skipcatch = TRUE, hitpush = FALSE)
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@@ -54,18 +54,18 @@
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weather_immunities -= "lava"
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update_icons()
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/mob/living/carbon/alien/humanoid/hunter/throw_impact(atom/A)
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/mob/living/carbon/alien/humanoid/hunter/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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if(!leaping)
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return ..()
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pounce_cooldown = world.time + pounce_cooldown_time
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if(A)
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if(isliving(A))
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var/mob/living/L = A
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if(hit_atom)
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if(isliving(hit_atom))
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var/mob/living/L = hit_atom
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var/blocked = FALSE
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if(ishuman(A))
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var/mob/living/carbon/human/H = A
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if(ishuman(hit_atom))
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var/mob/living/carbon/human/H = hit_atom
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if(H.check_shields(src, 0, "the [name]", attack_type = LEAP_ATTACK))
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blocked = TRUE
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if(!blocked)
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@@ -77,8 +77,8 @@
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Knockdown(40, 1, 1)
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toggle_leap(0)
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else if(A.density && !A.CanPass(src))
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visible_message("<span class ='danger'>[src] smashes into [A]!</span>", "<span class ='alertalien'>[src] smashes into [A]!</span>")
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else if(hit_atom.density && !hit_atom.CanPass(src))
|
||||
visible_message("<span class ='danger'>[src] smashes into [hit_atom]!</span>", "<span class ='alertalien'>[src] smashes into [hit_atom]!</span>")
|
||||
Knockdown(40, 1, 1)
|
||||
|
||||
if(leaping)
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
/mob/living/carbon/alien/larva/toggle_throw_mode()
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/larva/start_pulling()
|
||||
/mob/living/carbon/alien/larva/start_pulling(atom/movable/AM, state, force = move_force, supress_message = FALSE)
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/larva/stripPanelUnequip(obj/item/what, mob/who)
|
||||
|
||||
@@ -115,7 +115,7 @@
|
||||
if(icon_state == "[initial(icon_state)]_thrown")
|
||||
icon_state = "[initial(icon_state)]"
|
||||
|
||||
/obj/item/clothing/mask/facehugger/throw_impact(atom/hit_atom)
|
||||
/obj/item/clothing/mask/facehugger/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
..()
|
||||
if(stat == CONSCIOUS)
|
||||
icon_state = "[initial(icon_state)]"
|
||||
|
||||
@@ -94,15 +94,13 @@
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/throw_impact(atom/hit_atom, throwingdatum)
|
||||
/mob/living/carbon/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
. = ..()
|
||||
var/hurt = TRUE
|
||||
if(istype(throwingdatum, /datum/thrownthing))
|
||||
var/datum/thrownthing/D = throwingdatum
|
||||
if(iscyborg(D.thrower))
|
||||
var/mob/living/silicon/robot/R = D.thrower
|
||||
if(!R.emagged)
|
||||
hurt = FALSE
|
||||
if(throwingdatum?.thrower && iscyborg(throwingdatum.thrower))
|
||||
var/mob/living/silicon/robot/R = throwingdatum.thrower
|
||||
if(!R.emagged)
|
||||
hurt = FALSE
|
||||
if(hit_atom.density && isturf(hit_atom))
|
||||
if(hurt)
|
||||
Knockdown(20)
|
||||
@@ -160,7 +158,7 @@
|
||||
//END OF CIT CHANGES
|
||||
|
||||
var/atom/movable/thrown_thing
|
||||
var/obj/item/I = src.get_active_held_item()
|
||||
var/obj/item/I = get_active_held_item()
|
||||
|
||||
if(!I)
|
||||
if(pulling && isliving(pulling) && grab_state >= GRAB_AGGRESSIVE)
|
||||
@@ -188,11 +186,11 @@
|
||||
|
||||
if(thrown_thing)
|
||||
visible_message("<span class='danger'>[src] has thrown [thrown_thing].</span>")
|
||||
src.log_message("has thrown [thrown_thing]", LOG_ATTACK)
|
||||
log_message("has thrown [thrown_thing]", LOG_ATTACK)
|
||||
do_attack_animation(target, no_effect = 1)
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 50, 1, -1)
|
||||
newtonian_move(get_dir(target, src))
|
||||
thrown_thing.throw_at(target, thrown_thing.throw_range, thrown_thing.throw_speed, src)
|
||||
thrown_thing.safe_throw_at(target, thrown_thing.throw_range, thrown_thing.throw_speed, src, null, null, null, move_force)
|
||||
|
||||
/mob/living/carbon/restrained(ignore_grab)
|
||||
. = (handcuffed || (!ignore_grab && pulledby && pulledby.grab_state >= GRAB_AGGRESSIVE))
|
||||
@@ -448,7 +446,7 @@
|
||||
I.throw_at(target,I.throw_range,I.throw_speed,src)
|
||||
if(61 to 90) //throw it down to the floor
|
||||
var/turf/target = get_turf(loc)
|
||||
I.throw_at(target,I.throw_range,I.throw_speed,src)
|
||||
I.safe_throw_at(target,I.throw_range,I.throw_speed,src, force = move_force)
|
||||
|
||||
/mob/living/carbon/Stat()
|
||||
..()
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE)
|
||||
/mob/living/carbon/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
|
||||
if(!skipcatch) //ugly, but easy
|
||||
if(can_catch_item())
|
||||
if(istype(AM, /obj/item))
|
||||
|
||||
@@ -124,7 +124,7 @@
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/human/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE)
|
||||
/mob/living/carbon/human/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
|
||||
if(dna && dna.species)
|
||||
var/spec_return = dna.species.spec_hitby(AM, src)
|
||||
if(spec_return)
|
||||
|
||||
@@ -384,7 +384,7 @@
|
||||
retaliate(Proj.firer)
|
||||
..()
|
||||
|
||||
/mob/living/carbon/monkey/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE)
|
||||
/mob/living/carbon/monkey/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
|
||||
if(istype(AM, /obj/item))
|
||||
var/obj/item/I = AM
|
||||
if(I.throwforce < src.health && I.thrownby && ishuman(I.thrownby))
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
return
|
||||
if(ismovableatom(A))
|
||||
var/atom/movable/AM = A
|
||||
if(PushAM(AM))
|
||||
if(PushAM(AM, move_force))
|
||||
return
|
||||
|
||||
/mob/living/Bumped(atom/movable/AM)
|
||||
@@ -202,33 +202,43 @@
|
||||
return
|
||||
|
||||
//Called when we want to push an atom/movable
|
||||
/mob/living/proc/PushAM(atom/movable/AM)
|
||||
/mob/living/proc/PushAM(atom/movable/AM, force = move_force)
|
||||
if(now_pushing)
|
||||
return 1
|
||||
return TRUE
|
||||
if(moving_diagonally)// no pushing during diagonal moves.
|
||||
return 1
|
||||
return TRUE
|
||||
if(!client && (mob_size < MOB_SIZE_SMALL))
|
||||
return
|
||||
if(!AM.anchored)
|
||||
now_pushing = 1
|
||||
var/t = get_dir(src, AM)
|
||||
if (istype(AM, /obj/structure/window))
|
||||
var/obj/structure/window/W = AM
|
||||
if(W.fulltile)
|
||||
for(var/obj/structure/window/win in get_step(W,t))
|
||||
now_pushing = 0
|
||||
return
|
||||
if(pulling == AM)
|
||||
stop_pulling()
|
||||
var/current_dir
|
||||
if(isliving(AM))
|
||||
current_dir = AM.dir
|
||||
step(AM, t)
|
||||
if(current_dir)
|
||||
AM.setDir(current_dir)
|
||||
now_pushing = 0
|
||||
now_pushing = TRUE
|
||||
var/t = get_dir(src, AM)
|
||||
var/push_anchored = FALSE
|
||||
if((AM.move_resist * MOVE_FORCE_CRUSH_RATIO) <= force)
|
||||
if(move_crush(AM, move_force, t))
|
||||
push_anchored = TRUE
|
||||
if((AM.move_resist * MOVE_FORCE_FORCEPUSH_RATIO) <= force) //trigger move_crush and/or force_push regardless of if we can push it normally
|
||||
if(force_push(AM, move_force, t, push_anchored))
|
||||
push_anchored = TRUE
|
||||
if((AM.anchored && !push_anchored) || (force < (AM.move_resist * MOVE_FORCE_PUSH_RATIO)))
|
||||
now_pushing = FALSE
|
||||
return
|
||||
if (istype(AM, /obj/structure/window))
|
||||
var/obj/structure/window/W = AM
|
||||
if(W.fulltile)
|
||||
for(var/obj/structure/window/win in get_step(W,t))
|
||||
now_pushing = FALSE
|
||||
return
|
||||
if(pulling == AM)
|
||||
stop_pulling()
|
||||
var/current_dir
|
||||
if(isliving(AM))
|
||||
current_dir = AM.dir
|
||||
if(step(AM, t))
|
||||
step(src, t)
|
||||
if(current_dir)
|
||||
AM.setDir(current_dir)
|
||||
now_pushing = FALSE
|
||||
|
||||
/mob/living/start_pulling(atom/movable/AM, supress_message = 0)
|
||||
/mob/living/start_pulling(atom/movable/AM, state, force = pull_force, supress_message = FALSE)
|
||||
if(!AM || !src)
|
||||
return FALSE
|
||||
if(!(AM.can_be_pulled(src)))
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
else
|
||||
return 0
|
||||
|
||||
/mob/living/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE)
|
||||
/mob/living/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
|
||||
if(istype(AM, /obj/item))
|
||||
var/obj/item/I = AM
|
||||
var/zone = ran_zone(BODY_ZONE_CHEST, 65)//Hits a random part of the body, geared towards the chest
|
||||
@@ -120,7 +120,7 @@
|
||||
adjust_fire_stacks(3)
|
||||
IgniteMob()
|
||||
|
||||
/mob/living/proc/grabbedby(mob/living/carbon/user, supress_message = 0)
|
||||
/mob/living/proc/grabbedby(mob/living/carbon/user, supress_message = FALSE)
|
||||
if(user == anchored || !isturf(user.loc))
|
||||
return FALSE
|
||||
|
||||
@@ -146,7 +146,7 @@
|
||||
return FALSE
|
||||
|
||||
if(!user.pulling || user.pulling != src)
|
||||
user.start_pulling(src, supress_message)
|
||||
user.start_pulling(src, supress_message = supress_message)
|
||||
return
|
||||
|
||||
if(!(status_flags & CANPUSH) || HAS_TRAIT(src, TRAIT_PUSHIMMUNE))
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
name = "AI"
|
||||
icon = 'icons/mob/ai.dmi'
|
||||
icon_state = "ai"
|
||||
anchored = TRUE
|
||||
move_resist = MOVE_FORCE_VERY_STRONG
|
||||
density = TRUE
|
||||
canmove = FALSE
|
||||
status_flags = CANSTUN|CANPUSH
|
||||
@@ -318,9 +318,14 @@
|
||||
return // stop
|
||||
if(incapacitated())
|
||||
return
|
||||
anchored = !anchored // Toggles the anchor
|
||||
var/is_anchored = FALSE
|
||||
if(move_resist == MOVE_FORCE_VERY_STRONG)
|
||||
move_resist = MOVE_FORCE_VERY_STRONG
|
||||
else
|
||||
is_anchored = TRUE
|
||||
move_resist = MOVE_FORCE_NORMAL
|
||||
|
||||
to_chat(src, "<b>You are now [anchored ? "" : "un"]anchored.</b>")
|
||||
to_chat(src, "<b>You are now [is_anchored ? "" : "un"]anchored.</b>")
|
||||
// the message in the [] will change depending whether or not the AI is anchored
|
||||
|
||||
/mob/living/silicon/ai/update_canmove() //If the AI dies, mobs won't go through it anymore
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
|
||||
cameraFollow = null
|
||||
|
||||
anchored = FALSE //unbolt floorbolts
|
||||
move_resist = MOVE_FORCE_NORMAL
|
||||
update_canmove()
|
||||
if(eyeobj)
|
||||
eyeobj.setLoc(get_turf(src))
|
||||
|
||||
@@ -99,7 +99,7 @@
|
||||
if(loc != card)
|
||||
visible_message("<span class='notice'>[src] [rest? "lays down for a moment..." : "perks up from the ground"]</span>")
|
||||
|
||||
/mob/living/silicon/pai/start_pulling(atom/movable/AM)
|
||||
/mob/living/silicon/pai/start_pulling(atom/movable/AM, state, force = move_force, supress_message = FALSE)
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/pai/proc/toggle_integrated_light()
|
||||
|
||||
@@ -155,7 +155,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
|
||||
bike_horn(A)
|
||||
|
||||
|
||||
/mob/living/simple_animal/bot/honkbot/hitby(atom/movable/AM, skipcatch = 0, hitpush = 1, blocked = 0)
|
||||
/mob/living/simple_animal/bot/honkbot/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
|
||||
if(istype(AM, /obj/item))
|
||||
playsound(src, honksound, 50, TRUE, -1)
|
||||
var/obj/item/I = AM
|
||||
|
||||
@@ -13,8 +13,8 @@
|
||||
desc = "A Multiple Utility Load Effector bot."
|
||||
icon_state = "mulebot0"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
animate_movement=1
|
||||
move_resist = MOVE_FORCE_STRONG
|
||||
animate_movement = 1
|
||||
health = 50
|
||||
maxHealth = 50
|
||||
damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
|
||||
|
||||
@@ -221,7 +221,7 @@ Auto Patrol: []"},
|
||||
..()
|
||||
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE)
|
||||
/mob/living/simple_animal/bot/secbot/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
|
||||
if(istype(AM, /obj/item))
|
||||
var/obj/item/I = AM
|
||||
if(I.throwforce < src.health && I.thrownby && ishuman(I.thrownby))
|
||||
|
||||
@@ -338,7 +338,7 @@
|
||||
stored_pulling.forceMove(loc)
|
||||
forceMove(AM)
|
||||
if(stored_pulling)
|
||||
start_pulling(stored_pulling, TRUE) //drag anything we're pulling through the wall with us by magic
|
||||
start_pulling(stored_pulling, supress_message = TRUE) //drag anything we're pulling through the wall with us by magic
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/harvester/AttackingTarget()
|
||||
if(iscarbon(target))
|
||||
|
||||
@@ -44,18 +44,18 @@
|
||||
if(!charging)
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/charger/throw_impact(atom/A)
|
||||
/mob/living/simple_animal/hostile/guardian/charger/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
if(!charging)
|
||||
return ..()
|
||||
|
||||
else if(A)
|
||||
if(isliving(A) && A != summoner)
|
||||
var/mob/living/L = A
|
||||
else if(hit_atom)
|
||||
if(isliving(hit_atom) && hit_atom != summoner)
|
||||
var/mob/living/L = hit_atom
|
||||
var/blocked = FALSE
|
||||
if(hasmatchingsummoner(A)) //if the summoner matches don't hurt them
|
||||
if(hasmatchingsummoner(hit_atom)) //if the summoner matches don't hurt them
|
||||
blocked = TRUE
|
||||
if(ishuman(A))
|
||||
var/mob/living/carbon/human/H = A
|
||||
if(ishuman(hit_atom))
|
||||
var/mob/living/carbon/human/H = hit_atom
|
||||
if(H.check_shields(src, 90, "[name]", attack_type = THROWN_PROJECTILE_ATTACK))
|
||||
blocked = TRUE
|
||||
if(!blocked)
|
||||
|
||||
@@ -249,7 +249,7 @@
|
||||
/mob/living/simple_animal/hostile/jungle/leaper/Goto()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/jungle/leaper/throw_impact()
|
||||
/mob/living/simple_animal/hostile/jungle/leaper/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/jungle/leaper/update_icons()
|
||||
|
||||
@@ -147,7 +147,7 @@
|
||||
update_icons()
|
||||
Goto(target, move_to_delay, minimum_distance)
|
||||
|
||||
/mob/living/simple_animal/hostile/jungle/mook/throw_impact(atom/hit_atom, throwingdatum)
|
||||
/mob/living/simple_animal/hostile/jungle/mook/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
. = ..()
|
||||
if(isliving(hit_atom) && attack_state == MOOK_ATTACK_ACTIVE)
|
||||
var/mob/living/L = hit_atom
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
projectilesound = 'sound/weapons/pierce.ogg'
|
||||
robust_searching = TRUE
|
||||
stat_attack = UNCONSCIOUS
|
||||
anchored = TRUE
|
||||
move_resist = MOVE_FORCE_EXTREMELY_STRONG
|
||||
var/combatant_state = SEEDLING_STATE_NEUTRAL
|
||||
var/obj/seedling_weakpoint/weak_point
|
||||
var/mob/living/beam_debuff_target
|
||||
|
||||
@@ -158,12 +158,12 @@ Difficulty: Hard
|
||||
DestroySurroundings()
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/throw_impact(atom/A)
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
if(!charging)
|
||||
return ..()
|
||||
|
||||
else if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
else if(isliving(hit_atom))
|
||||
var/mob/living/L = hit_atom
|
||||
L.visible_message("<span class='danger'>[src] slams into [L]!</span>", "<span class='userdanger'>[src] slams into you!</span>")
|
||||
L.apply_damage(40, BRUTE)
|
||||
playsound(get_turf(L), 'sound/effects/meteorimpact.ogg', 100, 1)
|
||||
|
||||
@@ -21,7 +21,9 @@
|
||||
maxbodytemp = INFINITY
|
||||
vision_range = 4
|
||||
aggro_vision_range = 15
|
||||
anchored = TRUE
|
||||
move_force = MOVE_FORCE_OVERPOWERING
|
||||
move_resist = MOVE_FORCE_OVERPOWERING
|
||||
pull_force = MOVE_FORCE_OVERPOWERING
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE // Easier to click on in melee, they're giant targets anyway
|
||||
|
||||
@@ -54,7 +54,6 @@ GLOBAL_LIST_INIT(AISwarmerCapsByType, list(/mob/living/simple_animal/hostile/swa
|
||||
weather_immunities = list("lava","ash")
|
||||
stop_automated_movement = TRUE
|
||||
wander = FALSE
|
||||
anchored = TRUE
|
||||
layer = BELOW_MOB_LAYER
|
||||
AIStatus = AI_OFF
|
||||
var/swarmer_spawn_cooldown = 0
|
||||
|
||||
@@ -27,7 +27,9 @@
|
||||
throw_message = "does nothing to the rocky hide of the"
|
||||
vision_range = 4
|
||||
aggro_vision_range = 7
|
||||
anchored = TRUE //Stays anchored until death as to be unpullable
|
||||
move_force = MOVE_FORCE_VERY_STRONG
|
||||
move_resist = MOVE_FORCE_VERY_STRONG
|
||||
pull_force = MOVE_FORCE_VERY_STRONG
|
||||
var/pre_attack = 0
|
||||
var/pre_attack_icon = "Goliath_preattack"
|
||||
loot = list(/obj/item/stack/sheet/animalhide/goliath_hide)
|
||||
@@ -51,7 +53,9 @@
|
||||
. = 1
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath/death(gibbed)
|
||||
anchored = FALSE
|
||||
move_force = MOVE_FORCE_DEFAULT
|
||||
move_resist = MOVE_RESIST_DEFAULT
|
||||
pull_force = PULL_FORCE_DEFAULT
|
||||
..(gibbed)
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath/OpenFire()
|
||||
|
||||
@@ -217,7 +217,7 @@
|
||||
can_infest_dead = TRUE
|
||||
|
||||
//Legion that spawns Legions
|
||||
/mob/living/simple_animal/hostile/spawner/legion
|
||||
/mob/living/simple_animal/hostile/big_legion
|
||||
name = "legion"
|
||||
desc = "One of many."
|
||||
icon = 'icons/mob/lavaland/64x64megafauna.dmi'
|
||||
@@ -226,10 +226,6 @@
|
||||
icon_dead = "legion"
|
||||
health = 450
|
||||
maxHealth = 450
|
||||
max_mobs = 3
|
||||
spawn_time = 200
|
||||
spawn_text = "peels itself off from"
|
||||
mob_types = list(/mob/living/simple_animal/hostile/asteroid/hivelord/legion)
|
||||
melee_damage_lower = 20
|
||||
melee_damage_upper = 20
|
||||
anchored = FALSE
|
||||
@@ -252,6 +248,10 @@
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
|
||||
/mob/living/simple_animal/hostile/big_legion/Initialize()
|
||||
.=..()
|
||||
AddComponent(/datum/component/spawner, list(/mob/living/simple_animal/hostile/asteroid/hivelord/legion), 200, faction, "peels itself off from", 3)
|
||||
|
||||
//Tendril-spawned Legion remains, the charred skeletons of those whose bodies sank into laval or fell into chasms.
|
||||
/obj/effect/mob_spawn/human/corpse/charredskeleton
|
||||
name = "charred skeletal remains"
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
visible_message("<span class='danger'>[P] has a reduced effect on [src]!</span>")
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hitby(atom/movable/AM)//No floor tiling them to death, wiseguy
|
||||
/mob/living/simple_animal/hostile/asteroid/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)//No floor tiling them to death, wiseguy
|
||||
if(istype(AM, /obj/item))
|
||||
var/obj/item/T = AM
|
||||
if(!stat)
|
||||
|
||||
@@ -1,95 +0,0 @@
|
||||
//Necropolis Tendrils, which spawn lavaland monsters and break into a chasm when killed
|
||||
/obj/effect/light_emitter/tendril
|
||||
set_luminosity = 4
|
||||
set_cap = 2.5
|
||||
light_color = LIGHT_COLOR_LAVA
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland
|
||||
name = "necropolis tendril"
|
||||
desc = "A vile tendril of corruption, originating deep underground. Terrible monsters are pouring out of it."
|
||||
icon = 'icons/mob/nest.dmi'
|
||||
icon_state = "tendril"
|
||||
icon_living = "tendril"
|
||||
icon_dead = "tendril"
|
||||
faction = list("mining")
|
||||
weather_immunities = list("lava","ash")
|
||||
health = 250
|
||||
maxHealth = 250
|
||||
max_mobs = 3
|
||||
spawn_time = 300 //30 seconds default
|
||||
mob_types = list(/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/tendril)
|
||||
spawn_text = "emerges from"
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 0
|
||||
maxbodytemp = INFINITY
|
||||
loot = list(/obj/effect/collapse, /obj/structure/closet/crate/necropolis/tendril)
|
||||
del_on_death = 1
|
||||
var/gps = null
|
||||
var/obj/effect/light_emitter/tendril/emitted_light
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland/goliath
|
||||
mob_types = list(/mob/living/simple_animal/hostile/asteroid/goliath/beast/tendril)
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland/legion
|
||||
mob_types = list(/mob/living/simple_animal/hostile/asteroid/hivelord/legion/tendril)
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland/Initialize()
|
||||
. = ..()
|
||||
emitted_light = new(loc)
|
||||
for(var/F in RANGE_TURFS(1, src))
|
||||
if(ismineralturf(F))
|
||||
var/turf/closed/mineral/M = F
|
||||
M.ScrapeAway(null, CHANGETURF_IGNORE_AIR)
|
||||
gps = new /obj/item/gps/internal(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland/Destroy()
|
||||
QDEL_NULL(emitted_light)
|
||||
QDEL_NULL(gps)
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland/death()
|
||||
var/last_tendril = TRUE
|
||||
for(var/mob/living/simple_animal/hostile/spawner/lavaland/other in GLOB.mob_living_list)
|
||||
if(other != src)
|
||||
last_tendril = FALSE
|
||||
break
|
||||
if(last_tendril && !(flags_1 & ADMIN_SPAWNED_1))
|
||||
if(SSmedals.hub_enabled)
|
||||
for(var/mob/living/L in view(7,src))
|
||||
if(L.stat || !L.client)
|
||||
continue
|
||||
SSmedals.UnlockMedal("[BOSS_MEDAL_TENDRIL] [ALL_KILL_MEDAL]", L.client)
|
||||
SSmedals.SetScore(TENDRIL_CLEAR_SCORE, L.client, 1)
|
||||
..()
|
||||
|
||||
/obj/effect/collapse
|
||||
name = "collapsing necropolis tendril"
|
||||
desc = "Get clear!"
|
||||
layer = TABLE_LAYER
|
||||
icon = 'icons/mob/nest.dmi'
|
||||
icon_state = "tendril"
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
var/obj/effect/light_emitter/tendril/emitted_light
|
||||
|
||||
/obj/effect/collapse/Initialize()
|
||||
. = ..()
|
||||
emitted_light = new(loc)
|
||||
visible_message("<span class='boldannounce'>The tendril writhes in fury as the earth around it begins to crack and break apart! Get back!</span>")
|
||||
visible_message("<span class='warning'>Something falls free of the tendril!</span>")
|
||||
playsound(loc,'sound/effects/tendril_destroyed.ogg', 200, 0, 50, 1, 1)
|
||||
addtimer(CALLBACK(src, .proc/collapse), 50)
|
||||
|
||||
/obj/effect/collapse/Destroy()
|
||||
QDEL_NULL(emitted_light)
|
||||
return ..()
|
||||
|
||||
/obj/effect/collapse/proc/collapse()
|
||||
for(var/mob/M in range(7,src))
|
||||
shake_camera(M, 15, 1)
|
||||
playsound(get_turf(src),'sound/effects/explosionfar.ogg', 200, 1)
|
||||
visible_message("<span class='boldannounce'>The tendril falls inward, the ground around it widening into a yawning chasm!</span>")
|
||||
for(var/turf/T in range(2,src))
|
||||
if(!T.density)
|
||||
T.TerraformTurf(/turf/open/chasm/lavaland, /turf/open/chasm/lavaland)
|
||||
qdel(src)
|
||||
@@ -170,7 +170,7 @@
|
||||
if(M.a_intent == INTENT_HARM)
|
||||
Bruise()
|
||||
|
||||
/mob/living/simple_animal/hostile/mushroom/hitby(atom/movable/AM)
|
||||
/mob/living/simple_animal/hostile/mushroom/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
|
||||
..()
|
||||
if(istype(AM, /obj/item))
|
||||
var/obj/item/T = AM
|
||||
|
||||
@@ -65,33 +65,30 @@
|
||||
attacktext = "punches"
|
||||
deathmessage = "falls apart into a fine dust."
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/nether
|
||||
/obj/structure/spawner/nether
|
||||
name = "netherworld link"
|
||||
desc = "A direct link to another dimension full of creatures not very happy to see you. <span class='warning'>Entering the link would be a very bad idea.</span>"
|
||||
icon_state = "nether"
|
||||
icon_living = "nether"
|
||||
health = 50
|
||||
maxHealth = 50
|
||||
max_integrity = 50
|
||||
spawn_time = 600 //1 minute
|
||||
max_mobs = 15
|
||||
mob_biotypes = list(MOB_INORGANIC)
|
||||
icon = 'icons/mob/nest.dmi'
|
||||
spawn_text = "crawls through"
|
||||
mob_types = list(/mob/living/simple_animal/hostile/netherworld/migo, /mob/living/simple_animal/hostile/netherworld, /mob/living/simple_animal/hostile/netherworld/blankbody)
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
faction = list("nether")
|
||||
deathmessage = "shatters into oblivion."
|
||||
del_on_death = TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/nether/attack_hand(mob/user)
|
||||
/obj/structure/spawner/nether/Initialize()
|
||||
.=..()
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
|
||||
/obj/structure/spawner/nether/attack_hand(mob/user)
|
||||
user.visible_message("<span class='warning'>[user] is violently pulled into the link!</span>", \
|
||||
"<span class='userdanger'>Touching the portal, you are quickly pulled through into a world of unimaginable horror!</span>")
|
||||
contents.Add(user)
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/nether/Life()
|
||||
..()
|
||||
var/list/C = src.get_contents()
|
||||
for(var/mob/living/M in C)
|
||||
|
||||
/obj/structure/spawner/nether/process()
|
||||
for(var/mob/living/M in contents)
|
||||
if(M)
|
||||
playsound(src, 'sound/magic/demon_consume.ogg', 50, 1)
|
||||
M.adjustBruteLoss(60)
|
||||
|
||||
@@ -43,7 +43,10 @@
|
||||
search_objects = 1 // So that it can see through walls
|
||||
|
||||
sight = SEE_SELF|SEE_MOBS|SEE_OBJS|SEE_TURFS
|
||||
anchored = TRUE
|
||||
|
||||
move_force = MOVE_FORCE_EXTREMELY_STRONG
|
||||
move_resist = MOVE_FORCE_EXTREMELY_STRONG
|
||||
pull_force = MOVE_FORCE_EXTREMELY_STRONG
|
||||
|
||||
var/cannot_be_seen = 1
|
||||
var/mob/living/creator = null
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
var/buffed = 0 //In the event that you want to have a buffing effect on the mob, but don't want it to stack with other effects, any outside force that applies a buff to a simple mob should at least set this to 1, so we have something to check against
|
||||
var/gold_core_spawnable = NO_SPAWN //If the mob can be spawned with a gold slime core. HOSTILE_SPAWN are spawned with plasma, FRIENDLY_SPAWN are spawned with blood
|
||||
|
||||
var/mob/living/simple_animal/hostile/spawner/nest
|
||||
var/datum/component/spawner/nest
|
||||
|
||||
var/sentience_type = SENTIENCE_ORGANIC // Sentience type, for slime potions
|
||||
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
var/mood = "" // To show its face
|
||||
var/mutator_used = FALSE //So you can't shove a dozen mutators into a single slime
|
||||
var/force_stasis = FALSE
|
||||
|
||||
|
||||
do_footstep = TRUE
|
||||
|
||||
var/static/regex/slime_name_regex = new("\\w+ (baby|adult) slime \\(\\d+\\)")
|
||||
@@ -245,7 +245,7 @@
|
||||
/mob/living/simple_animal/slime/doUnEquip(obj/item/W)
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/slime/start_pulling(atom/movable/AM)
|
||||
/mob/living/simple_animal/slime/start_pulling(atom/movable/AM, state, force = move_force, supress_message = FALSE)
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/slime/attack_ui(slot)
|
||||
|
||||
@@ -1,113 +0,0 @@
|
||||
/mob/living/simple_animal/hostile/spawner
|
||||
name = "monster nest"
|
||||
icon = 'icons/mob/animal.dmi'
|
||||
health = 100
|
||||
maxHealth = 100
|
||||
gender = NEUTER
|
||||
var/list/spawned_mobs = list()
|
||||
var/max_mobs = 5
|
||||
var/spawn_delay = 0
|
||||
var/spawn_time = 300 //30 seconds default
|
||||
var/mob_types = list(/mob/living/simple_animal/hostile/carp)
|
||||
var/spawn_text = "emerges from"
|
||||
status_flags = 0
|
||||
anchored = TRUE
|
||||
AIStatus = AI_OFF
|
||||
a_intent = INTENT_HARM
|
||||
stop_automated_movement = 1
|
||||
wander = 0
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 350
|
||||
layer = BELOW_MOB_LAYER
|
||||
sentience_type = SENTIENCE_BOSS
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/Destroy()
|
||||
for(var/mob/living/simple_animal/L in spawned_mobs)
|
||||
if(L.nest == src)
|
||||
L.nest = null
|
||||
spawned_mobs = null
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/Life()
|
||||
. = ..()
|
||||
if(!.) // dead
|
||||
return
|
||||
spawn_mob()
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/proc/spawn_mob()
|
||||
if(spawned_mobs.len >= max_mobs)
|
||||
return 0
|
||||
if(spawn_delay > world.time)
|
||||
return 0
|
||||
spawn_delay = world.time + spawn_time
|
||||
var/chosen_mob_type = pick(mob_types)
|
||||
var/mob/living/simple_animal/L = new chosen_mob_type(src.loc)
|
||||
L.flags_1 |= (flags_1 & ADMIN_SPAWNED_1) //If we were admin spawned, lets have our children count as that as well.
|
||||
spawned_mobs += L
|
||||
L.nest = src
|
||||
L.faction = src.faction
|
||||
visible_message("<span class='danger'>[L] [spawn_text] [src].</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/syndicate
|
||||
name = "warp beacon"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "syndbeacon"
|
||||
spawn_text = "warps in from"
|
||||
mob_types = list(/mob/living/simple_animal/hostile/syndicate/ranged)
|
||||
faction = list(ROLE_SYNDICATE)
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/skeleton
|
||||
name = "bone pit"
|
||||
desc = "A pit full of bones, and some still seem to be moving..."
|
||||
icon_state = "hole"
|
||||
icon_living = "hole"
|
||||
icon = 'icons/mob/nest.dmi'
|
||||
health = 150
|
||||
maxHealth = 150
|
||||
max_mobs = 15
|
||||
spawn_time = 150
|
||||
mob_types = list(/mob/living/simple_animal/hostile/skeleton)
|
||||
spawn_text = "climbs out of"
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
faction = list("skeleton")
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/mining
|
||||
name = "monster den"
|
||||
desc = "A hole dug into the ground, harboring all kinds of monsters found within most caves or mining asteroids."
|
||||
icon_state = "hole"
|
||||
icon_living = "hole"
|
||||
health = 200
|
||||
maxHealth = 200
|
||||
max_mobs = 3
|
||||
icon = 'icons/mob/nest.dmi'
|
||||
spawn_text = "crawls out of"
|
||||
mob_types = list(/mob/living/simple_animal/hostile/asteroid/goldgrub, /mob/living/simple_animal/hostile/asteroid/goliath, /mob/living/simple_animal/hostile/asteroid/hivelord, /mob/living/simple_animal/hostile/asteroid/basilisk, /mob/living/simple_animal/hostile/asteroid/fugu)
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
faction = list("mining")
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/mining/goldgrub
|
||||
name = "goldgrub den"
|
||||
desc = "A den housing a nest of goldgrubs, annoying but arguably much better than anything else you'll find in a nest."
|
||||
mob_types = list(/mob/living/simple_animal/hostile/asteroid/goldgrub)
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/mining/goliath
|
||||
name = "goliath den"
|
||||
desc = "A den housing a nest of goliaths, oh god why?"
|
||||
mob_types = list(/mob/living/simple_animal/hostile/asteroid/goliath)
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/mining/hivelord
|
||||
name = "hivelord den"
|
||||
desc = "A den housing a nest of hivelords."
|
||||
mob_types = list(/mob/living/simple_animal/hostile/asteroid/hivelord)
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/mining/basilisk
|
||||
name = "basilisk den"
|
||||
desc = "A den housing a nest of basilisks, bring a coat."
|
||||
mob_types = list(/mob/living/simple_animal/hostile/asteroid/basilisk)
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/mining/wumborian
|
||||
name = "wumborian fugu den"
|
||||
desc = "A den housing a nest of wumborian fugus, how do they all even fit in there?"
|
||||
mob_types = list(/mob/living/simple_animal/hostile/asteroid/fugu)
|
||||
@@ -108,8 +108,7 @@
|
||||
|
||||
if((direct & (direct - 1)) && mob.loc == n) //moved diagonally successfully
|
||||
add_delay *= 2
|
||||
if(mob.loc != oldloc)
|
||||
move_delay += add_delay
|
||||
move_delay += add_delay
|
||||
if(.) // If mob is null here, we deserve the runtime
|
||||
if(mob.throwing)
|
||||
mob.throwing.finalize(FALSE)
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
//If we hit the Ninja who owns this Katana, they catch it.
|
||||
//Works for if the Ninja throws it or it throws itself or someone tries
|
||||
//To throw it at the ninja
|
||||
/obj/item/energy_katana/throw_impact(atom/hit_atom)
|
||||
/obj/item/energy_katana/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
if(ishuman(hit_atom))
|
||||
var/mob/living/carbon/human/H = hit_atom
|
||||
if(istype(H.wear_suit, /obj/item/clothing/suit/space/space_ninja))
|
||||
|
||||
@@ -97,7 +97,7 @@
|
||||
/obj/item/paperplane/throw_at(atom/target, range, speed, mob/thrower, spin=FALSE, diagonals_first = FALSE, datum/callback/callback)
|
||||
. = ..(target, range, speed, thrower, FALSE, diagonals_first, callback)
|
||||
|
||||
/obj/item/paperplane/throw_impact(atom/hit_atom)
|
||||
/obj/item/paperplane/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
if(iscarbon(hit_atom))
|
||||
var/mob/living/carbon/C = hit_atom
|
||||
if(C.can_catch_item(TRUE))
|
||||
|
||||
@@ -23,6 +23,7 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne
|
||||
desc = "A device which produces a graviton field when set up."
|
||||
icon = 'icons/obj/machines/gravity_generator.dmi'
|
||||
density = TRUE
|
||||
move_resist = INFINITY
|
||||
use_power = NO_POWER_USE
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
var/sprite_number = 0
|
||||
|
||||
@@ -758,7 +758,7 @@
|
||||
/obj/item/light/bulb/broken
|
||||
status = LIGHT_BROKEN
|
||||
|
||||
/obj/item/light/throw_impact(atom/hit_atom)
|
||||
/obj/item/light/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
if(!..()) //not caught by a mob
|
||||
shatter()
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
icon = 'icons/obj/singularity.dmi'
|
||||
icon_state = "Contain_F"
|
||||
density = FALSE
|
||||
move_resist = INFINITY
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
use_power = NO_POWER_USE
|
||||
interaction_flags_atom = NONE
|
||||
|
||||
@@ -245,6 +245,7 @@ field_generator power level display
|
||||
if(state != FG_WELDED || !anchored)
|
||||
turn_off()
|
||||
return
|
||||
move_resist = INFINITY
|
||||
spawn(1)
|
||||
setup_field(1)
|
||||
spawn(2)
|
||||
@@ -335,6 +336,7 @@ field_generator power level display
|
||||
message_admins("A singulo exists and a containment field has failed at [ADMIN_VERBOSEJMP(T)].")
|
||||
investigate_log("has <font color='red'>failed</font> whilst a singulo exists at [AREACOORD(T)].", INVESTIGATE_SINGULO)
|
||||
O.last_warning = world.time
|
||||
move_resist = initial(move_resist)
|
||||
|
||||
/obj/machinery/field/generator/shock(mob/living/user)
|
||||
if(fields.len)
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
icon_state = "singularity_s1"
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
move_resist = INFINITY
|
||||
layer = MASSIVE_OBJ_LAYER
|
||||
light_range = 6
|
||||
appearance_flags = 0
|
||||
|
||||
@@ -16,9 +16,9 @@
|
||||
|
||||
/datum/mapGeneratorModule/splatterLayer/lavalandTendrils
|
||||
spawnableTurfs = list()
|
||||
spawnableAtoms = list(/mob/living/simple_animal/hostile/spawner/lavaland = 5,
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland/legion = 5,
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland/goliath = 5)
|
||||
spawnableAtoms = list(/obj/structure/spawner/lavaland = 5,
|
||||
/obj/structure/spawner/lavaland/legion = 5,
|
||||
/obj/structure/spawner/lavaland/goliath = 5)
|
||||
|
||||
/datum/mapGenerator/lavaland/ground_only
|
||||
modules = list(/datum/mapGeneratorModule/bottomLayer/lavaland_default)
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/ammo_casing/throw_impact(atom/A)
|
||||
/obj/item/ammo_casing/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
if(heavy_metal)
|
||||
bounce_away(FALSE, NONE)
|
||||
. = ..()
|
||||
|
||||
@@ -78,9 +78,9 @@
|
||||
reagents.expose_temperature(exposed_temperature)
|
||||
..()
|
||||
|
||||
/obj/item/reagent_containers/throw_impact(atom/target)
|
||||
/obj/item/reagent_containers/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
. = ..()
|
||||
SplashReagents(target, TRUE)
|
||||
SplashReagents(hit_atom, TRUE)
|
||||
|
||||
/obj/item/reagent_containers/proc/bartender_check(atom/target)
|
||||
. = FALSE
|
||||
|
||||
@@ -355,7 +355,7 @@
|
||||
ui.soft_update_fields()
|
||||
|
||||
|
||||
/obj/machinery/disposal/bin/hitby(atom/movable/AM)
|
||||
/obj/machinery/disposal/bin/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
|
||||
if(isitem(AM) && AM.CanEnterDisposals())
|
||||
if(prob(75))
|
||||
AM.forceMove(src)
|
||||
|
||||
@@ -1,26 +1,31 @@
|
||||
#define ASH_WALKER_SPAWN_THRESHOLD 2
|
||||
//The ash walker den consumes corpses or unconscious mobs to create ash walker eggs. For more info on those, check ghost_role_spawners.dm
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland/ash_walker
|
||||
/obj/structure/lavaland/ash_walker
|
||||
name = "necropolis tendril nest"
|
||||
desc = "A vile tendril of corruption. It's surrounded by a nest of rapidly growing eggs..."
|
||||
icon = 'icons/mob/nest.dmi'
|
||||
icon_state = "ash_walker_nest"
|
||||
icon_living = "ash_walker_nest"
|
||||
icon_dead = "ash_walker_nest"
|
||||
faction = list("ashwalker")
|
||||
health = 200
|
||||
maxHealth = 200
|
||||
loot = list(/obj/effect/collapse)
|
||||
move_resist=INFINITY // just killing it tears a massive hole in the ground, let's not move it
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
resistance_flags = FIRE_PROOF | LAVA_PROOF
|
||||
max_integrity = 200
|
||||
var/faction = list("ashwalker")
|
||||
var/meat_counter = 6
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland/ash_walker/death()
|
||||
/obj/structure/lavaland/ash_walker/Initialize()
|
||||
.=..()
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
|
||||
/obj/structure/lavaland/ash_walker/deconstruct(disassembled)
|
||||
new /obj/item/assembly/signaler/anomaly (get_step(loc, pick(GLOB.alldirs)))
|
||||
return ..()
|
||||
new /obj/effect/collapse(loc)
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland/ash_walker/Life()
|
||||
/obj/structure/lavaland/ash_walker/process()
|
||||
consume()
|
||||
return ..()
|
||||
spawn_mob()
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland/ash_walker/proc/consume()
|
||||
/obj/structure/lavaland/ash_walker/proc/consume()
|
||||
for(var/mob/living/H in view(src, 1)) //Only for corpse right next to/on same tile
|
||||
if(H.stat)
|
||||
visible_message("<span class='warning'>Serrated tendrils eagerly pull [H] to [src], tearing the body apart as its blood seeps over the eggs.</span>")
|
||||
@@ -33,9 +38,9 @@
|
||||
else
|
||||
meat_counter++
|
||||
H.gib()
|
||||
adjustHealth(-maxHealth * 0.05)//restores 5% hp of tendril
|
||||
obj_integrity = min(obj_integrity + max_integrity*0.05,max_integrity)//restores 5% hp of tendril
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland/ash_walker/spawn_mob()
|
||||
/obj/structure/lavaland/ash_walker/proc/spawn_mob()
|
||||
if(meat_counter >= ASH_WALKER_SPAWN_THRESHOLD)
|
||||
new /obj/effect/mob_spawn/human/ash_walker(get_step(loc, pick(GLOB.alldirs)))
|
||||
visible_message("<span class='danger'>One of the eggs swells to an unnatural size and tumbles free. It's ready to hatch!</span>")
|
||||
|
||||
@@ -131,7 +131,7 @@ All ShuttleMove procs go here
|
||||
var/range = throw_force * 10
|
||||
range = CEILING(rand(range-(range*0.1), range+(range*0.1)), 10)/10
|
||||
var/speed = range/5
|
||||
throw_at(target, range, speed)
|
||||
safe_throw_at(target, range, speed)
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
clothes_req = FALSE
|
||||
charge_max = 600
|
||||
cooldown_min = 200
|
||||
summon_type = list(/mob/living/simple_animal/hostile/spawner/nether)
|
||||
summon_type = list(/obj/structure/spawner/nether)
|
||||
summon_amt = 1
|
||||
range = 1
|
||||
cast_sound = 'sound/weapons/marauder.ogg'
|
||||
|
||||
@@ -363,7 +363,7 @@
|
||||
icon_state = "snappop"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
/obj/item/spellpacket/lightningbolt/throw_impact(atom/hit_atom)
|
||||
/obj/item/spellpacket/lightningbolt/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
if(!..())
|
||||
if(isliving(hit_atom))
|
||||
var/mob/living/M = hit_atom
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/bodypart/throw_impact(atom/hit_atom)
|
||||
/obj/item/bodypart/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
..()
|
||||
if(status != BODYPART_ROBOTIC)
|
||||
playsound(get_turf(src), 'sound/misc/splort.ogg', 50, 1, -1)
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
//Keep this sorted alphabetically
|
||||
|
||||
#ifdef UNIT_TESTS
|
||||
#include "anchored_mobs.dm"
|
||||
#include "reagent_id_typos.dm"
|
||||
#include "reagent_recipe_collisions.dm"
|
||||
#include "spawn_humans.dm"
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
/datum/unit_test/anchored_mobs/Run()
|
||||
var/list/L = list()
|
||||
for(var/i in typesof(/mob))
|
||||
var/mob/M = i
|
||||
if(initial(M.anchored))
|
||||
L += "[i]"
|
||||
if(!L.len)
|
||||
return //passed!
|
||||
Fail("The following mobs are defined as anchored. This is incompatible with the new move force/resist system and needs to be revised.: [L.Join(" ")]")
|
||||
Reference in New Issue
Block a user