Ports move force and move resist, movement/pushing/pulling tweaks & co.

This commit is contained in:
Ghommie
2019-10-24 18:01:46 +02:00
parent 432a7dba5d
commit 2c578ca683
121 changed files with 553 additions and 437 deletions
+2 -2
View File
@@ -80,7 +80,7 @@
item_state = "dodgeball"
desc = "Used for playing the most violent and degrading of childhood games."
/obj/item/toy/beach_ball/holoball/dodgeball/throw_impact(atom/hit_atom)
/obj/item/toy/beach_ball/holoball/dodgeball/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
..()
if((ishuman(hit_atom)))
var/mob/living/carbon/M = hit_atom
@@ -123,7 +123,7 @@
else
..()
/obj/structure/holohoop/hitby(atom/movable/AM)
/obj/structure/holohoop/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
if (isitem(AM) && !istype(AM,/obj/item/projectile))
if(prob(50))
AM.forceMove(get_turf(src))