Ports move force and move resist, movement/pushing/pulling tweaks & co.
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@@ -12,7 +12,6 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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stat = DEAD
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density = FALSE
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canmove = 0
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anchored = TRUE // don't get pushed around
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see_invisible = SEE_INVISIBLE_OBSERVER
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see_in_dark = 100
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invisibility = INVISIBILITY_OBSERVER
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@@ -619,10 +618,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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to_chat(src, "<span class='warning'>This creature is too powerful for you to possess!</span>")
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return 0
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if(istype (target, /mob/living/simple_animal/hostile/spawner))
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to_chat(src, "<span class='warning'>This isn't really a creature, now is it!</span>")
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return 0
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if(!can_reenter_round)
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to_chat(src, "<span class='warning'>You are unable to re-enter the round.</span>")
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return FALSE
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