Ports move force and move resist, movement/pushing/pulling tweaks & co.
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@@ -384,7 +384,7 @@
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retaliate(Proj.firer)
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..()
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/mob/living/carbon/monkey/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE)
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/mob/living/carbon/monkey/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
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if(istype(AM, /obj/item))
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var/obj/item/I = AM
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if(I.throwforce < src.health && I.thrownby && ishuman(I.thrownby))
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