Ports move force and move resist, movement/pushing/pulling tweaks & co.
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@@ -338,7 +338,7 @@
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stored_pulling.forceMove(loc)
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forceMove(AM)
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if(stored_pulling)
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start_pulling(stored_pulling, TRUE) //drag anything we're pulling through the wall with us by magic
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start_pulling(stored_pulling, supress_message = TRUE) //drag anything we're pulling through the wall with us by magic
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/mob/living/simple_animal/hostile/construct/harvester/AttackingTarget()
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if(iscarbon(target))
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