Ports move force and move resist, movement/pushing/pulling tweaks & co.
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@@ -108,8 +108,7 @@
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if((direct & (direct - 1)) && mob.loc == n) //moved diagonally successfully
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add_delay *= 2
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if(mob.loc != oldloc)
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move_delay += add_delay
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move_delay += add_delay
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if(.) // If mob is null here, we deserve the runtime
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if(mob.throwing)
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mob.throwing.finalize(FALSE)
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