Ports move force and move resist, movement/pushing/pulling tweaks & co.
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@@ -758,7 +758,7 @@
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/obj/item/light/bulb/broken
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status = LIGHT_BROKEN
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/obj/item/light/throw_impact(atom/hit_atom)
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/obj/item/light/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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if(!..()) //not caught by a mob
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shatter()
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