Ports move force and move resist, movement/pushing/pulling tweaks & co.
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@@ -116,7 +116,7 @@
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else
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return ..()
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/obj/item/bodypart/throw_impact(atom/hit_atom)
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/obj/item/bodypart/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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..()
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if(status != BODYPART_ROBOTIC)
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playsound(get_turf(src), 'sound/misc/splort.ogg', 50, 1, -1)
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