Ports move force and move resist, movement/pushing/pulling tweaks & co.

This commit is contained in:
Ghommie
2019-10-24 18:01:46 +02:00
parent 432a7dba5d
commit 2c578ca683
121 changed files with 553 additions and 437 deletions
@@ -351,17 +351,17 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
cell.use(750) //Less than a stunbaton since stunbatons hit everytime.
weather_immunities -= "lava"
/mob/living/silicon/robot/throw_impact(atom/A)
/mob/living/silicon/robot/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(!leaping)
return ..()
if(A)
if(isliving(A))
var/mob/living/L = A
if(hit_atom)
if(isliving(hit_atom))
var/mob/living/L = hit_atom
var/blocked = 0
if(ishuman(A))
var/mob/living/carbon/human/H = A
if(ishuman(hit_atom))
var/mob/living/carbon/human/H = hit_atom
if(H.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK))
blocked = 1
if(!blocked)
@@ -377,8 +377,8 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
pounce_cooldown = !pounce_cooldown
spawn(pounce_cooldown_time) //3s by default
pounce_cooldown = !pounce_cooldown
else if(A.density && !A.CanPass(src))
visible_message("<span class ='danger'>[src] smashes into [A]!</span>", "<span class ='userdanger'>You smash into [A]!</span>")
else if(hit_atom.density && !hit_atom.CanPass(src))
visible_message("<span class ='danger'>[src] smashes into [hit_atom]!</span>", "<span class ='userdanger'>You smash into [hit_atom]!</span>")
playsound(src, 'sound/items/trayhit1.ogg', 50, 1)
Knockdown(15, 1, 1)