Ports move force and move resist, movement/pushing/pulling tweaks & co.

This commit is contained in:
Ghommie
2019-10-24 18:01:46 +02:00
parent 432a7dba5d
commit 2c578ca683
121 changed files with 553 additions and 437 deletions
@@ -22,11 +22,11 @@
throwforce = 15 //still deadly when thrown
throw_speed = 3
/obj/item/ammo_casing/caseless/spinfusor/throw_impact(atom/target) //disks detonate when thrown
/obj/item/ammo_casing/caseless/spinfusor/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum) //disks detonate when thrown
if(!..()) // not caught in mid-air
visible_message("<span class='notice'>[src] detonates!</span>")
playsound(src.loc, "sparks", 50, 1)
explosion(target, -1, -1, 1, 1, -1)
playsound(loc, "sparks", 50, 1)
explosion(hit_atom, -1, -1, 1, 1, -1)
qdel(src)
return 1