what if color was cool

This commit is contained in:
Timothy Teakettle
2020-10-16 22:28:00 +01:00
parent 4534dec889
commit 2c6e8fd87d
14 changed files with 234 additions and 22 deletions
+36
View File
@@ -552,6 +552,26 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/color_type = GLOB.colored_mutant_parts[mutant_part] //if it can be coloured, show the appropriate button
if(color_type)
dat += "<span style='border:1px solid #161616; background-color: #[features[color_type]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=[color_type];task=input'>Change</a><BR>"
else
//is it matrixed or does it have extra parts to be coloured?
var/find_part = features[mutant_part] || pref_species.mutant_bodyparts[mutant_part]
var/find_part_list = GLOB.mutant_reference_list[mutant_part]
if(find_part && find_part_list)
var/datum/sprite_accessory/accessory = find_part_list[find_part]
if(accessory)
if(accessory.color_src == MATRIXED || accessory.color_src == MUTCOLORS || accessory.color_src == MUTCOLORS2 || accessory.color_src == MUTCOLORS3) //mutcolors1-3 are deprecated now, please don't rely on these in the future
var/primary_feature = "[mutant_part]_primary"
dat += "<b>Primary Color</b><BR>"
dat += "<span style='border:1px solid #161616; background-color: #[features[primary_feature]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=[primary_feature];task=input'>Change</a><BR>"
if(accessory.color_src == MATRIXED || (accessory.extra && (accessory.extra_color_src == MUTCOLORS || accessory.extra_color_src == MUTCOLORS2 || accessory.extra_color_src == MUTCOLORS3)))
var/secondary_feature = "[mutant_part]_secondary"
dat += "<b>Secondary Color</b><BR>"
dat += "<span style='border:1px solid #161616; background-color: #[features[secondary_feature]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=[secondary_feature];task=input'>Change</a><BR>"
if(accessory.color_src == MATRIXED || (accessory.extra2 && (accessory.extra2_color_src == MUTCOLORS || accessory.extra2_color_src == MUTCOLORS2 || accessory.extra2_color_src == MUTCOLORS3)))
var/tertiary_feature = "[mutant_part]_tertiary"
dat += "<b>Tertiary Color</b><BR>"
dat += "<span style='border:1px solid #161616; background-color: #[features[tertiary_feature]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=[tertiary_feature];task=input'>Change</a><BR>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
@@ -2034,6 +2054,22 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if(new_dors)
features["xenodorsal"] = new_dors
//every single primary/secondary/tertiary colouring done at once
if("xenodorsal_primary","xenodorsal_secondary","xenodorsal_tertiary","xhead_primary"."xhead_secondary","xhead_tertiary","tail_primary","tail_secondary","tail_tertiary","bodymarkings_primary","bodymarkings_secondary","bodymarkings_tertiary","ears_primary","ears_secondary","ears_tertiary","frills_primary"."frills_secondary","frills_tertiary","ipcantenna_primary","ipcantenna_secondary","ipcantenna_tertiary","taur_primary","taur_secondary","taur_tertiary","snout_primary","snout_secondary","snout_tertiaty","spines_primary","spines_secondary","spines_tertiary")
var/the_feature = features[href_list["preference"]]
if(!the_feature)
features[href_list["preference"]] = "FFFFFF"
the_feature = "FFFFFF"
var/new_feature_color = input(user, "Choose your character's mutant part colour:", "Character Preference","#"+features[href_list["preference"]]) as color|null
if(new_feature_color)
var/temp_hsv = RGBtoHSV(new_feature_color)
if(new_feature_color == "#000000")
features[href_list["preference"]] = pref_species.default_color
else if(ReadHSV(temp_hsv)[3] >= ReadHSV(MINIMUM_MUTANT_COLOR)[3])
features[href_list["preference"]] = sanitize_hexcolor(new_feature_color, 6)
else
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
//Genital code
if("cock_color")
var/new_cockcolor = input(user, "Penis color:", "Character Preference","#"+features["cock_color"]) as color|null
+24 -1
View File
@@ -5,7 +5,7 @@
// You do not need to raise this if you are adding new values that have sane defaults.
// Only raise this value when changing the meaning/format/name/layout of an existing value
// where you would want the updater procs below to run
#define SAVEFILE_VERSION_MAX 38
#define SAVEFILE_VERSION_MAX 39
/*
SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
@@ -226,6 +226,29 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
left_eye_color = "#BAB99E"
right_eye_color = "#BAB99E"
if(current_version < 39) //extreme changes to how things are coloured
for(var/feature in features)
var/feature_type = features[feature]
var/ref_list = GLOB.mutant_reference_list[feature_type]
if(ref_list)
message_admins("ref list found")
var/datum/sprite_accessory/accessory = ref_list[feature]
if(accessory)
var/primary_string = "[feature_type]_primary"
var/secondary_string = "[feature_type]_secondary]"
var/tertiary_string = "[feature_type]_tertiary]"
if(accessory.color_src == MATRIXED)
features[primary_string] = features["mcolor"]
features[secondary_string] = features["mcolor2"]
features[tertiary_string] = features["mcolor3"]
else if(accessory.color_src == MUTCOLORS)
features[primary_string] = features["mcolor"]
else if(accessory.color_src == MUTCOLORS2)
features[secondary_string] = features["mcolor2"]
else if(accessory.color_src == MUTCOLORS3)
features[tertiary_string] = features["mcolor3"]
/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
if(!ckey)
return