Changes incorporeal movement to use defines
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@@ -15,7 +15,7 @@
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var/icon_stun = "revenant_stun"
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var/icon_drain = "revenant_draining"
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var/stasis = FALSE
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incorporeal_move = 3
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incorporeal_move = INCORPOREAL_MOVE_JAUNT
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invisibility = INVISIBILITY_REVENANT
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health = INFINITY //Revenants don't use health, they use essence instead
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maxHealth = INFINITY
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@@ -102,7 +102,7 @@
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if(unreveal_time && world.time >= unreveal_time)
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unreveal_time = 0
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revealed = FALSE
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incorporeal_move = 3
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incorporeal_move = INCORPOREAL_MOVE_JAUNT
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invisibility = INVISIBILITY_REVENANT
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to_chat(src, "<span class='revenboldnotice'>You are once more concealed.</span>")
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if(unstun_time && world.time >= unstun_time)
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@@ -222,7 +222,7 @@
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R.essence = max(reforming_essence - 15 * perfectsouls, 75) //minus any perfect souls
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R.client_to_revive = client //If the essence reforms, the old revenant is put back in the body
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R.revenant = src
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invisibility = INVISIBILITY_ABSTRACT
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invisibility = INVISIBILITY_ABSTRACT
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revealed = FALSE
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ghostize(0)//Don't re-enter invisible corpse
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return
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@@ -236,7 +236,7 @@
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return
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revealed = TRUE
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invisibility = 0
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incorporeal_move = 0
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incorporeal_move = FALSE
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if(!unreveal_time)
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to_chat(src, "<span class='revendanger'>You have been revealed!</span>")
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unreveal_time = world.time + time
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@@ -309,12 +309,12 @@
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/mob/living/simple_animal/revenant/proc/death_reset()
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revealed = FALSE
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unreveal_time = 0
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unreveal_time = 0
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notransform = 0
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unstun_time = 0
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inhibited = FALSE
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draining = FALSE
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incorporeal_move = 3
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incorporeal_move = INCORPOREAL_MOVE_JAUNT
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invisibility = INVISIBILITY_REVENANT
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alpha=255
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stasis = FALSE
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