Changes incorporeal movement to use defines
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@@ -209,10 +209,10 @@
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return
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var/mob/living/L = mob
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switch(L.incorporeal_move)
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if(1)
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if(INCORPOREAL_MOVE_BASIC)
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L.loc = get_step(L, direct)
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L.setDir(direct)
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if(2)
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if(INCORPOREAL_MOVE_SHADOW)
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if(prob(50))
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var/locx
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var/locy
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@@ -250,7 +250,7 @@
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new /obj/effect/temp_visual/dir_setting/ninja/shadow(mobloc, L.dir)
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L.loc = get_step(L, direct)
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L.setDir(direct)
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if(3) //Incorporeal move, but blocked by holy-watered tiles and salt piles.
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if(INCORPOREAL_MOVE_JAUNT) //Incorporeal move, but blocked by holy-watered tiles and salt piles.
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var/turf/open/floor/stepTurf = get_step(L, direct)
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for(var/obj/effect/decal/cleanable/salt/S in stepTurf)
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to_chat(L, "<span class='warning'>[S] bars your passage!</span>")
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