Changes incorporeal movement to use defines

This commit is contained in:
CitadelStationBot
2017-05-27 20:55:04 -05:00
parent 499ef04593
commit 2cc74f4a8f
7 changed files with 20 additions and 14 deletions
+3 -3
View File
@@ -209,10 +209,10 @@
return
var/mob/living/L = mob
switch(L.incorporeal_move)
if(1)
if(INCORPOREAL_MOVE_BASIC)
L.loc = get_step(L, direct)
L.setDir(direct)
if(2)
if(INCORPOREAL_MOVE_SHADOW)
if(prob(50))
var/locx
var/locy
@@ -250,7 +250,7 @@
new /obj/effect/temp_visual/dir_setting/ninja/shadow(mobloc, L.dir)
L.loc = get_step(L, direct)
L.setDir(direct)
if(3) //Incorporeal move, but blocked by holy-watered tiles and salt piles.
if(INCORPOREAL_MOVE_JAUNT) //Incorporeal move, but blocked by holy-watered tiles and salt piles.
var/turf/open/floor/stepTurf = get_step(L, direct)
for(var/obj/effect/decal/cleanable/salt/S in stepTurf)
to_chat(L, "<span class='warning'>[S] bars your passage!</span>")