diff --git a/code/modules/surgery/bodyparts/robot_bodyparts.dm b/code/modules/surgery/bodyparts/robot_bodyparts.dm index 39e660203e..83adc57855 100644 --- a/code/modules/surgery/bodyparts/robot_bodyparts.dm +++ b/code/modules/surgery/bodyparts/robot_bodyparts.dm @@ -22,6 +22,8 @@ brute_reduction = 2 burn_reduction = 1 + easy_heal_threshhold = 35 //Resistant against damage, but high mindamage once the threshhold is passed + threshhold_passed_mindamage = 25 light_brute_msg = ROBOTIC_LIGHT_BRUTE_MSG medium_brute_msg = ROBOTIC_MEDIUM_BRUTE_MSG @@ -43,6 +45,8 @@ brute_reduction = 2 burn_reduction = 1 + easy_heal_threshhold = 35 //Resistant against damage, but high mindamage once the threshhold is passed + threshhold_passed_mindamage = 25 light_brute_msg = ROBOTIC_LIGHT_BRUTE_MSG medium_brute_msg = ROBOTIC_MEDIUM_BRUTE_MSG @@ -64,6 +68,8 @@ brute_reduction = 2 burn_reduction = 1 + easy_heal_threshhold = 35 //Resistant against damage, but high mindamage once the threshhold is passed + threshhold_passed_mindamage = 25 light_brute_msg = ROBOTIC_LIGHT_BRUTE_MSG medium_brute_msg = ROBOTIC_MEDIUM_BRUTE_MSG @@ -85,6 +91,8 @@ brute_reduction = 2 burn_reduction = 1 + easy_heal_threshhold = 35 //Resistant against damage, but high mindamage once the threshhold is passed + threshhold_passed_mindamage = 25 light_brute_msg = ROBOTIC_LIGHT_BRUTE_MSG medium_brute_msg = ROBOTIC_MEDIUM_BRUTE_MSG @@ -105,6 +113,8 @@ brute_reduction = 2 burn_reduction = 1 + easy_heal_threshhold = 40 //Resistant against damage, but high mindamage once the threshhold is passed + threshhold_passed_mindamage = 25 light_brute_msg = ROBOTIC_LIGHT_BRUTE_MSG medium_brute_msg = ROBOTIC_MEDIUM_BRUTE_MSG @@ -166,6 +176,8 @@ brute_reduction = 5 burn_reduction = 4 + easy_heal_threshhold = 40 //Resistant against damage, but high mindamage once the threshhold is passed + threshhold_passed_mindamage = 20 light_brute_msg = ROBOTIC_LIGHT_BRUTE_MSG medium_brute_msg = ROBOTIC_MEDIUM_BRUTE_MSG @@ -242,6 +254,8 @@ brute_reduction = 0 burn_reduction = 0 max_damage = 20 + easy_heal_threshhold = 15 //Weak. Low threshhold, but also relatively low mindamage + threshhold_passed_mindamage = 10 /obj/item/bodypart/r_arm/robot/surplus name = "surplus prosthetic right arm" @@ -250,6 +264,8 @@ brute_reduction = 0 burn_reduction = 0 max_damage = 20 + easy_heal_threshhold = 15 //Weak. Low threshhold, but also relatively low mindamage + threshhold_passed_mindamage = 10 /obj/item/bodypart/l_leg/robot/surplus name = "surplus prosthetic left leg" @@ -258,6 +274,8 @@ brute_reduction = 0 burn_reduction = 0 max_damage = 20 + easy_heal_threshhold = 15 //Weak. Low threshhold, but also relatively low mindamage + threshhold_passed_mindamage = 10 /obj/item/bodypart/r_leg/robot/surplus name = "surplus prosthetic right leg" @@ -266,39 +284,49 @@ brute_reduction = 0 burn_reduction = 0 max_damage = 20 + easy_heal_threshhold = 15 //Weak. Low threshhold, but also relatively low mindamage + threshhold_passed_mindamage = 10 -// Upgraded Surplus lims - Better then robotic lims +// Upgraded Surplus lims - Better then robotic limbs /obj/item/bodypart/l_arm/robot/surplus_upgraded name = "reinforced surplus prosthetic left arm" - desc = "A skeletal, robotic limb. This one is reinforced to provide better protection, and is made of stronger parts." + desc = "A skeletal, robotic limb. This one is reinforced to provide better protection, and is made of parts with more fallbacks against internal damage." icon = 'icons/mob/augmentation/surplus_augments.dmi' brute_reduction = 3 burn_reduction = 2 max_damage = 55 + easy_heal_threshhold = 25 //Lower threshhold than true robotic limbs, but very low mindamage too. + threshhold_passed_mindamage = 5 /obj/item/bodypart/r_arm/robot/surplus_upgraded name = "reinforced surplus prosthetic right arm" - desc = "A skeletal, robotic limb. This one is reinforced to provide better protection, and is made of stronger parts." + desc = "A skeletal, robotic limb. This one is reinforced to provide better protection, and is made of parts with more fallbacks against internal damage." icon = 'icons/mob/augmentation/surplus_augments.dmi' brute_reduction = 3 burn_reduction = 2 max_damage = 55 + easy_heal_threshhold = 25 //Lower threshhold than true robotic limbs, but very low mindamage too. + threshhold_passed_mindamage = 5 /obj/item/bodypart/l_leg/robot/surplus_upgraded name = "reinforced surplus prosthetic left leg" - desc = "A skeletal, robotic limb. This one is reinforced to provide better protection, and is made of stronger parts." + desc = "A skeletal, robotic limb. This one is reinforced to provide better protection, and is made of parts with more fallbacks against internal damage." icon = 'icons/mob/augmentation/surplus_augments.dmi' brute_reduction = 3 burn_reduction = 2 max_damage = 55 + easy_heal_threshhold = 25 //Lower threshhold than true robotic limbs, but very low mindamage too. + threshhold_passed_mindamage = 5 /obj/item/bodypart/r_leg/robot/surplus_upgraded name = "reinforced surplus prosthetic right leg" - desc = "A skeletal, robotic limb. This one is reinforced to provide better protection, and is made of stronger parts." + desc = "A skeletal, robotic limb. This one is reinforced to provide better protection, and is made of parts with more fallbacks against internal damage." icon = 'icons/mob/augmentation/surplus_augments.dmi' brute_reduction = 3 burn_reduction = 2 max_damage = 55 + easy_heal_threshhold = 25 //Lower threshhold than true robotic limbs, but very low mindamage too. + threshhold_passed_mindamage = 5 #undef ROBOTIC_LIGHT_BRUTE_MSG #undef ROBOTIC_MEDIUM_BRUTE_MSG