diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index b53655ca7c..9acecea545 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -702,7 +702,7 @@ clear_fullscreen("critvision") //Oxygen damage overlay - var/windedup = getOxyLoss() + getStaminaLoss() * 0.2 + stamdamageoverlaytemp + var/windedup = getOxyLoss() + getStaminaLoss() * 0.2 if(windedup) var/severity = 0 switch(windedup) diff --git a/code/modules/mob/living/carbon/carbon_defines.dm b/code/modules/mob/living/carbon/carbon_defines.dm index a067be798f..794194b3a1 100644 --- a/code/modules/mob/living/carbon/carbon_defines.dm +++ b/code/modules/mob/living/carbon/carbon_defines.dm @@ -61,6 +61,5 @@ var/next_hallucination = 0 var/cpr_time = 1 //CPR cooldown. var/damageoverlaytemp = 0 - var/stamdamageoverlaytemp = 0 var/drunkenness = 0 //Overall drunkenness - check handle_alcohol() in life.dm for effects diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm index 9abfc5826f..303c74feb6 100644 --- a/code/modules/mob/living/carbon/human/species.dm +++ b/code/modules/mob/living/carbon/human/species.dm @@ -1781,7 +1781,6 @@ GLOBAL_LIST_EMPTY(roundstart_races) if(CLONE) H.adjustCloneLoss(damage * hit_percent * H.physiology.clone_mod) if(STAMINA) - H.stamdamageoverlaytemp = 20 if(BP) if(damage > 0 ? BP.receive_damage(0, 0, damage * hit_percent * H.physiology.stamina_mod) : BP.heal_damage(0, 0, abs(damage * hit_percent * H.physiology.stamina_mod), only_robotic = FALSE, only_organic = FALSE)) H.update_stamina() diff --git a/code/modules/mob/living/carbon/life.dm b/code/modules/mob/living/carbon/life.dm index f0144e022d..36e4e18817 100644 --- a/code/modules/mob/living/carbon/life.dm +++ b/code/modules/mob/living/carbon/life.dm @@ -4,9 +4,8 @@ if(notransform) return - if(damageoverlaytemp || stamdamageoverlaytemp) + if(damageoverlaytemp) damageoverlaytemp = 0 - stamdamageoverlaytemp = 0 update_damage_hud() if(stat != DEAD) //Reagent processing needs to come before breathing, to prevent edge cases.