New Icons (#249)
* mech fab * intercoms * SMES + APC * autolathe + pipedisp * light tubes, light fixtures * microwave + food processor * detective revolver * new laser gun * R&D machines * all tcomms machinery not included: AAS * new chairs+stools * cameras + air alarms * revolver and laser carbine
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/obj/item/weapon/gun/energy/laser/carbine
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name = "laser carbine"
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desc = "A ruggedized laser carbine featuring much higher capacity and improved handling when compared to a normal laser gun."
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icon_state = "lasernew"
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item_state = "laser"
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origin_tech = "combat=4;magnets=4"
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force = 10
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throwforce = 10
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ammo_type = list(/obj/item/ammo_casing/energy/lasergun)
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cell_type = /obj/item/weapon/stock_parts/cell/lascarbine
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resistance_flags = FIRE_PROOF | ACID_PROOF
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/obj/item/weapon/stock_parts/cell/lascarbine
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name = "laser carbine power supply"
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maxcharge = 2500
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/datum/design/lasercarbine
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name = "Laser Carbine"
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desc = "Beefed up version of a standard laser gun."
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id = "lasercarbine"
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req_tech = list("combat" = 5, "magnets" = 5, "powerstorage" = 4)
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build_type = PROTOLATHE
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materials = list(MAT_GOLD = 2500, MAT_METAL = 5000, MAT_GLASS = 5000)
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build_path = /obj/item/weapon/gun/energy/laser/carbine
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category = list("Weapons")
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@@ -100,6 +100,7 @@
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options["Black Panther"] = "detective_panther"
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options["Gold Trim"] = "detective_gold"
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options["The Peacemaker"] = "detective_peacemaker"
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options["The Spacemaker"] = "detective_future"
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options["Cancel"] = null
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/obj/item/weapon/gun/ballistic/revolver/detective/process_fire(atom/target as mob|obj|turf, mob/living/user as mob|obj, message = 1, params, zone_override = "")
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