oops
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@@ -115,11 +115,7 @@
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return basic_hit(A,D)
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/datum/martial_art/the_rising_bass/proc/repulsePunch(mob/living/carbon/human/A, mob/living/carbon/human/D)
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<<<<<<< HEAD
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if(CHECK_MOBILITY(D, MOBILITY_STAND) && repulsecool < world.time)
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=======
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if((!D.IsKnockdown() || !D.lying) && repulsecool > world.time)
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>>>>>>> citadel/master
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A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
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D.visible_message("<span class='warning'>[A] smashes [D] in the chest, throwing them away!</span>", \
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"<span class='userdanger'>[A] smashes you in the chest, repelling you away!</span>")
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