[MIRROR] Rename Bump to Collide (#2002)

* Rename Bump to Collide

* Delete bubblegum.dm.rej

* Update bubblegum.dm
This commit is contained in:
CitadelStationBot
2017-07-14 21:35:56 -07:00
committed by kevinz000
parent 80d06fe843
commit 2d3905457e
37 changed files with 78 additions and 86 deletions
+1 -1
View File
@@ -116,7 +116,7 @@
if(istype(M.selected,/obj/item/mecha_parts/mecha_equipment/drill))
src.attackby(M.selected,M)
return*/
//Aparantly mechs are just TOO COOL to call Bump(), so fuck em (for now)
//Aparantly mechs are just TOO COOL to call Collide())
else
return
+4 -4
View File
@@ -113,7 +113,7 @@
// Nothing but border objects stop you from leaving a tile, only one loop is needed
for(var/obj/obstacle in mover.loc)
if(!obstacle.CheckExit(mover, src) && obstacle != mover && obstacle != forget)
mover.Bump(obstacle, 1)
mover.Collide(obstacle)
return FALSE
var/list/large_dense = list()
@@ -122,14 +122,14 @@
for(var/atom/movable/border_obstacle in src)
if(border_obstacle.flags & ON_BORDER)
if(!border_obstacle.CanPass(mover, mover.loc, 1) && (forget != border_obstacle))
mover.Bump(border_obstacle, 1)
mover.Collide(border_obstacle)
return FALSE
else
large_dense += border_obstacle
//Then, check the turf itself
if (!src.CanPass(mover, src))
mover.Bump(src, 1)
mover.Collide(src)
return FALSE
//Finally, check objects/mobs to block entry that are not on the border
@@ -141,7 +141,7 @@
tompost_bump = obstacle
top_layer = obstacle.layer
if(tompost_bump)
mover.Bump(tompost_bump,1)
mover.Collide(tompost_bump)
return FALSE
return TRUE //Nothing found to block so return success!