[MIRROR] Rename Bump to Collide (#2002)
* Rename Bump to Collide * Delete bubblegum.dm.rej * Update bubblegum.dm
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committed by
kevinz000
parent
80d06fe843
commit
2d3905457e
@@ -210,7 +210,7 @@
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master.last = I
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I.process()
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/obj/effect/beam/i_beam/Bump()
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/obj/effect/beam/i_beam/Collide()
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qdel(src)
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return
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@@ -585,7 +585,7 @@
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/obj/effect/ctf/ammo/Crossed(atom/movable/AM)
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reload(AM)
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/obj/effect/ctf/ammo/Bump(atom/movable/AM)
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/obj/effect/ctf/ammo/Collide(atom/movable/AM)
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reload(AM)
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/obj/effect/ctf/ammo/Bumped(atom/movable/AM)
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@@ -69,7 +69,7 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
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/obj/effect/immovablerod/ex_act(severity, target)
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return 0
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/obj/effect/immovablerod/Bump(atom/clong)
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/obj/effect/immovablerod/Collide(atom/clong)
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if(prob(10))
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playsound(src, 'sound/effects/bang.ogg', 50, 1)
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audible_message("<span class='danger'>You hear a CLANG!</span>")
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@@ -887,7 +887,7 @@
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return 1
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..()
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/mob/living/carbon/human/Bump(atom/A)
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/mob/living/carbon/human/Collide(atom/A)
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..()
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var/crashdir = get_dir(src, A)
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var/obj/item/device/flightpack/FP = get_flightpack()
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@@ -80,19 +80,19 @@
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staticOverlays["animal"] = staticOverlay
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//Generic Bump(). Override MobBump() and ObjBump() instead of this.
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/mob/living/Bump(atom/A, yes)
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//Generic Collide(). Override MobCollide() and ObjCollide() instead of this.
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/mob/living/Collide(atom/A)
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if(..()) //we are thrown onto something
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return
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if (buckled || !yes || now_pushing)
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if (buckled || now_pushing)
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return
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if(ismob(A))
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var/mob/M = A
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if(MobBump(M))
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if(MobCollide(M))
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return
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if(isobj(A))
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var/obj/O = A
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if(ObjBump(O))
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if(ObjCollide(O))
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return
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if(ismovableatom(A))
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var/atom/movable/AM = A
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@@ -104,7 +104,7 @@
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last_bumped = world.time
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//Called when we bump onto a mob
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/mob/living/proc/MobBump(mob/M)
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/mob/living/proc/MobCollide(mob/M)
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//Even if we don't push/swap places, we "touched" them, so spread fire
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spreadFire(M)
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@@ -174,7 +174,7 @@
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return 1
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//Called when we bump onto an obj
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/mob/living/proc/ObjBump(obj/O)
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/mob/living/proc/ObjCollide(obj/O)
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return
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//Called when we want to push an atom/movable
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@@ -896,7 +896,7 @@
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ExtinguishMob()
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//Share fire evenly between the two mobs
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//Called in MobBump() and Crossed()
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//Called in MobCollide() and Crossed()
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/mob/living/proc/spreadFire(mob/living/L)
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if(!istype(L))
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return
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@@ -29,7 +29,7 @@
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var/list/surgeries = list() //a list of surgery datums. generally empty, they're added when the player wants them.
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var/now_pushing = null //used by living/Bump() and living/PushAM() to prevent potential infinite loop.
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var/now_pushing = null //used by living/Collide() and living/PushAM() to prevent potential infinite loop.
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var/cameraFollow = null
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@@ -719,7 +719,7 @@ Pass a positive integer as an argument to override a bot's default speed.
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else // no path, so calculate new one
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calc_summon_path()
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/mob/living/simple_animal/bot/Bump(M as mob|obj) //Leave no door unopened!
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/mob/living/simple_animal/bot/Collide(M as mob|obj) //Leave no door unopened!
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. = ..()
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if((istype(M, /obj/machinery/door/airlock) || istype(M, /obj/machinery/door/window)) && (!isnull(access_card)))
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var/obj/machinery/door/D = M
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@@ -632,7 +632,7 @@
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return
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// called when bot bumps into anything
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/mob/living/simple_animal/bot/mulebot/Bump(atom/obs)
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/mob/living/simple_animal/bot/mulebot/Collide(atom/obs)
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if(wires.is_cut(WIRE_AVOIDANCE)) // usually just bumps, but if avoidance disabled knock over mobs
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if(isliving(obs))
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var/mob/living/L = obs
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@@ -304,7 +304,7 @@
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can_repair_constructs = TRUE
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/mob/living/simple_animal/hostile/construct/harvester/Bump(atom/AM)
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/mob/living/simple_animal/hostile/construct/harvester/Collide(atom/AM)
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. = ..()
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if(istype(AM, /turf/closed/wall/mineral/cult) && AM != loc) //we can go through cult walls
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var/atom/movable/stored_pulling = pulling
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@@ -81,7 +81,7 @@
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else
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to_chat(user, "<span class='holoparasite'>[src] glows with a strange <font color=\"[spawner.namedatum.colour]\">light</font>, and you don't touch it.</span>")
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/obj/guardian_bomb/Bump(atom/A)
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/obj/guardian_bomb/Collide(atom/A)
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detonate(A)
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..()
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@@ -31,7 +31,7 @@
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..()
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collision_ignite(AM)
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/mob/living/simple_animal/hostile/guardian/fire/Bump(AM as mob|obj)
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/mob/living/simple_animal/hostile/guardian/fire/Collide(AM as mob|obj)
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..()
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collision_ignite(AM)
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@@ -173,7 +173,7 @@ Difficulty: Hard
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SetRecoveryTime(MEGAFAUNA_DEFAULT_RECOVERY_TIME)
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/mob/living/simple_animal/hostile/megafauna/bubblegum/Bump(atom/A)
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/mob/living/simple_animal/hostile/megafauna/bubblegum/Collide(atom/A)
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if(charging)
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if(isturf(A) || isobj(A) && A.density)
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A.ex_act(EXPLODE_HEAVY)
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@@ -402,4 +402,4 @@ Difficulty: Hard
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return 1
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return 0
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#undef MEDAL_PREFIX
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#undef MEDAL_PREFIX
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@@ -148,7 +148,7 @@
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. += config.slime_delay
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/mob/living/simple_animal/slime/ObjBump(obj/O)
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/mob/living/simple_animal/slime/ObjCollide(obj/O)
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if(!client && powerlevel > 0)
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var/probab = 10
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switch(powerlevel)
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@@ -114,7 +114,7 @@
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return clashing
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/obj/singularity/narsie/Bump(atom/A)
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/obj/singularity/narsie/Collide(atom/A)
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var/turf/T = get_turf(A)
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if(T == loc)
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T = get_step(A, A.dir) //please don't slam into a window like a bird, nar-sie
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@@ -28,7 +28,7 @@
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addtimer(CALLBACK(src, .proc/move), 1)
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/obj/effect/accelerated_particle/Bump(atom/A)
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/obj/effect/accelerated_particle/Collide(atom/A)
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if(A)
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if(isliving(A))
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toxmob(A)
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@@ -102,7 +102,7 @@
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return 0 //Will there be an impact? Who knows. Will we see it? No.
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/obj/singularity/Bump(atom/A)
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/obj/singularity/Collide(atom/A)
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consume(A)
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return
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@@ -138,7 +138,7 @@ GLOBAL_LIST_INIT(blacklisted_tesla_types, typecacheof(list(/obj/machinery/atmosp
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EB.orbit(src, orbitsize, pick(FALSE, TRUE), rand(10, 25), pick(3, 4, 5, 6, 36))
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/obj/singularity/energy_ball/Bump(atom/A)
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/obj/singularity/energy_ball/Collide(atom/A)
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dust_mobs(A)
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/obj/singularity/energy_ball/Bumped(atom/A)
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@@ -395,7 +395,7 @@
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if(!QDELETED(target))
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handle_impact(target)
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/obj/item/projectile/beam/beam_rifle/Bump(atom/target, yes)
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/obj/item/projectile/beam/beam_rifle/Collide(atom/target)
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if(check_pierce(target))
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permutated += target
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return FALSE
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@@ -472,7 +472,7 @@
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if(original && (original.layer>=2.75) || ismob(original))
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if(loc == get_turf(original))
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if(!(original in permutated))
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Bump(original, 1)
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Collide(original)
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Range()
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/obj/item/projectile/beam/beam_rifle/hitscan/Range()
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@@ -137,9 +137,7 @@
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else
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return 50 //if the projectile doesn't do damage, play its hitsound at 50% volume
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/obj/item/projectile/Bump(atom/A, yes)
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if(!yes) //prevents double bumps.
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return
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/obj/item/projectile/Collide(atom/A)
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if(check_ricochet() && check_ricochet_flag(A) && ricochets < ricochets_max)
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ricochets++
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if(A.handle_ricochet(src))
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@@ -270,7 +268,7 @@
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if(original && (original.layer >= PROJECTILE_HIT_THRESHHOLD_LAYER) || ismob(original))
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if(loc == get_turf(original))
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if(!(original in permutated))
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Bump(original, 1)
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Collide(original)
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Range()
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if (delay > 0)
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sleep(delay)
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@@ -285,7 +283,7 @@
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if(original && (original.layer >= PROJECTILE_HIT_THRESHHOLD_LAYER) || ismob(original))
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if(loc == get_turf(original))
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if(!(original in permutated))
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Bump(original, 1)
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Collide(original)
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Range()
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sleep(config.run_speed * 0.9)
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@@ -340,7 +338,7 @@
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/obj/item/projectile/Crossed(atom/movable/AM) //A mob moving on a tile with a projectile is hit by it.
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..()
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if(isliving(AM) && AM.density && !checkpass(PASSMOB))
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Bump(AM, 1)
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Collide(AM)
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/obj/item/projectile/Destroy()
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return ..()
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@@ -355,7 +355,7 @@
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if(proxdet)
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for(var/mob/living/L in range(1, get_turf(src)))
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if(L.stat != DEAD && L != firer)
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return Bump(L, TRUE)
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return Collide(L)
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..()
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/obj/item/projectile/magic/aoe/lightning
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@@ -108,9 +108,7 @@
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nodamage = 1
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flag = "bullet"
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/obj/item/projectile/meteor/Bump(atom/A, yes)
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if(!yes) //prevents multi bumps.
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return
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/obj/item/projectile/meteor/Collide(atom/A)
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if(A == firer)
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loc = A.loc
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return
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@@ -48,7 +48,7 @@
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density = FALSE
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..()
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/obj/vehicle/scooter/skateboard/Bump(atom/A)
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/obj/vehicle/scooter/skateboard/Collide(atom/A)
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..()
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if(A.density && has_buckled_mobs())
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var/mob/living/carbon/H = buckled_mobs[1]
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@@ -38,7 +38,7 @@
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pixel_y = -48 //to fix the offset when Initialized()
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pixel_x = -48
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/obj/vehicle/space/speedbike/speedwagon/Bump(atom/movable/A)
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/obj/vehicle/space/speedbike/speedwagon/Collide(atom/movable/A)
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. = ..()
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if(A.density && has_buckled_mobs())
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var/atom/throw_target = get_edge_target_turf(A, src.dir)
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@@ -65,4 +65,4 @@
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if(src.has_buckled_mobs())
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for(var/atom/A in range(2, src))
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if(!(A in src.buckled_mobs))
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Bump(A)
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Collide(A)
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@@ -63,7 +63,7 @@
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riding_datum.handle_vehicle_offsets()
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/obj/vehicle/Bump(atom/movable/M)
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/obj/vehicle/Collide(atom/movable/M)
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. = ..()
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if(auto_door_open)
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if(istype(M, /obj/machinery/door) && has_buckled_mobs())
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