[MIRROR] Rename Bump to Collide (#2002)

* Rename Bump to Collide

* Delete bubblegum.dm.rej

* Update bubblegum.dm
This commit is contained in:
CitadelStationBot
2017-07-14 23:35:56 -05:00
committed by kevinz000
parent 80d06fe843
commit 2d3905457e
37 changed files with 78 additions and 86 deletions
+1 -1
View File
@@ -48,7 +48,7 @@
density = FALSE
..()
/obj/vehicle/scooter/skateboard/Bump(atom/A)
/obj/vehicle/scooter/skateboard/Collide(atom/A)
..()
if(A.density && has_buckled_mobs())
var/mob/living/carbon/H = buckled_mobs[1]
+2 -2
View File
@@ -38,7 +38,7 @@
pixel_y = -48 //to fix the offset when Initialized()
pixel_x = -48
/obj/vehicle/space/speedbike/speedwagon/Bump(atom/movable/A)
/obj/vehicle/space/speedbike/speedwagon/Collide(atom/movable/A)
. = ..()
if(A.density && has_buckled_mobs())
var/atom/throw_target = get_edge_target_turf(A, src.dir)
@@ -65,4 +65,4 @@
if(src.has_buckled_mobs())
for(var/atom/A in range(2, src))
if(!(A in src.buckled_mobs))
Bump(A)
Collide(A)
+1 -1
View File
@@ -63,7 +63,7 @@
riding_datum.handle_vehicle_offsets()
/obj/vehicle/Bump(atom/movable/M)
/obj/vehicle/Collide(atom/movable/M)
. = ..()
if(auto_door_open)
if(istype(M, /obj/machinery/door) && has_buckled_mobs())