nitpicky todo
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@@ -159,7 +159,7 @@
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/obj/item/gun/proc/shoot_live_shot(mob/living/user, pointblank = FALSE, mob/pbtarget, message = 1, stam_cost = 0)
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if(recoil)
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directional_recoil(user, recoil*5, Get_Angle(user, pbtarget)) // the *5 is a placeholder. the recoil goes hard
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directional_recoil(user, recoil*5, Get_Angle(user, pbtarget)) // the *5 is a placeholder. it could probably be cranked up tbh
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if(stam_cost) //CIT CHANGE - makes gun recoil cause staminaloss
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var/safe_cost = clamp(stam_cost, 0, user.stamina_buffer)*(firing && burst_size >= 2 ? 1/burst_size : 1)
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