Update life.dm
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@@ -23,39 +23,12 @@
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walk_to(src,0)
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/mob/living/carbon/monkey/handle_mutations_and_radiation()
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<<<<<<< HEAD
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if (radiation)
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if (radiation > 100)
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=======
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if(radiation)
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if(radiation > RAD_MOB_KNOCKDOWN)
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>>>>>>> 456cd10... Radiation rework and subsystem (#30909)
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if(radiation > RAD_MOB_KNOCKDOWN
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if(!IsKnockdown())
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emote("collapse")
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Knockdown(200)
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to_chat(src, "<span class='danger'>You feel weak.</span>")
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<<<<<<< HEAD
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if(radiation > 30 && prob((radiation - 30) * (radiation - 30) * 0.0002))
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gorillize()
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return
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switch(radiation)
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if(50 to 75)
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if(prob(5))
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if(!IsKnockdown())
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emote("collapse")
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Knockdown(60)
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to_chat(src, "<span class='danger'>You feel weak.</span>")
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if(75 to 100)
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if(prob(1))
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to_chat(src, "<span class='danger'>You mutate!</span>")
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randmutb()
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emote("gasp")
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domutcheck()
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..()
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=======
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if(radiation > RAD_MOB_MUTATE)
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if(prob(1))
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to_chat(src, "<span class='danger'>You mutate!</span>")
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@@ -67,7 +40,6 @@
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gorillize()
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return
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return ..()
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>>>>>>> 456cd10... Radiation rework and subsystem (#30909)
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/mob/living/carbon/monkey/handle_breath_temperature(datum/gas_mixture/breath)
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if(abs(310.15 - breath.temperature) > 50)
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