Archaeology... .... Code Cleanup (One day I promise!) (#36490)
* Improves Arch Code * defines and stack_traces null values * relocates 2 defines to "non-signal" section
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CitadelStationBot
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2d5874d292
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2d710e863f
@@ -13,7 +13,7 @@
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var/environment_type = "asteroid"
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var/turf_type = /turf/open/floor/plating/asteroid //Because caves do whacky shit to revert to normal
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var/floor_variance = 20 //probability floor has a different icon state
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archdrops = list(/obj/item/stack/ore/glass = 5)
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archdrops = list(/obj/item/stack/ore/glass = list(ARCH_PROB = 100,ARCH_MAXDROP = 5))
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attachment_holes = FALSE
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/turf/open/floor/plating/asteroid/Initialize()
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@@ -24,7 +24,7 @@
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icon_state = "[environment_type][rand(0,12)]"
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if(LAZYLEN(archdrops))
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AddComponent(/datum/component/archaeology, 100, archdrops)
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AddComponent(/datum/component/archaeology, archdrops)
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/turf/open/floor/plating/asteroid/try_replace_tile(obj/item/stack/tile/T, mob/user, params)
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@@ -81,7 +81,7 @@
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icon_state = "basalt"
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icon_plating = "basalt"
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environment_type = "basalt"
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archdrops = list(/obj/item/stack/ore/glass/basalt = 5)
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archdrops = list(/obj/item/stack/ore/glass/basalt = list(ARCH_PROB = 100,ARCH_MAXDROP = 5))
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floor_variance = 15
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/turf/open/floor/plating/asteroid/basalt/lava //lava underneath
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@@ -293,7 +293,7 @@
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environment_type = "snow"
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flags_1 = NONE
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planetary_atmos = TRUE
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archdrops = list(/obj/item/stack/sheet/mineral/snow = 5)
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archdrops = list(/obj/item/stack/sheet/mineral/snow = list(ARCH_PROB = 100, ARCH_MAXDROP = 5))
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burnt_states = list("snow_dug")
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/turf/open/floor/plating/asteroid/snow/burn_tile()
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