Nerfed overall healing
dialed down to 0.7
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@@ -37,7 +37,7 @@
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if(H.nutrition > NUTRITION_LEVEL_FULL)
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H.nutrition = NUTRITION_LEVEL_FULL
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if(light_amount > 0.2) //if there's enough light, heal
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H.heal_overall_damage(1,1)
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H.heal_overall_damage(0,7)
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H.adjustOxyLoss(-0.5)
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if(H.nutrition < NUTRITION_LEVEL_STARVING + 55)
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