diff --git a/code/game/objects/items/stacks/sheets/glass.dm b/code/game/objects/items/stacks/sheets/glass.dm index 5e396491f0..25b16d9a55 100644 --- a/code/game/objects/items/stacks/sheets/glass.dm +++ b/code/game/objects/items/stacks/sheets/glass.dm @@ -71,7 +71,7 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \ new/datum/stack_recipe("fulltile window", /obj/structure/window/plasma/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE) \ )) -/obj/item/stack/sheet/glass/plasma +/obj/item/stack/sheet/plasmaglass name = "plasma glass" desc = "A glass sheet made out of a plasma-silicate alloy. It looks extremely tough and heavily fire resistant." singular_name = "plasma glass sheet" @@ -80,22 +80,22 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \ origin_tech = "plasmatech=2;materials=2" armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 100) resistance_flags = ACID_PROOF - merge_type = /obj/item/stack/sheet/glass/plasma + merge_type = /obj/item/stack/sheet/plasmaglass -/obj/item/stack/sheet/glass/plasma/fifty +/obj/item/stack/sheet/plasmaglass/fifty amount = 50 -/obj/item/stack/sheet/glass/plasma/Initialize(mapload, new_amount, merge = TRUE) +/obj/item/stack/sheet/plasmaglass/Initialize(mapload, new_amount, merge = TRUE) recipes = GLOB.pglass_recipes return ..() -/obj/item/stack/sheet/glass/plasma/attackby(obj/item/W, mob/user, params) +/obj/item/stack/sheet/plasmaglass/attackby(obj/item/W, mob/user, params) add_fingerprint(user) if(istype(W, /obj/item/stack/rods)) var/obj/item/stack/rods/V = W if (V.get_amount() >= 1 && get_amount() >= 1) - var/obj/item/stack/sheet/rglass/plasma/RG = new (get_turf(user)) + var/obj/item/stack/sheet/plasmarglass/RG = new (get_turf(user)) RG.add_fingerprint(user) var/replace = user.get_inactive_held_item()==src V.use(1) @@ -162,7 +162,7 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \ new/datum/stack_recipe("fulltile reinforced window", /obj/structure/window/plasma/reinforced/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE) \ )) -/obj/item/stack/sheet/rglass/plasma +/obj/item/stack/sheet/plasmarglass name = "reinforced plasma glass" desc = "A glass sheet made out of a plasma-silicate alloy and a rod matrice. It looks hopelessly tough and nearly fire-proof!" singular_name = "reinforced plasma glass sheet" @@ -171,9 +171,9 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \ origin_tech = "materials=2;plasmatech=2" armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100) resistance_flags = ACID_PROOF - merge_type = /obj/item/stack/sheet/rglass/plasma + merge_type = /obj/item/stack/sheet/plasmarglass -/obj/item/stack/sheet/rglass/Initialize(mapload, new_amount, merge = TRUE) +/obj/item/stack/sheet/plasmarglass/Initialize(mapload, new_amount, merge = TRUE) recipes = GLOB.prglass_recipes return ..() diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index f7e05ae298..272d16a50d 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -434,7 +434,7 @@ armor = list("melee" = 75, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 45, "bio" = 100, "rad" = 100, "fire" = 00, "acid" = 100) max_integrity = 50 explosion_block = 1 - glass_type = /obj/item/stack/sheet/glass/plasma + glass_type = /obj/item/stack/sheet/plasmaglass /obj/structure/window/plasma/unanchored anchored = FALSE @@ -448,7 +448,7 @@ armor = list("melee" = 85, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100) max_integrity = 100 explosion_block = 2 - glass_type = /obj/item/stack/sheet/rglass/plasma + glass_type = /obj/item/stack/sheet/plasmarglass /obj/structure/window/plasma/reinforced/unanchored anchored = FALSE diff --git a/code/modules/research/designs/smelting_designs.dm b/code/modules/research/designs/smelting_designs.dm index 126d0da775..7668f7b734 100644 --- a/code/modules/research/designs/smelting_designs.dm +++ b/code/modules/research/designs/smelting_designs.dm @@ -22,7 +22,7 @@ id = "plasmaglass" build_type = SMELTER materials = list(MAT_PLASMA = MINERAL_MATERIAL_AMOUNT, MAT_GLASS = MINERAL_MATERIAL_AMOUNT) - build_path = /obj/item/stack/sheet/glass/plasma + build_path = /obj/item/stack/sheet/plasmaglass category = list("initial") /datum/design/alienalloy