SSoverlay improvements and tweaks (#32371)
* Overlay per-type cost logging. Overlays will now log how long each type took to process. Changed up how overlays was done to account for the fact its a queue and not a processor. (it was using almost none of the processing subsystem framework) Made the overlay loop faster by making it not cut the list until the end. Added a simple generic benchmark stat tracking system. I don't know how much overhead this adds to overlays. i may put it behind testing or something, but i do want to test this on the serbers to get some stats. * Removes flush() as it was creating race conditions * Use ref * text2file * Atoms added as an overlay will have their pending overlays compiled before being converted to an appearance
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CitadelStationBot
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@@ -58,7 +58,12 @@ GLOBAL_VAR_INIT(cmp_field, "name")
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. = B.failures - A.failures
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if (!.)
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. = B.qdels - A.qdels
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/proc/cmp_generic_stat_item_time(list/A, list/B)
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. = B[STAT_ENTRY_TIME] - A[STAT_ENTRY_TIME]
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if (!.)
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. = B[STAT_ENTRY_COUNT] - A[STAT_ENTRY_COUNT]
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/proc/cmp_profile_avg_time_dsc(list/A, list/B)
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return (B[PROFILE_ITEM_TIME]/(B[PROFILE_ITEM_COUNT] || 1)) - (A[PROFILE_ITEM_TIME]/(A[PROFILE_ITEM_COUNT] || 1))
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