SSoverlay improvements and tweaks (#32371)
* Overlay per-type cost logging. Overlays will now log how long each type took to process. Changed up how overlays was done to account for the fact its a queue and not a processor. (it was using almost none of the processing subsystem framework) Made the overlay loop faster by making it not cut the list until the end. Added a simple generic benchmark stat tracking system. I don't know how much overhead this adds to overlays. i may put it behind testing or something, but i do want to test this on the serbers to get some stats. * Removes flush() as it was creating race conditions * Use ref * text2file * Atoms added as an overlay will have their pending overlays compiled before being converted to an appearance
This commit is contained in:
committed by
CitadelStationBot
parent
70e9eeb8fd
commit
2d8fc6de61
@@ -1,217 +0,0 @@
|
||||
PROCESSING_SUBSYSTEM_DEF(overlays)
|
||||
name = "Overlay"
|
||||
flags = SS_TICKER
|
||||
wait = 1
|
||||
priority = 500
|
||||
init_order = INIT_ORDER_OVERLAY
|
||||
runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_SETUP
|
||||
|
||||
stat_tag = "Ov"
|
||||
currentrun = null
|
||||
var/list/overlay_icon_state_caches
|
||||
var/list/overlay_icon_cache
|
||||
var/initialized = FALSE
|
||||
|
||||
/datum/controller/subsystem/processing/overlays/PreInit()
|
||||
LAZYINITLIST(overlay_icon_state_caches)
|
||||
LAZYINITLIST(overlay_icon_cache)
|
||||
|
||||
/datum/controller/subsystem/processing/overlays/Initialize()
|
||||
initialized = TRUE
|
||||
Flush()
|
||||
..()
|
||||
|
||||
/datum/controller/subsystem/processing/overlays/Recover()
|
||||
overlay_icon_state_caches = SSoverlays.overlay_icon_state_caches
|
||||
overlay_icon_cache = SSoverlays.overlay_icon_cache
|
||||
processing = SSoverlays.processing
|
||||
|
||||
#define COMPILE_OVERLAYS(A)\
|
||||
var/list/oo = A.our_overlays;\
|
||||
var/list/po = A.priority_overlays;\
|
||||
if(LAZYLEN(po)){\
|
||||
if(LAZYLEN(oo)){\
|
||||
A.overlays = oo + po;\
|
||||
}\
|
||||
else{\
|
||||
A.overlays = po;\
|
||||
}\
|
||||
}\
|
||||
else if(LAZYLEN(oo)){\
|
||||
A.overlays = oo;\
|
||||
}\
|
||||
else{\
|
||||
A.overlays.Cut();\
|
||||
}\
|
||||
A.flags_1 &= ~OVERLAY_QUEUED_1
|
||||
|
||||
/datum/controller/subsystem/processing/overlays/fire(resumed = FALSE, mc_check = TRUE)
|
||||
var/list/processing = src.processing
|
||||
while(processing.len)
|
||||
var/atom/thing = processing[processing.len]
|
||||
processing.len--
|
||||
if(thing)
|
||||
COMPILE_OVERLAYS(thing)
|
||||
if(mc_check)
|
||||
if(MC_TICK_CHECK)
|
||||
break
|
||||
else
|
||||
CHECK_TICK
|
||||
|
||||
/datum/controller/subsystem/processing/overlays/proc/Flush()
|
||||
if(processing.len)
|
||||
testing("Flushing [processing.len] overlays")
|
||||
fire(mc_check = FALSE) //pair this thread up with the MC to get extra compile time
|
||||
|
||||
/proc/iconstate2appearance(icon, iconstate)
|
||||
var/static/image/stringbro = new()
|
||||
var/list/icon_states_cache = SSoverlays.overlay_icon_state_caches
|
||||
var/list/cached_icon = icon_states_cache[icon]
|
||||
if (cached_icon)
|
||||
var/cached_appearance = cached_icon["[iconstate]"]
|
||||
if (cached_appearance)
|
||||
return cached_appearance
|
||||
stringbro.icon = icon
|
||||
stringbro.icon_state = iconstate
|
||||
if (!cached_icon) //not using the macro to save an associated lookup
|
||||
cached_icon = list()
|
||||
icon_states_cache[icon] = cached_icon
|
||||
var/cached_appearance = stringbro.appearance
|
||||
cached_icon["[iconstate]"] = cached_appearance
|
||||
return cached_appearance
|
||||
|
||||
/proc/icon2appearance(icon)
|
||||
var/static/image/iconbro = new()
|
||||
var/list/icon_cache = SSoverlays.overlay_icon_cache
|
||||
. = icon_cache[icon]
|
||||
if (!.)
|
||||
iconbro.icon = icon
|
||||
. = iconbro.appearance
|
||||
icon_cache[icon] = .
|
||||
|
||||
/atom/proc/build_appearance_list(old_overlays)
|
||||
var/static/image/appearance_bro = new()
|
||||
var/list/new_overlays = list()
|
||||
if (!islist(old_overlays))
|
||||
old_overlays = list(old_overlays)
|
||||
for (var/overlay in old_overlays)
|
||||
if(!overlay)
|
||||
continue
|
||||
if (istext(overlay))
|
||||
new_overlays += iconstate2appearance(icon, overlay)
|
||||
else if(isicon(overlay))
|
||||
new_overlays += icon2appearance(overlay)
|
||||
else
|
||||
appearance_bro.appearance = overlay //this works for images and atoms too!
|
||||
if(!ispath(overlay))
|
||||
var/image/I = overlay
|
||||
appearance_bro.dir = I.dir
|
||||
new_overlays += appearance_bro.appearance
|
||||
return new_overlays
|
||||
|
||||
#define NOT_QUEUED_ALREADY (!(flags_1 & OVERLAY_QUEUED_1))
|
||||
#define QUEUE_FOR_COMPILE flags_1 |= OVERLAY_QUEUED_1; SSoverlays.processing += src;
|
||||
/atom/proc/cut_overlays(priority = FALSE)
|
||||
var/list/cached_overlays = our_overlays
|
||||
var/list/cached_priority = priority_overlays
|
||||
|
||||
var/need_compile = FALSE
|
||||
|
||||
if(LAZYLEN(cached_overlays)) //don't queue empty lists, don't cut priority overlays
|
||||
cached_overlays.Cut() //clear regular overlays
|
||||
need_compile = TRUE
|
||||
|
||||
if(priority && LAZYLEN(cached_priority))
|
||||
cached_priority.Cut()
|
||||
need_compile = TRUE
|
||||
|
||||
if(NOT_QUEUED_ALREADY && need_compile)
|
||||
QUEUE_FOR_COMPILE
|
||||
|
||||
/atom/proc/cut_overlay(list/overlays, priority)
|
||||
if(!overlays)
|
||||
return
|
||||
|
||||
overlays = build_appearance_list(overlays)
|
||||
|
||||
var/list/cached_overlays = our_overlays //sanic
|
||||
var/list/cached_priority = priority_overlays
|
||||
var/init_o_len = LAZYLEN(cached_overlays)
|
||||
var/init_p_len = LAZYLEN(cached_priority) //starter pokemon
|
||||
|
||||
LAZYREMOVE(cached_overlays, overlays)
|
||||
if(priority)
|
||||
LAZYREMOVE(cached_priority, overlays)
|
||||
|
||||
if(NOT_QUEUED_ALREADY && ((init_o_len != LAZYLEN(cached_overlays)) || (init_p_len != LAZYLEN(cached_priority))))
|
||||
QUEUE_FOR_COMPILE
|
||||
|
||||
/atom/proc/add_overlay(list/overlays, priority = FALSE)
|
||||
if(!overlays)
|
||||
return
|
||||
|
||||
overlays = build_appearance_list(overlays)
|
||||
|
||||
LAZYINITLIST(our_overlays) //always initialized after this point
|
||||
LAZYINITLIST(priority_overlays)
|
||||
|
||||
var/list/cached_overlays = our_overlays //sanic
|
||||
var/list/cached_priority = priority_overlays
|
||||
var/init_o_len = cached_overlays.len
|
||||
var/init_p_len = cached_priority.len //starter pokemon
|
||||
var/need_compile
|
||||
|
||||
if(priority)
|
||||
cached_priority += overlays //or in the image. Can we use [image] = image?
|
||||
need_compile = init_p_len != cached_priority.len
|
||||
else
|
||||
cached_overlays += overlays
|
||||
need_compile = init_o_len != cached_overlays.len
|
||||
|
||||
if(NOT_QUEUED_ALREADY && need_compile) //have we caught more pokemon?
|
||||
QUEUE_FOR_COMPILE
|
||||
|
||||
/atom/proc/copy_overlays(atom/other, cut_old) //copys our_overlays from another atom
|
||||
if(!other)
|
||||
if(cut_old)
|
||||
cut_overlays()
|
||||
return
|
||||
|
||||
var/list/cached_other = other.our_overlays
|
||||
if(cached_other)
|
||||
if(cut_old || !LAZYLEN(our_overlays))
|
||||
our_overlays = cached_other.Copy()
|
||||
else
|
||||
our_overlays |= cached_other
|
||||
if(NOT_QUEUED_ALREADY)
|
||||
QUEUE_FOR_COMPILE
|
||||
else if(cut_old)
|
||||
cut_overlays()
|
||||
|
||||
#undef NOT_QUEUED_ALREADY
|
||||
#undef QUEUE_FOR_COMPILE
|
||||
|
||||
//TODO: Better solution for these?
|
||||
/image/proc/add_overlay(x)
|
||||
overlays += x
|
||||
|
||||
/image/proc/cut_overlay(x)
|
||||
overlays -= x
|
||||
|
||||
/image/proc/cut_overlays(x)
|
||||
overlays.Cut()
|
||||
|
||||
/image/proc/copy_overlays(atom/other, cut_old)
|
||||
if(!other)
|
||||
if(cut_old)
|
||||
cut_overlays()
|
||||
return
|
||||
|
||||
var/list/cached_other = other.our_overlays
|
||||
if(cached_other)
|
||||
if(cut_old || !overlays.len)
|
||||
overlays = cached_other.Copy()
|
||||
else
|
||||
overlays |= cached_other
|
||||
else if(cut_old)
|
||||
cut_overlays()
|
||||
Reference in New Issue
Block a user