SSoverlay improvements and tweaks (#32371)
* Overlay per-type cost logging. Overlays will now log how long each type took to process. Changed up how overlays was done to account for the fact its a queue and not a processor. (it was using almost none of the processing subsystem framework) Made the overlay loop faster by making it not cut the list until the end. Added a simple generic benchmark stat tracking system. I don't know how much overhead this adds to overlays. i may put it behind testing or something, but i do want to test this on the serbers to get some stats. * Removes flush() as it was creating race conditions * Use ref * text2file * Atoms added as an overlay will have their pending overlays compiled before being converted to an appearance
This commit is contained in:
committed by
CitadelStationBot
parent
70e9eeb8fd
commit
2d8fc6de61
@@ -778,6 +778,13 @@ GLOBAL_PROTECT(LastAdminCalledProc)
|
||||
|
||||
usr << browse(dellog.Join(), "window=dellog")
|
||||
|
||||
/client/proc/cmd_display_overlay_log()
|
||||
set category = "Debug"
|
||||
set name = "Display overlay Log"
|
||||
set desc = "Display SSoverlays log of everything that's passed through it."
|
||||
|
||||
render_stats(SSoverlays.stats, src)
|
||||
|
||||
/client/proc/cmd_display_init_log()
|
||||
set category = "Debug"
|
||||
set name = "Display Initialize() Log"
|
||||
|
||||
Reference in New Issue
Block a user