some bugfixes
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@@ -531,6 +531,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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var/marking_index = markings.Find(marking_list) // consider changing loop to go through indexes over lists instead of using Find here
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var/actual_name = GLOB.bodypart_names[num2text(marking_list[1])] // get the actual name from the bitflag representing the part the marking is applied to
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var/color_marking_dat = ""
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var/number_colors = 1
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var/datum/sprite_accessory/S = (marking_type == "mam_body_markings") ? GLOB.mam_body_markings_list[marking_list[2]] : GLOB.body_markings_list[marking_list[2]]
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if(S && S.matrixed_sections && S.matrixed_sections != MATRIX_NONE)
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// if it has nothing initialize it to white
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@@ -541,11 +542,13 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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// if it has a second section, add it
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if(S.matrixed_sections == MATRIX_RED_BLUE || S.matrixed_sections == MATRIX_GREEN_BLUE || S.matrixed_sections == MATRIX_RED_GREEN)
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color_marking_dat += "<span style='border: 1px solid #161616; background-color: [marking_list[3][2]];'> </span>"
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number_colors = 2
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// if it has a third section, add it
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if(S.matrixed_sections == MATRIX_ALL)
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color_marking_dat += "<span style='border: 1px solid #161616; background-color: [marking_list[3][3]];'> </span>"
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color_marking_dat += " <a href='?_src_=prefs;preference=marking_color;marking_index=[marking_index];marking_type=[marking_type];;task=input'>Change</a><BR>"
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dat += "<tr><td>[marking_list[2]] - [actual_name]</td> <td><a href='?_src_=prefs;preference=marking_down;task=input;marking_index=[marking_index];marking_type=[marking_type];matrixed_sections=[S.matrixed_sections]'>˄</a> <a href='?_src_=prefs;preference=marking_up;task=input;marking_index=[marking_index];marking_type=[marking_type]'>˅</a> <a href='?_src_=prefs;preference=marking_remove;task=input;marking_index=[marking_index];marking_type=[marking_type]'>X</a> [color_marking_dat]</td></tr>"
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number_colors = 3
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color_marking_dat += " <a href='?_src_=prefs;preference=marking_color;marking_index=[marking_index];marking_type=[marking_type];number_colors=[number_colors];task=input'>Change</a><BR>"
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dat += "<tr><td>[marking_list[2]] - [actual_name]</td> <td><a href='?_src_=prefs;preference=marking_down;task=input;marking_index=[marking_index];marking_type=[marking_type];'>˄</a> <a href='?_src_=prefs;preference=marking_up;task=input;marking_index=[marking_index];marking_type=[marking_type]'>˅</a> <a href='?_src_=prefs;preference=marking_remove;task=input;marking_index=[marking_index];marking_type=[marking_type]'>X</a> [color_marking_dat]</td></tr>"
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dat += "</table>"
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for(var/mutant_part in GLOB.all_mutant_parts)
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@@ -2468,12 +2471,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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if(index && marking_type && features[marking_type])
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// work out the input options to show the user
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var/list/options = list("Primary")
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var/matrixed_sections = href_list["matrixed_sections"]
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var/number_colors = href_list["number_colors"]
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var/color_number = 1 // 1-3 which color are we editing
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if(matrixed_sections == MATRIX_RED_GREEN || matrixed_sections == MATRIX_RED_BLUE || matrixed_sections == MATRIX_GREEN_BLUE)
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if(number_colors >= 2)
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options += "Secondary"
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else if(matrixed_sections == MATRIX_ALL)
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options += list("Secondary", "Tertiary")
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if(number_colors == 3)
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options += "Tertiary"
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var/color_option = input(user, "Select the colour you wish to edit") as null|anything in options
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if(color_option)
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if(color_option == "Secondary") color_number = 2
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@@ -2483,7 +2486,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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if(new_marking_color)
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var/temp_hsv = RGBtoHSV(new_marking_color)
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if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV(MINIMUM_MUTANT_COLOR)[3]) // mutantcolors must be bright, but only if they affect the skin
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color_list[color_number] = sanitize_hexcolor(new_marking_color, 6)
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color_list[color_number] = "#[sanitize_hexcolor(new_marking_color, 6)]"
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else
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to_chat(user, "<span class='danger'>Invalid color. Your color is not bright enough.</span>")
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else
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