Update chameleon.dm
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@@ -235,12 +235,8 @@
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icon_state = "armor"
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item_state = "armor"
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blood_overlay_type = "armor"
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<<<<<<< HEAD
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origin_tech = "syndicate=2"
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resistance_flags = 0
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=======
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resistance_flags = NONE
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>>>>>>> b0f24a8... Fixes bartender suit having an adjust state (#32968)
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armor = list(melee = 10, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
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var/datum/action/item_action/chameleon/change/chameleon_action
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@@ -261,12 +257,8 @@
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desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
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icon_state = "meson"
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item_state = "meson"
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<<<<<<< HEAD
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origin_tech = "syndicate=2"
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resistance_flags = 0
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=======
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resistance_flags = NONE
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>>>>>>> b0f24a8... Fixes bartender suit having an adjust state (#32968)
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armor = list(melee = 10, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
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var/datum/action/item_action/chameleon/change/chameleon_action
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@@ -400,12 +392,8 @@
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desc = "A pair of black shoes."
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permeability_coefficient = 0.05
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flags_1 = NOSLIP_1
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<<<<<<< HEAD
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origin_tech = "syndicate=2"
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resistance_flags = 0
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=======
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resistance_flags = NONE
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>>>>>>> b0f24a8... Fixes bartender suit having an adjust state (#32968)
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pockets = /obj/item/storage/internal/pocket/shoes
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armor = list(melee = 10, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
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