Merge pull request #4464 from Citadel-Station-13/upstream-merge-33594

[MIRROR] Adds knock off component
This commit is contained in:
deathride58
2017-12-21 03:25:41 +00:00
committed by GitHub
6 changed files with 62 additions and 4 deletions
+1
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@@ -82,6 +82,7 @@
// /mob/living/carbon/human signals
#define COMSIG_HUMAN_MELEE_UNARMED_ATTACK "human_melee_unarmed_attack" //from mob/living/carbon/human/UnarmedAttack(): (atom/target)
#define COMSIG_HUMAN_MELEE_UNARMED_ATTACKBY "human_melee_unarmed_attackby" //from mob/living/carbon/human/UnarmedAttack(): (mob/living/carbon/human/attacker)
#define COMSIG_HUMAN_DISARM_HIT "human_disarm_hit" //Hit by successful disarm attack (mob/living/carbon/human/attacker,zone_targeted)
#define CALTROP_BYPASS_SHOES 1
#define CALTROP_IGNORE_WALKERS 2
+53
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@@ -0,0 +1,53 @@
//Items with these will have a chance to get knocked off when disarming
/datum/component/knockoff
var/knockoff_chance = 100 //Chance to knockoff
var/list/target_zones //Aiming for these zones will cause the knockoff, null means all zones allowed
var/list/slots_knockoffable //Can be only knocked off from these slots, null means all slots allowed
var/datum/component/redirect/disarm_redirect
/datum/component/knockoff/Initialize(knockoff_chance,zone_override,slots_knockoffable)
if(!isitem(parent))
. = COMPONENT_INCOMPATIBLE
CRASH("Knockoff component misuse")
RegisterSignal(COMSIG_ITEM_EQUIPPED,.proc/OnEquipped)
RegisterSignal(COMSIG_ITEM_DROPPED,.proc/OnDropped)
src.knockoff_chance = knockoff_chance
if(zone_override)
target_zones = zone_override
if(slots_knockoffable)
src.slots_knockoffable = slots_knockoffable
/datum/component/knockoff/proc/Knockoff(mob/living/attacker,zone)
var/obj/item/I = parent
var/mob/living/carbon/human/wearer = I.loc
if(!istype(wearer))
return
if(target_zones && !(zone in target_zones))
return
if(!prob(knockoff_chance))
return
if(!wearer.dropItemToGround(I))
return
wearer.visible_message("<span class='warning'>[attacker] knocks off [wearer]'s [I.name]!</span>","<span class='userdanger'>[attacker] knocks off your [I.name]!</span>")
/datum/component/knockoff/proc/OnEquipped(mob/living/carbon/human/H,slot)
if(!istype(H))
return
if(slots_knockoffable && !(slot in slots_knockoffable))
if(disarm_redirect)
QDEL_NULL(disarm_redirect)
return
if(!disarm_redirect)
disarm_redirect = H.AddComponent(/datum/component/redirect,list(COMSIG_HUMAN_DISARM_HIT),CALLBACK(src,.proc/Knockoff))
/datum/component/knockoff/proc/OnDropped(mob/living/M)
if(disarm_redirect)
QDEL_NULL(disarm_redirect)
/datum/component/knockoff/Destroy()
QDEL_NULL(disarm_redirect)
. = ..()
+2
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@@ -406,6 +406,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
if(DROPDEL_1 & flags_1)
qdel(src)
in_inventory = FALSE
SendSignal(COMSIG_ITEM_DROPPED,user)
// called just as an item is picked up (loc is not yet changed)
/obj/item/proc/pickup(mob/user)
@@ -436,6 +437,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
var/datum/action/A = X
if(item_action_slot_check(slot, user)) //some items only give their actions buttons when in a specific slot.
A.Grant(user)
SendSignal(COMSIG_ITEM_EQUIPPED,user,slot)
in_inventory = TRUE
//sometimes we only want to grant the item's action if it's equipped in a specific slot.
+1
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@@ -129,6 +129,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
reagents.add_reagent_list(list_reagents)
if(starts_lit)
light()
AddComponent(/datum/component/knockoff,90,list("mouth"),list(slot_wear_mask))//90% to knock off when wearing a mask
/obj/item/clothing/mask/cigarette/Destroy()
STOP_PROCESSING(SSobj, src)
@@ -1366,8 +1366,6 @@ GLOBAL_LIST_EMPTY(roundstart_races)
else if(target.lying)
target.forcesay(GLOB.hit_appends)
/datum/species/proc/disarm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
var/aim_for_mouth = user.zone_selected == "mouth"
var/target_on_help_and_unarmed = target.a_intent == INTENT_HELP && !target.get_active_held_item()
@@ -1387,10 +1385,12 @@ GLOBAL_LIST_EMPTY(roundstart_races)
return 1
else
user.do_attack_animation(target, ATTACK_EFFECT_DISARM)
if(target.w_uniform)
target.w_uniform.add_fingerprint(user)
var/obj/item/bodypart/affecting = target.get_bodypart(ran_zone(user.zone_selected))
var/randomized_zone = ran_zone(user.zone_selected)
target.SendSignal(COMSIG_HUMAN_DISARM_HIT, user, user.zone_selected)
var/obj/item/bodypart/affecting = target.get_bodypart(randomized_zone)
var/randn = rand(1, 100)
if(randn <= 25)
playsound(target, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)