Merge remote-tracking branch 'refs/remotes/origin/master' into upstream-merge-26813
This commit is contained in:
@@ -37,9 +37,9 @@
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return 1
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/obj/item/device/flashlight/attack(mob/living/carbon/human/M, mob/living/carbon/human/user)
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/obj/item/device/flashlight/attack(mob/living/carbon/M, mob/living/carbon/human/user)
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add_fingerprint(user)
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if(on && user.zone_selected == "eyes")
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if(istype(M) && on && user.zone_selected in list("eyes", "mouth"))
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if((user.disabilities & CLUMSY || user.getBrainLoss() >= 60) && prob(50)) //too dumb to use flashlight properly
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return ..() //just hit them in the head
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@@ -48,28 +48,101 @@
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to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
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return
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var/mob/living/carbon/human/H = M //mob has protective eyewear
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if(ishuman(M) && ((H.head && H.head.flags_cover & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags_cover & MASKCOVERSEYES) || (H.glasses && H.glasses.flags_cover & GLASSESCOVERSEYES)))
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to_chat(user, "<span class='notice'>You're going to need to remove that [(H.head && H.head.flags_cover & HEADCOVERSEYES) ? "helmet" : (H.wear_mask && H.wear_mask.flags_cover & MASKCOVERSEYES) ? "mask": "glasses"] first.</span>")
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if(!M.get_bodypart("head"))
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to_chat(user, "<span class='warning'>[M] doesn't have a head!</span>")
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return
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if(M == user) //they're using it on themselves
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if(M.flash_act(visual = 1))
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M.visible_message("[M] directs [src] to [M.p_their()] eyes.", "<span class='notice'>You wave the light in front of your eyes! Trippy!</span>")
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else
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M.visible_message("[M] directs [src] to [M.p_their()] eyes.", "<span class='notice'>You wave the light in front of your eyes.</span>")
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else
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user.visible_message("<span class='warning'>[user] directs [src] to [M]'s eyes.</span>", \
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"<span class='danger'>You direct [src] to [M]'s eyes.</span>")
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var/mob/living/carbon/C = M
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if(istype(C))
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if(C.stat == DEAD || (C.disabilities & BLIND)) //mob is dead or fully blind
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to_chat(user, "<span class='warning'>[C] pupils don't react to the light!</span>")
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else if(C.dna.check_mutation(XRAY)) //mob has X-RAY vision
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to_chat(user, "<span class='danger'>[C] pupils give an eerie glow!</span>")
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else //they're okay!
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if(C.flash_act(visual = 1))
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to_chat(user, "<span class='notice'>[C]'s pupils narrow.</span>")
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switch(user.zone_selected)
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if("eyes")
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if((M.head && M.head.flags_cover & HEADCOVERSEYES) || (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSEYES) || (M.glasses && M.glasses.flags_cover & GLASSESCOVERSEYES))
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to_chat(user, "<span class='notice'>You're going to need to remove that [(M.head && M.head.flags_cover & HEADCOVERSEYES) ? "helmet" : (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSEYES) ? "mask": "glasses"] first.</span>")
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return
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var/obj/item/organ/eyes/E = M.getorganslot("eye_sight")
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if(!E)
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to_chat(user, "<span class='danger'>[M] doesn't have any eyes!</span>")
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return
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if(M == user) //they're using it on themselves
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if(M.flash_act(visual = 1))
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M.visible_message("[M] directs [src] to [M.p_their()] eyes.", "<span class='notice'>You wave the light in front of your eyes! Trippy!</span>")
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else
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M.visible_message("[M] directs [src] to [M.p_their()] eyes.", "<span class='notice'>You wave the light in front of your eyes.</span>")
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else
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user.visible_message("<span class='warning'>[user] directs [src] to [M]'s eyes.</span>", \
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"<span class='danger'>You direct [src] to [M]'s eyes.</span>")
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if(M.stat == DEAD || (M.disabilities & BLIND) || !M.flash_act(visual = 1)) //mob is dead or fully blind
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to_chat(user, "<span class='warning'>[M]'s pupils don't react to the light!</span>")
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else if(M.dna && M.dna.check_mutation(XRAY)) //mob has X-RAY vision
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to_chat(user, "<span class='danger'>[M]'s pupils give an eerie glow!</span>")
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else //they're okay!
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to_chat(user, "<span class='notice'>[M]'s pupils narrow.</span>")
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if("mouth")
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if((M.head && M.head.flags_cover & HEADCOVERSMOUTH) || (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSMOUTH))
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to_chat(user, "<span class='notice'>You're going to need to remove that [(M.head && M.head.flags_cover & HEADCOVERSMOUTH) ? "helmet" : "mask"] first.</span>")
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return
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var/their = M.p_their()
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var/list/mouth_organs = new
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for(var/obj/item/organ/O in M.internal_organs)
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if(O.zone == "mouth")
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mouth_organs.Add(O)
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var/organ_list = ""
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var/organ_count = LAZYLEN(mouth_organs)
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if(organ_count)
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for(var/I in 1 to organ_count)
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if(I > 1)
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if(I == mouth_organs.len)
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organ_list += ", and "
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else
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organ_list += ", "
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var/obj/item/organ/O = mouth_organs[I]
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organ_list += (O.gender == "plural" ? O.name : "\an [O.name]")
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var/pill_count = 0
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for(var/datum/action/item_action/hands_free/activate_pill/AP in M.actions)
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pill_count++
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if(M == user)
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var/can_use_mirror = FALSE
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if(isturf(user.loc))
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var/obj/structure/mirror/mirror = locate(/obj/structure/mirror, user.loc)
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if(mirror)
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switch(user.dir)
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if(NORTH)
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can_use_mirror = mirror.pixel_y > 0
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if(SOUTH)
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can_use_mirror = mirror.pixel_y < 0
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if(EAST)
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can_use_mirror = mirror.pixel_x > 0
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if(WEST)
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can_use_mirror = mirror.pixel_x < 0
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M.visible_message("[M] directs [src] to [their] mouth.", \
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"<span class='notice'>You point [src] into your mouth.</span>")
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if(!can_use_mirror)
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to_chat(user, "<span class='notice'>You can't see anything without a mirror.</span>")
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return
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if(organ_count)
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to_chat(user, "<span class='notice'>Inside your mouth [organ_count > 1 ? "are" : "is"] [organ_list].</span>")
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else
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to_chat(user, "<span class='notice'>There's nothing inside your mouth.</span>")
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if(pill_count)
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to_chat(user, "<span class='notice'>You have [pill_count] implanted pill[pill_count > 1 ? "s" : ""].</span>")
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else
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user.visible_message("<span class='notice'>[user] directs [src] to [M]'s mouth.</span>",\
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"<span class='notice'>You direct [src] to [M]'s mouth.</span>")
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if(organ_count)
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to_chat(user, "<span class='notice'>Inside [their] mouth [organ_count > 1 ? "are" : "is"] [organ_list].</span>")
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else
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to_chat(user, "<span class='notice'>[M] doesn't have any organs in [their] mouth.</span>")
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if(pill_count)
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to_chat(user, "<span class='notice'>[M] has [pill_count] pill[pill_count > 1 ? "s" : ""] implanted in [their] teeth.")
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else
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return ..()
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@@ -280,7 +353,7 @@
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return TRUE
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/obj/item/device/flashlight/emp/attack(mob/living/M, mob/living/user)
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if(on && user.zone_selected == "eyes") // call original attack proc only if aiming at the eyes
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if(on && user.zone_selected in list("eyes", "mouth")) // call original attack when examining organs
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..()
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return
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@@ -237,6 +237,7 @@
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/obj/item/borg/upgrade/selfrepair/proc/check_dropped()
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if(loc != cyborg)
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toggle_action.Remove(cyborg)
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QDEL_NULL(toggle_action)
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cyborg = null
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deactivate()
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@@ -399,4 +400,4 @@
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return
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R.make_shell(src)
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return TRUE
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return TRUE
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@@ -29,6 +29,7 @@ Mineral Sheets
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GLOBAL_LIST_INIT(sandstone_recipes, list ( \
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new/datum/stack_recipe("pile of dirt", /obj/machinery/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("sandstone door", /obj/structure/mineral_door/sandstone, 10, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("aesthetic volcanic floor tile", /obj/item/stack/tile/basalt, 2, 2, 4, 20), \
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new/datum/stack_recipe("Assistant Statue", /obj/structure/statue/sandstone/assistant, 5, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("Breakdown into sand", /obj/item/weapon/ore/glass, 1, one_per_turf = 0, on_floor = 1), \
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/* new/datum/stack_recipe("sandstone wall", ???), \
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@@ -328,7 +328,7 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
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/obj/item/stack/tile/brass/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.brass_recipes
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..()
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. = ..()
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pixel_x = 0
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pixel_y = 0
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@@ -13,8 +13,8 @@
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var/turf_type = null
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var/mineralType = null
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/obj/item/stack/tile/New(loc, amount)
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..()
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/obj/item/stack/tile/Initialize(mapload, amount)
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. = ..()
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pixel_x = rand(-3, 3)
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pixel_y = rand(-3, 3) //randomize a little
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@@ -88,6 +88,14 @@
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turf_type = /turf/open/floor/wood
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resistance_flags = FLAMMABLE
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//Basalt
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/obj/item/stack/tile/basalt
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name = "basalt tile"
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singular_name = "basalt floor tile"
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desc = "Artificially made ashy soil themed on a hostile enviroment."
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icon_state = "tile_basalt"
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origin_tech = "materials=1"
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turf_type = /turf/open/floor/grass/fakebasalt
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//Carpets
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/obj/item/stack/tile/carpet
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@@ -81,7 +81,7 @@
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to_chat(user, "<span class='notice'>You start planting the bomb...</span>")
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if(do_after(user, 50, target = AM))
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if(do_after(user, 50, target = AM))
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if(!user.temporarilyRemoveItemFromInventory(src))
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return
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src.target = AM
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@@ -96,7 +96,7 @@
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to_chat(user, "<span class='notice'>You start planting the [src]. The timer is set to [det_time]...</span>")
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if(do_after(user, 50, target = AM))
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if(do_after(user, 30, target = AM))
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if(!user.temporarilyRemoveItemFromInventory(src))
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return
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src.target = AM
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@@ -165,4 +165,4 @@
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icon_state = "plasticx40"
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item_state = "plasticx4"
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directional = TRUE
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boom_sizes = list(0, 2, 5)
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boom_sizes = list(0, 2, 5)
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@@ -1,5 +1,5 @@
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/obj/item/weapon/grenade/spawnergrenade
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desc = "It will unleash unleash an unspecified anomaly into the vicinity."
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desc = "It will unleash an unspecified anomaly into the vicinity."
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name = "delivery grenade"
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icon = 'icons/obj/grenade.dmi'
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icon_state = "delivery"
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@@ -41,7 +41,7 @@
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..()
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/obj/item/weapon/his_grace/CtrlClick(mob/user) //you can't pull his grace
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attack_hand(user)
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return
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/obj/item/weapon/his_grace/examine(mob/user)
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..()
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@@ -219,7 +219,8 @@
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new /obj/item/weapon/reagent_containers/glass/bottle/polonium(src)
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new /obj/item/weapon/reagent_containers/glass/bottle/venom(src)
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new /obj/item/weapon/reagent_containers/glass/bottle/neurotoxin2(src)
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new /obj/item/weapon/reagent_containers/glass/bottle/formaldehyde(src)
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new /obj/item/weapon/reagent_containers/glass/bottle/formaldehyde(src)
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new /obj/item/weapon/reagent_containers/glass/bottle/spewium(src)
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new /obj/item/weapon/reagent_containers/glass/bottle/cyanide(src)
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new /obj/item/weapon/reagent_containers/glass/bottle/histamine(src)
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new /obj/item/weapon/reagent_containers/glass/bottle/initropidril(src)
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@@ -71,3 +71,9 @@
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icon_state = "refill_clothes"
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charges = list(31, 4, 4)// of 101 standard, 12 contraband, 10 premium(?)
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init_charges = list(31, 4, 4)
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/obj/item/weapon/vending_refill/medical
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machine_name = "NanoMed"
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icon_state = "refill_medical"
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charges = list(26, 5, 3)// of 76 standard, 13 contraband, 8 premium
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init_charges = list(26, 5, 3)
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