diff --git a/code/modules/clothing/ears/ears.dm b/code/modules/clothing/ears/ears.dm
index 412aa0f940..9d5433663e 100644
--- a/code/modules/clothing/ears/ears.dm
+++ b/code/modules/clothing/ears/ears.dm
@@ -1,12 +1,10 @@
-<<<<<<< HEAD
-
//Ears: currently only used for headsets and earmuffs
/obj/item/clothing/ears
name = "ears"
w_class = WEIGHT_CLASS_TINY
throwforce = 0
slot_flags = SLOT_EARS
- resistance_flags = 0
+ resistance_flags = NONE
/obj/item/clothing/ears/earmuffs
name = "earmuffs"
@@ -16,7 +14,7 @@
strip_delay = 15
equip_delay_other = 25
resistance_flags = FLAMMABLE
- flags_2 = BANG_PROTECT_2|HEALS_EARS_2
+ flags_2 = BANG_PROTECT_2|HEALS_EARS_2
/obj/item/clothing/ears/headphones
name = "headphones"
@@ -44,52 +42,4 @@
H.update_inv_ears()
H.update_inv_neck()
H.update_inv_head()
- to_chat(owner, "You turn the music [headphones_on? "on. Untz Untz Untz!" : "off."]")
-=======
-
-//Ears: currently only used for headsets and earmuffs
-/obj/item/clothing/ears
- name = "ears"
- w_class = WEIGHT_CLASS_TINY
- throwforce = 0
- slot_flags = SLOT_EARS
- resistance_flags = NONE
-
-/obj/item/clothing/ears/earmuffs
- name = "earmuffs"
- desc = "Protects your hearing from loud noises, and quiet ones as well."
- icon_state = "earmuffs"
- item_state = "earmuffs"
- strip_delay = 15
- equip_delay_other = 25
- resistance_flags = FLAMMABLE
- flags_2 = BANG_PROTECT_2|HEALS_EARS_2
-
-/obj/item/clothing/ears/headphones
- name = "headphones"
- desc = "Unce unce unce unce. Boop!"
- icon = 'icons/obj/clothing/accessories.dmi'
- icon_state = "headphones"
- item_state = "headphones"
- slot_flags = SLOT_EARS | SLOT_HEAD | SLOT_NECK //Fluff item, put it whereever you want!
- actions_types = list(/datum/action/item_action/toggle_headphones)
- var/headphones_on = FALSE
-
-/obj/item/clothing/ears/headphones/Initialize()
- . = ..()
- update_icon()
-
-/obj/item/clothing/ears/headphones/update_icon()
- icon_state = "[initial(icon_state)]_[headphones_on? "on" : "off"]"
- item_state = "[initial(item_state)]_[headphones_on? "on" : "off"]"
-
-/obj/item/clothing/ears/headphones/proc/toggle(owner)
- headphones_on = !headphones_on
- update_icon()
- var/mob/living/carbon/human/H = owner
- if(istype(H))
- H.update_inv_ears()
- H.update_inv_neck()
- H.update_inv_head()
- to_chat(owner, "You turn the music [headphones_on? "on. Untz Untz Untz!" : "off."]")
->>>>>>> 5fbc6c2... Makes a flags var use NONE instead of 0
+ to_chat(owner, "You turn the music [headphones_on? "on. Untz Untz Untz!" : "off."]")