diff --git a/code/modules/clothing/ears/ears.dm b/code/modules/clothing/ears/ears.dm index 412aa0f940..9d5433663e 100644 --- a/code/modules/clothing/ears/ears.dm +++ b/code/modules/clothing/ears/ears.dm @@ -1,12 +1,10 @@ -<<<<<<< HEAD - //Ears: currently only used for headsets and earmuffs /obj/item/clothing/ears name = "ears" w_class = WEIGHT_CLASS_TINY throwforce = 0 slot_flags = SLOT_EARS - resistance_flags = 0 + resistance_flags = NONE /obj/item/clothing/ears/earmuffs name = "earmuffs" @@ -16,7 +14,7 @@ strip_delay = 15 equip_delay_other = 25 resistance_flags = FLAMMABLE - flags_2 = BANG_PROTECT_2|HEALS_EARS_2 + flags_2 = BANG_PROTECT_2|HEALS_EARS_2 /obj/item/clothing/ears/headphones name = "headphones" @@ -44,52 +42,4 @@ H.update_inv_ears() H.update_inv_neck() H.update_inv_head() - to_chat(owner, "You turn the music [headphones_on? "on. Untz Untz Untz!" : "off."]") -======= - -//Ears: currently only used for headsets and earmuffs -/obj/item/clothing/ears - name = "ears" - w_class = WEIGHT_CLASS_TINY - throwforce = 0 - slot_flags = SLOT_EARS - resistance_flags = NONE - -/obj/item/clothing/ears/earmuffs - name = "earmuffs" - desc = "Protects your hearing from loud noises, and quiet ones as well." - icon_state = "earmuffs" - item_state = "earmuffs" - strip_delay = 15 - equip_delay_other = 25 - resistance_flags = FLAMMABLE - flags_2 = BANG_PROTECT_2|HEALS_EARS_2 - -/obj/item/clothing/ears/headphones - name = "headphones" - desc = "Unce unce unce unce. Boop!" - icon = 'icons/obj/clothing/accessories.dmi' - icon_state = "headphones" - item_state = "headphones" - slot_flags = SLOT_EARS | SLOT_HEAD | SLOT_NECK //Fluff item, put it whereever you want! - actions_types = list(/datum/action/item_action/toggle_headphones) - var/headphones_on = FALSE - -/obj/item/clothing/ears/headphones/Initialize() - . = ..() - update_icon() - -/obj/item/clothing/ears/headphones/update_icon() - icon_state = "[initial(icon_state)]_[headphones_on? "on" : "off"]" - item_state = "[initial(item_state)]_[headphones_on? "on" : "off"]" - -/obj/item/clothing/ears/headphones/proc/toggle(owner) - headphones_on = !headphones_on - update_icon() - var/mob/living/carbon/human/H = owner - if(istype(H)) - H.update_inv_ears() - H.update_inv_neck() - H.update_inv_head() - to_chat(owner, "You turn the music [headphones_on? "on. Untz Untz Untz!" : "off."]") ->>>>>>> 5fbc6c2... Makes a flags var use NONE instead of 0 + to_chat(owner, "You turn the music [headphones_on? "on. Untz Untz Untz!" : "off."]")