Merge pull request #3639 from deathride58/IHAVENOIDEAWHATTHEFUCKIMDOING

[READY] Redtext bug fix + Endround objective check cleanup
This commit is contained in:
deathride58
2017-11-21 05:53:00 +00:00
committed by GitHub
4 changed files with 27 additions and 43 deletions

View File

@@ -1,6 +1,6 @@
/datum/objective_team/brother_team
name = "brotherhood"
member_name = "blood brother"
name = "brotherhood"
member_name = "blood brother"
var/list/objectives = list()
var/meeting_area
@@ -71,7 +71,7 @@
num_teams = max(1, round(num_players() / bsc))
for(var/j = 1 to num_teams)
if(possible_brothers.len < min_team_size || antag_candidates.len <= required_enemies)
if(possible_brothers.len < min_team_size || antag_candidates.len <= required_enemies)
break
var/datum/objective_team/brother_team/team = new
var/team_size = prob(10) ? min(3, possible_brothers.len) : 2
@@ -113,12 +113,13 @@
var/objective_count = 1
for(var/datum/objective/objective in team.objectives)
if(objective.check_completion())
text += "<br><B>Objective #[objective_count]</B>: [objective.explanation_text] <font color='green'><B>Success!</B></font>"
text += "<br><B>Objective #[objective_count]</B>: [objective.explanation_text] <font color='green'><B>Success!</B></font> [istype(objective, /datum/objective/crew) ? "<font color='grey'>(Optional)</font>" : ""]"
SSblackbox.add_details("traitor_objective","[objective.type]|SUCCESS")
else
text += "<br><B>Objective #[objective_count]</B>: [objective.explanation_text] <font color='red'>Fail.</font>"
text += "<br><B>Objective #[objective_count]</B>: [objective.explanation_text] <font color='red'>Fail.</font> [istype(objective, /datum/objective/crew) ? "<font color='grey'>(Optional)</font>" : ""]"
SSblackbox.add_details("traitor_objective","[objective.type]|FAIL")
win = FALSE
if(!(istype(objective, /datum/objective/crew)))
win = FALSE
objective_count++
if(win)
text += "<br><font color='green'><B>The blood brothers were successful!</B></font>"

View File

@@ -113,20 +113,13 @@ GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our th
if(changeling.objectives.len)
var/count = 1
for(var/datum/objective/objective in changeling.objectives)
if(istype(objective, /datum/objective/crew))
if(objective.check_completion())
text += "<br><b>Objective #[count]</b>: [objective.explanation_text] <font color='green'><b>Success!</b></font> <font color='grey'>(Optional)</font>"
SSblackbox.add_details("changeling_objective","[objective.type]|SUCCESS")
else
text += "<br><b>Objective #[count]</b>: [objective.explanation_text] <span class='danger'>Fail.</span> <font color='grey'>(Optional)</font>"
SSblackbox.add_details("changeling_objective","[objective.type]|FAIL")
if(objective.check_completion())
text += "<br><b>Objective #[count]</b>: [objective.explanation_text] <font color='green'><b>Success!</b></font> [istype(objective, /datum/objective/crew) ? "<font color='grey'>(Optional)</font>" : ""]"
SSblackbox.add_details("changeling_objective","[objective.type]|SUCCESS")
else
if(objective.check_completion())
text += "<br><b>Objective #[count]</b>: [objective.explanation_text] <font color='green'><b>Success!</b></font>"
SSblackbox.add_details("changeling_objective","[objective.type]|SUCCESS")
else
text += "<br><b>Objective #[count]</b>: [objective.explanation_text] <span class='danger'>Fail.</span>"
SSblackbox.add_details("changeling_objective","[objective.type]|FAIL")
text += "<br><b>Objective #[count]</b>: [objective.explanation_text] <span class='danger'>Fail.</span> [istype(objective, /datum/objective/crew) ? "<font color='grey'>(Optional)</font>" : ""]"
SSblackbox.add_details("changeling_objective","[objective.type]|FAIL")
if(!(istype(objective, /datum/objective/crew)))
changelingwin = 0
count++

View File

@@ -113,17 +113,14 @@
if(traitor.objectives.len)//If the traitor had no objectives, don't need to process this.
var/count = 1
for(var/datum/objective/objective in traitor.objectives)
if(istype(objective, /datum/objective/crew))
if(objective.check_completion())
objectives += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='green'><B>Success!</B></font> <font color='grey'>(Optional)</font>"
SSblackbox.add_details("traitor_objective","[objective.type]|SUCCESS")
else
objectives += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='red'>Fail.</font> <font color='grey'>(Optional)</font>"
SSblackbox.add_details("traitor_objective","[objective.type]|FAIL")
if(objective.check_completion())
objectives += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='green'><B>Success!</B></font> [istype(objective, /datum/objective/crew) ? "<font color='grey'>(Optional)</font>" : ""]"
SSblackbox.add_details("traitor_objective","[objective.type]|SUCCESS")
else
objectives += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='red'>Fail.</font>"
objectives += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='red'>Fail.</font> [istype(objective, /datum/objective/crew) ? "<font color='grey'>(Optional)</font>" : ""]"
SSblackbox.add_details("traitor_objective","[objective.type]|FAIL")
traitorwin = FALSE
if(!(istype(objective, /datum/objective/crew)))
traitorwin = FALSE
count++
if(uplink_true)

View File

@@ -47,7 +47,7 @@
for(var/datum/mind/wizard in wizards)
if(isliving(wizard.current) && wizard.current.stat!=DEAD)
return FALSE
for(var/obj/item/phylactery/P in GLOB.poi_list) //TODO : IsProperlyDead()
if(P.mind && P.mind.has_antag_datum(/datum/antagonist/wizard))
return FALSE
@@ -55,7 +55,7 @@
if(SSevents.wizardmode) //If summon events was active, turn it off
SSevents.toggleWizardmode()
SSevents.resetFrequency()
return TRUE
/datum/game_mode/wizard/declare_completion()
@@ -89,20 +89,13 @@
var/count = 1
var/wizardwin = 1
for(var/datum/objective/objective in wizard.objectives)
if(istype(objective, /datum/objective/crew))
if(objective.check_completion())
text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='green'><B>Success!</B></font> <font color='grey'>(Optional)</font>"
SSblackbox.add_details("wizard_objective","[objective.type]|SUCCESS")
else
text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='red'>Fail.</font> <font color='grey'>(Optional)</font>"
SSblackbox.add_details("wizard_objective","[objective.type]|FAIL")
if(objective.check_completion())
text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='green'><B>Success!</B></font> [istype(objective, /datum/objective/crew) ? "<font color='grey'>(Optional)</font>" : ""]"
SSblackbox.add_details("wizard_objective","[objective.type]|SUCCESS")
else
if(objective.check_completion())
text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='green'><B>Success!</B></font>"
SSblackbox.add_details("wizard_objective","[objective.type]|SUCCESS")
else
text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='red'>Fail.</font>"
SSblackbox.add_details("wizard_objective","[objective.type]|FAIL")
text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='red'>Fail.</font> [istype(objective, /datum/objective/crew) ? "<font color='grey'>(Optional)</font>" : ""]"
SSblackbox.add_details("wizard_objective","[objective.type]|FAIL")
if(!(istype(objective, /datum/objective/crew)))
wizardwin = 0
count++