Merge pull request #10451 from kevinz000/mobility_flags
Mobility flags + combat rework stuff refactoring, fixes a few edge cases including the Oh Dreaded Xenomorph Hardstuns, etc etc time to break the game
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@@ -11,7 +11,7 @@
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var/turf/loccheck = get_turf(A)
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if(is_reebe(loccheck.z))
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user.visible_message("<span class='warning'>An unseen force knocks [user] to the ground!</span>", "<span class='big_brass'>\"I think not!\"</span>")
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user.Knockdown(60)
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user.DefaultCombatKnockdown(60)
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return
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if(istype(loccheck.loc, /area/fabric_of_reality))
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to_chat(user, "<span class='danger'>You can't do that here!</span>")
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@@ -25,7 +25,7 @@
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for(var/mob/living/M in T)
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if(M.movement_type & FLYING)
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M.visible_message("<span class='danger'>The bluespace collapse crushes the air towards it, pulling [M] towards the ground...</span>")
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M.Knockdown(5, TRUE, TRUE) //Overrides stun absorbs.
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M.DefaultCombatKnockdown(5, TRUE, TRUE) //Overrides stun absorbs.
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T.TerraformTurf(/turf/open/chasm/magic, /turf/open/chasm/magic)
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for (var/obj/structure/ladder/unbreakable/binary/ladder in GLOB.ladders)
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ladder.ActivateAlmonds()
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