Merge pull request #10451 from kevinz000/mobility_flags
Mobility flags + combat rework stuff refactoring, fixes a few edge cases including the Oh Dreaded Xenomorph Hardstuns, etc etc time to break the game
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@@ -246,7 +246,8 @@
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set name = "Activate Seed Extraction"
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set category = "Object"
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set desc = "Activate to convert your plants into plantable seeds."
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if(usr.stat || !usr.canmove || usr.restrained())
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var/mob/living/L = usr
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if(istype(L) && !CHECK_MOBILITY(L, MOBILITY_USE))
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return
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for(var/obj/item/O in contents)
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seedify(O, 1)
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@@ -353,7 +354,7 @@
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if(ishuman(M) || ismonkey(M))
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if(prob(10))
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M.Knockdown(40)
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M.DefaultCombatKnockdown(40)
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update_icon()
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/obj/item/storage/bag/tray/update_overlays()
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