Merge pull request #10451 from kevinz000/mobility_flags
Mobility flags + combat rework stuff refactoring, fixes a few edge cases including the Oh Dreaded Xenomorph Hardstuns, etc etc time to break the game
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@@ -1078,8 +1078,13 @@
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else
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return ..()
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/obj/item/toy/cards/singlecard/attack_self(mob/user)
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if(usr.stat || !ishuman(usr) || !usr.canmove || usr.restrained())
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/obj/item/toy/cards/singlecard/attack_self(mob/living/user)
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. = ..()
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if(.)
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return
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if(!ishuman(user))
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return
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if(!CHECK_MOBILITY(user, MOBILITY_USE))
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return
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Flip()
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