Merge pull request #10451 from kevinz000/mobility_flags
Mobility flags + combat rework stuff refactoring, fixes a few edge cases including the Oh Dreaded Xenomorph Hardstuns, etc etc time to break the game
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@@ -110,7 +110,7 @@
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user.visible_message("<span class='notice'>[user] pulls [src] out from under [poordude].</span>", "<span class='notice'>You pull [src] out from under [poordude].</span>")
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var/C = new item_chair(loc)
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user.put_in_hands(C)
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poordude.Knockdown(20)//rip in peace
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poordude.DefaultCombatKnockdown(20)//rip in peace
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user.adjustStaminaLoss(5)
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unbuckle_all_mobs(TRUE)
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qdel(src)
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@@ -377,7 +377,7 @@
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if(iscarbon(target))
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var/mob/living/carbon/C = target
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if(C.health < C.maxHealth*0.5)
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C.Knockdown(20)
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C.DefaultCombatKnockdown(20)
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smash(user)
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/obj/item/chair/greyscale
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